Charlotte de Ferill: Difference between revisions

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===Stats===
===Stats===
'''Stats'''
'''Stats'''
*Body
*Body 1 0
*Intellect
*Intellect 4 48xp (Finishing School and XP)
*Charisma
*Charisma 4  +3(87xp)
*Leadership
*Leadership 4 87


===Skills===
===Skills===
:Rulership
:Rulership
:*Eye for Talent
:*Eye for Talent 2 4
:*Bureaucracy
:*Bureaucracy 1
:*Strategy
:*Strategy 1
:*Politics
:*Politics 2 4
:*
:*
:Courtly Manners
:Courtly Manners
:*Ettiquette
:*Ettiquette 2 4
:*Insinuation
:*Insinuation 1
:*Seduction
:*Seduction 1
:*Sharp Ears
:*Sharp Ears 1
:*
:*
:Warfare
:Warfare
:*Navigation
:*Navigation 1
:*Gunnery
:*Gunnery 1
:*Piloting
:*Piloting 1
:*Tactics
:*Tactics 1
:*
:*
:Academics
:Academics
:*Eureka!
:*Eureka!
:*Engineering
:*Engineering
:*Bookishness
:*Bookishness 1
:*Logistics
:*Logistics 1
:*
:*
:Skullduggery
:Skullduggery
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:*Pugilism
:*Pugilism
:*Gunfighting
:*Gunfighting
:*Equestrianship
:*Equestrianship 1
:*Olympiad
:*Olympiad
:*Backbone
:*Backbone 2 4
===Assets===
===Assets===

Revision as of 14:56, 21 November 2020

Char

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the Duke's Daughter
  • Nemesis: Obsessive
  • Family: Born to the Purple: All Rulership skills start at 1 and get +1 to all Rulership skill checks.
  • Formative: Finishing School: Intellect starts at 3 and get +1 to all Intellect skill checks.
  • Fortune:

Stats

Stats

  • Body 1 0
  • Intellect 4 48xp (Finishing School and XP)
  • Charisma 4 +3(87xp)
  • Leadership 4 87

Skills

Rulership
  • Eye for Talent 2 4
  • Bureaucracy 1
  • Strategy 1
  • Politics 2 4
Courtly Manners
  • Ettiquette 2 4
  • Insinuation 1
  • Seduction 1
  • Sharp Ears 1
Warfare
  • Navigation 1
  • Gunnery 1
  • Piloting 1
  • Tactics 1
Academics
  • Eureka!
  • Engineering
  • Bookishness 1
  • Logistics 1
Skullduggery
  • Carousing
  • Casing
  • Thuggery
  • Disguise
Elan
  • Pugilism
  • Gunfighting
  • Equestrianship 1
  • Olympiad
  • Backbone 2 4

Assets