Aiteim Corbantis: Difference between revisions
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Line 19: | Line 19: | ||
:Current Wounds: 1 | :Current Wounds: 1 | ||
:Strain Threshold: 10 + 2 = 12 | :Strain Threshold: 10 + 2 = 12 | ||
:Current Strain: | :Current Strain: 0 | ||
:Encumberance Threshold: 5 + 3 + 1 = 9 | :Encumberance Threshold: 5 + 3 + 1 = 9 | ||
:Soak Value: 0 + 3 + 2 = 5 | :Soak Value: 0 + 3 + 2 = 5 | ||
Line 33: | Line 33: | ||
:Brawl[Br](*) - 0 | :Brawl[Br](*) - 0 | ||
:Cool[Pr](^) - 1 | :Cool[Pr](^) - 1 | ||
:Gunnery[Ag](&) - | :Gunnery[Ag](&) - 2 | ||
:Knowledge (Warfare)[In](*) - 1 | :Knowledge (Warfare)[In](*) - 1 | ||
:Mechanics[In](^) - 1 | :Mechanics[In](^) - 1 | ||
Line 44: | Line 44: | ||
:Survival(*)[Cu] - 0 | :Survival(*)[Cu] - 0 | ||
XP Tracker (110 + | XP Tracker (110 + 44 = 154 XP) [19 XP available] | ||
:Agility 2->3 (-30 XP) | :Agility 2->3 (-30 XP) | ||
:Brawn 2->3 (-30 XP) | :Brawn 2->3 (-30 XP) | ||
Line 54: | Line 54: | ||
:Toughened I (-5 XP) | :Toughened I (-5 XP) | ||
:Ranged (Heavy) 2->3 (-15 XP) | :Ranged (Heavy) 2->3 (-15 XP) | ||
:Gunnery 1->2 (-10 XP) | |||
Gear and Equipment (32 Credits)<br> | Gear and Equipment (32 Credits)<br> | ||
Line 72: | Line 73: | ||
:Session 2: 10 xp | :Session 2: 10 xp | ||
:Session 3: 10 xp | :Session 3: 10 xp | ||
:Session 4: 12 xp |
Revision as of 20:50, 27 February 2021
- Background
- Duty: 10
- (Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)
- Obligation: 10
- Species: Human
- Career: Soldier
- Specialization: Heavy
- Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.
Stats
- Brawn: 3
- Agility: 3
- Intellect: 2
- Cunning: 2
- Willpower: 2
- Presence: 2
- Wound Threshold: 10 + 3 + 2 = 15 -> 16
- Current Wounds: 1
- Strain Threshold: 10 + 2 = 12
- Current Strain: 0
- Encumberance Threshold: 5 + 3 + 1 = 9
- Soak Value: 0 + 3 + 2 = 5
- Ranged Defense: 0 = 0
- Melee Defense: 0 = 0
- Starting XP: 110
Skills:
1 rank in 2 non-career skills(^)
1 rank in 4 career skills(*)
1 rank in 2 specialization skills(&)
- Athletics[Br](*) - 0
- Brawl[Br](*) - 0
- Cool[Pr](^) - 1
- Gunnery[Ag](&) - 2
- Knowledge (Warfare)[In](*) - 1
- Mechanics[In](^) - 1
- Medicine[In](*) - 0
- Melee[Br](*) - 1
- Perception[Cu](&) - 0
- Ranged (Light)[Ag](*) - 1
- Ranged (Heavy)[Ag](*&) - 2 + 1 = 3
- Resilience(&)[Br] - 0
- Survival(*)[Cu] - 0
XP Tracker (110 + 44 = 154 XP) [19 XP available]
- Agility 2->3 (-30 XP)
- Brawn 2->3 (-30 XP)
- Burly I (-5 XP)
- Barrage I (-5 XP)
- Barrage II (-10 XP)
- Brace I (-10 XP)
- Burly II (-15 XP)
- Toughened I (-5 XP)
- Ranged (Heavy) 2->3 (-15 XP)
- Gunnery 1->2 (-10 XP)
Gear and Equipment (32 Credits)
Armor(A) Defense/Soak Encumberance/Hard Points
Weapon(W) Damage/Critical Encumberance/Hard Points
- Laminate(A) 0/2 4/3
- Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1
- Utility Belt (+1 Encumberance Threshold)
Talent Tree
- Burly II (-2 Encumberance/Cumbersome on wielded weapon)
- Barrage II (+2 Damage to 1 successful attack at Long/Extreme)
- Brace I (-1d6 environmental difficulty on ranged attack)
- Toughened I (+2 Wound Threshold)
Sessions
- Session 1: 12 xp
- Session 2: 10 xp
- Session 3: 10 xp
- Session 4: 12 xp