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| The Paths | | =The Paths= |
| Exploration Era | | ==Starting Amounts== |
| Exp-1) World Type
| | ==Exploration Era== |
| | | ==Colonization Era== |
| Hell World (Go to Exp-3)
| | ===Longshots=== |
| Various reasons exist to land on hell worlds. Habitability is not one of them.
| | ===Local Events=== |
| | | ==Breakdown Era== |
| Exp-3) Hell World
| | ===Longshots=== |
| Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
| | ==War Era and Aftermath== |
| We've defeated everything this world could throw at us.
| | ===Independents=== |
| | | ==Current Era== |
| Exp-6) Precursor Relics
| | ==Chaotic Events== |
| None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
| | ==Covert abilities== |
| Some star systems were simply never touched by the Precursors.
| | ==Totals== |
| | | =Expenditure= |
| Exp-7) Feral Drones
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| None (+ 60 population, + 100 Wealth)
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| Feral drones generally left G-type stars alone.
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| Exp-8) Posthuman Footsteps
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| Untouched (+20 SP, SP limit for options increased by +5)
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| I guess this was just a really boring star system.
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| Exp-9) Location
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| Backwater (+ 100 PIP)
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| Nice and quiet.
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| Colonization Era | |
| Col-1) Axis Of Colonization
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| Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)
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| Longshots | |
| Col-6) Leaving on a wormhole ship . . .
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| Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
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| Col-6B) Prides and Prejudices
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| No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)
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| Col-6C) Idealism, Meet Reality
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| Pod People (+ 180 Population, + 300 Wealth, + 100 CIP)
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| Col-6D) Colonial Demographics
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| Pioneers (+ 100 PIP)
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| Some decided to go to space because it was there
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| Col-6E) Backing
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| Civilian Government Sponsored (+ 60 Pop)
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| A government backed your effort to move into space
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| Col-6F) Colonists
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| Whoever we could get (+60 pop)
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| Lowering the bar sure did supply a lot of applicants though
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| Local Events | |
| Col-7A) Local Affairs
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| Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)
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| Nothing like happiness and prosperity to keep a government stable
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| Breakdown Era
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| Break-1) Economic Upsets
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| Stability! (no modifiers)
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| Some people emerged from the breakdown's economic chaos more or less where they started.
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