Sam Haight (Familiar): Difference between revisions

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:'''Read and Write//'''
:'''Read and Write//'''
:'''Claws//''' Str +1L Damage
:'''Claws//''' Str +1L Damage
:'''Aggravated Attack//''' 1 Essence per Attack
:'''Aggravated Damage//''' 1 Essence per attack
:'''Tracking//'''
:'''Flight//''' 5 yards/turn
:'''Skinner's Legacy//''' Can temporarily adopt the shape of any appropriately-sized animal he has killed by spending 1 Essence and a Dex/Int + Survival check.
:'''Skinner's Legacy//''' Can temporarily adopt the shape of any appropriately-sized animal he has killed by spending 1 Essence and a Dex/Int + Survival check.



Revision as of 11:08, 1 July 2020

Overview

Appearance

Background

Vital Statistics

Name// Samuel Haight
Type/// Construct, being seen moving is Vulgar and causes a point of Paradox for Claribel.
Mage// Claribel_Marrionque
Concept// A Skinner Under Contract
Image Song//
Nature// Deviant

Things to Track

Willpower// 9
Temporary Willpower// 9
Health Levels// -1 x 1, -1 x 1, -2 x 1, -5 x 1, Incapacitated
Current Damage// 0
Arete// 5
Essence// 8/8
Paradox// 0
Permanent Paradox// 0

Attributes

Strength 1 (5)//
Dexterity 3//
Stamina 5//
Perception 4//
Intelligence 4//
Wits 4//
Charisma 5//
Manipulation 5//
Appearance 2//

Abilities

TALENTS/

Alertness 4// Ambush Avoidance
Awareness 4// Sources of Power
Athletics 4// Running
Brawl 3//
Dodge 4// Larger Enemies
Intimidation 5// Unspeakable Crimes
Leadership 5// Leading into Sin
Primal-Urge 3//
Streetwise 3//
Subterfuge 4// Without Remorse

SKILLS/

Animal Ken 3//
Drive 2//
Firearms 5// Off-Hand from Melee
Meditation 4// Self-Affirmation
Melee 4// Paired with a Gun
Stealth 4// Stalking
Survival 5// Preparation of Hides

KNOWLEDGES/

Computer 2//
Cosmology 4// Underworld
Enigmas 4// Heresy
Investigation 4// Quests for Power
Linguistics 3//
Lore 5// Technocracy, Traditions, Werewolves, Vampires, Spirits (Spec: Hybrids)
Occult 5// Unprecedented Miracles
Politics 4// Door-Opening
Rituals 5// Theft of Fire

Magic

Spheres

Correspondence 2//
Entropy 3//
Forces 3//
Life 2//
Matter 3//
Prime 3//
Spirit 4// Binding

Charms

Fear//
Soak Lethal/Aggravated//
Hide//
Speech//
Read and Write//
Claws// Str +1L Damage
Aggravated Damage// 1 Essence per attack
Flight// 5 yards/turn
Skinner's Legacy// Can temporarily adopt the shape of any appropriately-sized animal he has killed by spending 1 Essence and a Dex/Int + Survival check.

Thaumaturgy

Movement of the Mind 3//
Lure of Flames 2//
Weather Control 2//
Spirit Thaumaturgy 1//

Thaumaturgical Rituals

Ritual of Sacred Rebirth//
Donning the Mask of Shadows//
Puissant Shield//
Ward Against Lupines//

Backgrounds

Equipment

Outfits

Transport

Misc

Merits and Flaws

Merits

Doll-Jointed// -2 dif to any rolls involving flexibility or inhuman movement ranges.
Well-Traveled// Once per session, gain an autosux on a roll to get a piece of information.

Flaws

Primal Marks// The Skinner
Group Enmity// Various Verbena groups want this guy dead, badly.
Enemy// An enemy of nearly all wolves, but particularly the Uktena.
Taint of Corruption// Has a powerful resonance of Death, registers as Wyrm tainted.
Broken Will// Various defeats have left Haight with a tenuous relationship with sanity. He regains Willpower under only two conditions: receiving Quintessence from his master, or convincing her to act in accordance with his nature (Deviant).
Curse of Wolf Totem// A lingering curse has stripped the strength from Sam's spirit. Any forms he incarnates to have Strength 1. He can attempt to overcome it through training, but for experience purposes his rating is treated as 5 (so the 2nd dot would cost 20 XP, 3rd would cost 24, etc). Magickal attempts to remedy this are always treated as Vulgar With Witnesses.
Dark Fate// Circumstances will exert themselves to return the damned Haight back to the Underworld in a state of immobility.
Sealed Avatar// Every use of Arete requires spending 1 point of Temporary Willpower and then passing a dif 9 Willpower test. In the Umbra, the Willpower test is not necessary. For the purposes of collaborating with other mages, Samuel can work with Hermetics, Verbena and other 'conventional' European magi.

Chargen

Attributes

Attribute Points 0/0/0

Abilities

Ability Points 0/0

Freebie Points

Freebie Points 0/0

XP

Experience Gains

Experience Total/Spent/Unspent (0/0/0)

Experience Spending

Experience Total/Spent/Unspent (0/0/0)

Freebies