Sola Saxon: Difference between revisions
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:1 x Scanner Goggles $150 | :1 x Scanner Goggles $150 | ||
:1 x ISB Field Fatigues (Soak 1) $50 | :1 x ISB Field Fatigues (Soak 1) $50 | ||
: | :1 x Comlink (25cr) | ||
:725 credits + 1d100 |
Revision as of 22:14, 29 January 2021
- Background: COMPNOR Devotee
- Concept: Brainwashed Mandalorian Quisling/ISB Enforcement operative
- Sola Saxon, hailing from the ruined world of Mandalor, can’t say to have much memory or recollection of the Siege or the pre-empire days but she remembers well the life in various slums in the Mandalorian dispora. Earning the credits to survive another day Sola along with a few clan-members and other expats earned a living and a reputation. Eventually she was imprisoned and thrown into an COMPNOR correctional facility when her luck ran out. After three years she was handpicked by ISB colonel Yan Sterek, who saw something of value in such an angry and desperate soul, for indoctrination and employment in the Enforcement Division.
- Duty: 5
- Species: Mandalorian Human
- Career: Bounty Hunter
- Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance
- Specialization: Assassin
- Melee, Ranged (Heavy), Skulduggery, Stealth
Obligation (20)
- Criminal.
- Responsibility. Sola is very, very, grateful to Sterek and the New Order.
- Family. She hasn’t seen them in years and barely remembers some of them. But blood is blood.
Duty (5)
- Personnel. Star Destroyers cannot command themselves, and the polished white armour of a Storm Trooper is worthless without a body in it.
Characteristics
- Brawn: 2
- Agility: 4
- Intellect: 2
- Cunning: 3
- Willpower: 2
- Presence: 2
- Wound Threshold: 11 + Brawn
- Strain Threshold: 10 + Willpower
- Starting XP: 105
Skills (Career)
- Athletics: 1
- Brawl: 1
- Perception: 1
- Piloting (Planetary):
- Piloting (Space):
- Ranged (Heavy) (Agility): 1
- Streetwise: 1
- Skulduggery (Cunning): 1
- Stealth (Agility): 1
- Vigilance:
Skills
- Underworld (Intellect): 1
- Outer Rim (Intellect): 1
- Deception (Cunning): 1
XP Tracker 105 XP +10
- 30 spent: Agility 3
- 40 spent: Agility 4
- 30 spent: Cunning 3
- 10 spent: Deception 1
- 5 spent: Perception 1
0 XP left
+10 Obligation (+10 XP) -5 duty +1000 credits
Gear 1500 credits, start.
- 1 x Holdout Blaster Dam 5, Crit 4, Short Range, Encum 1, HP 1, $200
- 1 x Slugthrower Rifle Dam 7, Crit 5, Medium Range, Encum 5, HP 1, $250
- 1 x Disguise Kit $100
- 1 x Scanner Goggles $150
- 1 x ISB Field Fatigues (Soak 1) $50
- 1 x Comlink (25cr)
- 725 credits + 1d100