Wizard City Miami 666: Difference between revisions

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**
**
* Cultist
* Cultist
** Power Source: '''Unravel''', you must feel your grip on reality slip or inflict it on another to gain Mana.
** Power Source: '''Unravel''', you must reaffirm your perspective on reality or inflict it on another to gain Mana.
**
**
* Druid
* Druid

Latest revision as of 20:05, 20 March 2019

A game about wizard police in a city plagued by wizard crime.

Overview

Character Generation

Division

  • Arson
  • Counterrorism
  • Forensics
  • Gangs
  • Highway Patrol
  • Homicide
  • Internal Affairs
  • Robberies
  • SWAT
  • Vice

Tradition

  • Ascetic
    • Power Source: Self-Denial, you must fast, refuse temptation or defeat its avatars to gain Mana.
  • Cultist
    • Power Source: Unravel, you must reaffirm your perspective on reality or inflict it on another to gain Mana.
  • Druid
    • Power Source: Nourishment, you must eat or give care to the natural world to gain Mana.
  • Magus
    • Power Source: Primordial, you must be exposed to a raw elemental expression (Wind, Water, Earth and especially Fire) to gain Mana.
  • Necromancer
    • Power Source: Sacrifice, you must suffer injury or torment to gain Mana.
  • Shaman
    • Power Source: Offering, you must provide a tangible boon to your totemic spirit to gain Mana.
  • Sorcerer
    • Power Source: Channel, you must access a modern power source and cycle it through your magic circuits to gain Mana.
  • Theurge
    • Power Source: Study, you must consult ancient texts and perform the correct rituals to gain Mana.
  • Witch
    • Power Source: Cauldron, you must bewitch mortals and drain away their emotional extremes to gain Mana.
  • Voodoun
    • Power Source: Psychopomp, you must be near someone as they die or force a ghost to move on to gain Mana.