Sola Saxon: Difference between revisions

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:1 x ISB Field Fatigues (Soak 1) $50
:1 x ISB Field Fatigues (Soak 1) $50
:1 x Comlink (25cr)
:1 x Comlink (25cr)
:725 credits + 1d100
:<s>725</s> 625 credits + 1d100


'''XP'''
'''XP'''

Revision as of 19:48, 6 March 2021

Background: COMPNOR Devotee
Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative
Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul, for indoctrination and employment in the Enforcement Division.
Duty: 5
Species: Mandalorian Human
Career: Bounty Hunter
Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance
Specialization: Assassin
Melee, Ranged (Heavy), Skulduggery, Stealth

Obligation (20)

Criminal.
Responsibility. Sola is very, very, grateful to Sterek and the New Order.
Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.

Duty (5)

Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it.

Characteristics

Brawn: 2
Agility: 4
Intellect: 2
Cunning: 3
Willpower: 2
Presence: 2
Wound Threshold: 11 + Brawn (13/0)
Strain Threshold: 10 + Willpower
Soak: 3
Starting XP: 105

Skills (Career)

Athletics: 1
Brawl: 1
Perception: 1
Piloting (Planetary):
Piloting (Space):
Ranged (Heavy)(Agility): 2
Streetwise (Cunning): 3
Skulduggery (Cunning): 2
Stealth (Agility): 1
Vigilance:

Skills

Underworld (Intellect): 1
Outer Rim (Intellect): 1
Deception (Cunning): 1

XP Tracker 105 XP +10

30 spent: Agility 3
40 spent: Agility 4
30 spent: Cunning 3
10 spent: Deception 1
5 spent: Perception 1

0 XP left

+10 Obligation (+10 XP) -5 duty +1000 credits

Gear 1500 credits, start.

1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200
1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250
1 x Disguise Kit $100
1 x Scanner Goggles $150
1 x ISB Field Fatigues (Soak 1) $50
1 x Comlink (25cr)
725 625 credits + 1d100

XP

Session 1 12 XP Jan 29-2021
10 XP for Ranged (Heavy) 2, 2 left
Session 2 Jan 29-2021, 2 left over + 10 XP
Session 3 Feb 20-2021, 12 left over + 10 XP
Session 4 Feb 27-2021, 22 left over + 12 XP
Streetwise 3 (-15XP), Skulduggery 2 (-10XP)
9 XP leftover