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The Paths
=The Paths=
Exploration Era
==Starting Amounts==
Exp-1) World Type
==Exploration Era==
 
==Colonization Era==
Hell World (Go to Exp-3)
===Longshots===
Various reasons exist to land on hell worlds. Habitability is not one of them.
===Local Events===
 
==Breakdown Era==
Exp-3) Hell World
===Longshots===
Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
==War Era and Aftermath==
We've defeated everything this world could throw at us.
===Independents===
 
==Current Era==
Exp-6) Precursor Relics
==Chaotic Events==
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
==Covert abilities==
Some star systems were simply never touched by the Precursors.
==Totals==
 
=Expenditure=
Exp-7) Feral Drones
None (+ 60 population, + 100 Wealth)
Feral drones generally left G-type stars alone.
 
Exp-8) Posthuman Footsteps
Untouched (+20 SP, SP limit for options increased by +5)
I guess this was just a really boring star system.
 
Exp-9) Location
Backwater (+ 100 PIP)
Nice and quiet.
 
Colonization Era
Col-1) Axis Of Colonization
Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)
 
Longshots
Col-6) Leaving on a wormhole ship . . .
Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
 
Col-6B) Prides and Prejudices
No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)
 
Col-6C) Idealism, Meet Reality
Pod People (+ 180 Population, + 300 Wealth, + 100 CIP)
 
 
Col-6D) Colonial Demographics
Pioneers (+ 100 PIP)
Some decided to go to space because it was there
 
Col-6E) Backing
Civilian Government Sponsored (+ 60 Pop)
A government backed your effort to move into space
 
Col-6F) Colonists
Whoever we could get (+60 pop)
Lowering the bar sure did supply a lot of applicants though
 
Local Events
Col-7A) Local Affairs
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)
Nothing like happiness and prosperity to keep a government stable
 
Breakdown Era
Break-1) Economic Upsets
Stability! (no modifiers)
Some people emerged from the breakdown's economic chaos more or less where they started.

Revision as of 14:16, 15 March 2021

The Paths

Starting Amounts

Exploration Era

Colonization Era

Longshots

Local Events

Breakdown Era

Longshots

War Era and Aftermath

Independents

Current Era

Chaotic Events

Covert abilities

Totals

Expenditure