Aranitha Fury Morrigan: Difference between revisions
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===Core Stats=== | ===Core Stats=== |
Revision as of 16:45, 26 March 2020
Aranitha Fury Mórrígan
Hero Level: Level 2, Rising Hero (200 CP, 15 trait points, +2 to stats)
Traits
Positive Traits
- Elven Noble (2 trait points) Nobles may take the “Ethereal Beauty” trait for free. Nobles suffer a -5 edge in social conflict against Royals. Elven Nobles the primary agents of the courts of the Alfar and some have gained tremendous skill in their chosen speciality over the centuries, and gain a +5 bonus to one skill. Elven Nobles gain +1 Aether, +3 Core Aether and +3 maximum Aura. No Elf can take the Sorcery trait or any Thaumatech trait.
- Flawless Beauty (1 trait point): Can reroll Graces rolls for free, and spend no exploits for Graces based Reactions. Prerequisite: Physique of Intellect of 5
- Magi Adept (2 trait points): Magi Aspirant is the journeyman level of the Zenith style of Willwork. It provides access to the silver circle of common Zenith willwork spells. Prerequisites: Hero 1, Skill: Willwork 3
- Zenith Knight Arclave Training (5 trait points): OP magic sword bullshit combat options Prerequisites: Hero 2, Skill: Melee 6
- Zenith Knight Combat Magi (3 trait points): Zenith combat spell options Prerequisites: Hero 2, Trait: Magi Adept
- Shake it Off (2 trait points): Cancel one wound immediately after it is inflicted by spending 1 Adrenaline as a free action. Prerequisite: Hero 1, Physique 5
- Elven Fencing Style (2 trait points): Elven sword and magic combat options Prerequisites: Melee 3, Elf or Elven Circles
Flaws Thautech Lock (-2 trait points)
XP 53 (3 unspent)
XP spent to reroll: 5
Distinguishing features
- Smug
- Dark Skin
- Awesome Tattoos
HP: 15 (13) HL: 3
Core Stats
- Physique 9 +1 (58)
- Adrenaline: 10 (9 remaining)
- Athleticism: 4 (7)
- Graces: 4 +3 (4)
- Melee Weapons: 7 (22) +5 (Heroic Skill)
- Unarmed: 4 (7)
- Stealth: 4 (7)
- Legerdemain: 1 (1)
- Senses 4 (22 points)
- Focus: 4
- Alertness: 4 (7)
- Firearms: 3 (4)
- Read Auras: 3 (4)
- Concentration: 1 (1)
- Intellect 4 (22 points)
- Willpower 4
- Intuition: 2 (2)
- Tactics: 3 (4)
- Navigation: 1 (1)
- Deception: 2 (2)
- Languages: 3 (Zenith, Jibrilite, Alfar) (4)
- Ecosphere: 1 (1)
- Codes: 1 (1)
- Social Circles: 2 (city elves, Zenith High Society) (2)
- Conversation: 2 (2)
- One-Liners: 4 (7)
- Local Knowledge: 1 (1)
- Critical Thinking: 1 (1)
- Aether 6 +1 (32)
- Core Ether: 6 +1 +3 +2 Sword (12) (8 +2 remaining)
- Aether Channel: 7 (Heroic Skill) (22)
- Willwork: 5 (11)
Aura: 3
Equipment
Moralltach - Sword of Great Fury
Aran's arclave, a powerful Fey artifact. Moralltach is a long, thin curved two-handed blade edged with the tales of those the Morrigan has defeated.
Damage: 1d10, Damage Threshold: 3 (2), +2 Attack Advantage, +2 Max Core Aether, +2 Max Aura
Moralltach is a Fey arclave, and does not fold up like Jibrilite devices. Instead it can dematerialize into the weilder's aura. Calling it forth requires the commitment of one point of Core Aether as a free interrupt. Reclaiming the Core Aether dematerializes the weapon. If the Aether is spent rather than committed the sword will remain materialized until the user decides to dematerialize it again.
By spending 1 Aether as a free interrupt the wielder may reduce the Damage Threshold of Moralltach from 3 to 2 for a round.
By spending 3 Aether when making an attack declaration the wielder my give Moralltech APx3 and Overwhelming 1
On a hit, Moralltach inflicts one of the following automatic wounds, of the user's choice:
- 1d6 additional fire damage for every damage die rolled (can crit)
- 1 point of lost Aura for every damage die rolled
- 1 point of lost Core Aether
Pools
- Initiative +14
- Melee +22 +2 with sword.
Aura and Ether
Aura: 4
Ether: 8 (2 committed)
Zenith Arclave Training
-You are always in the Stance you want -Gain a bonus advantage whenever you gain advantage from melee -Regains exploits -Hit Location pick or bonus
Magi Adept
-Crafting
Zenith Combat Magi
-Combat Spells.