Aiteim Corbantis: Difference between revisions

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Line 16: Line 16:
:Presence: 2
:Presence: 2
<br>
<br>
:Wound Threshold:  10 + 3 + 2 = 15
:Wound Threshold:  10 + 3 + 2 = 15 -> 16
:Current Wounds: 1
:Current Wounds: 1
:Strain Threshold:  10 + 2 = 12
:Strain Threshold:  10 + 2 = 12
Line 60: Line 60:
:Laminate(A) 0/2 4/3  
:Laminate(A) 0/2 4/3  
:Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1
:Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1
:Combat Knife(M,W) +1/3 Engaged 1/0
:Utility Belt (+1 Encumberance Threshold)
:Utility Belt (+1 Encumberance Threshold)



Revision as of 16:45, 27 February 2021

Background
Duty: 10
(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)
Obligation: 10
Species: Human
Career: Soldier
Specialization: Heavy
Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.

Stats

Brawn: 3
Agility: 3
Intellect: 2
Cunning: 2
Willpower: 2
Presence: 2


Wound Threshold: 10 + 3 + 2 = 15 -> 16
Current Wounds: 1
Strain Threshold: 10 + 2 = 12
Current Strain: 4
Encumberance Threshold: 5 + 3 + 1 = 9
Soak Value: 0 + 3 + 2 = 5
Ranged Defense: 0 = 0
Melee Defense: 0 = 0
Starting XP: 110

Skills:
1 rank in 2 non-career skills(^)
1 rank in 4 career skills(*)
1 rank in 2 specialization skills(&)

Athletics[Br](*) - 0
Brawl[Br](*) - 0
Cool[Pr](^) - 1
Gunnery[Ag](&) - 1
Knowledge (Warfare)[In](*) - 1
Mechanics[In](^) - 1
Medicine[In](*) - 0
Melee[Br](*) - 1
Perception[Cu](&) - 0
Ranged (Light)[Ag](*) - 1
Ranged (Heavy)[Ag](*&) - 2 + 1 = 3
Resilience(&)[Br] - 0
Survival(*)[Cu] - 0

XP Tracker (110 + 32 = 142 XP) [17 XP available]

Agility 2->3 (-30 XP)
Brawn 2->3 (-30 XP)
Burly I (-5 XP)
Barrage I (-5 XP)
Barrage II (-10 XP)
Brace I (-10 XP)
Burly II (-15 XP)
Toughened I (-5 XP)
Ranged (Heavy) 2->3 (-15 XP)

Gear and Equipment (32 Credits)
Armor(A) Defense/Soak Encumberance/Hard Points
Weapon(W) Damage/Critical Encumberance/Hard Points

Laminate(A) 0/2 4/3
Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1
Utility Belt (+1 Encumberance Threshold)

Talent Tree

Burly II (-2 Encumberance/Cumbersome on wielded weapon)
Barrage II (+2 Damage to 1 successful attack at Long/Extreme)
Brace I (-1d6 environmental difficulty on ranged attack)
Toughened I (+2 Wound Threshold)

Sessions

Session 1: 12 xp
Session 2: 10 xp
Session 3: 10 xp