Wizard City Miami 666: Difference between revisions
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==Tradition== | ==Tradition== | ||
* Ascetic | * Ascetic | ||
** Power Source: '''Self-Denial''', you must fast, refuse temptation or defeat its avatars to gain Mana. | |||
** | |||
* Cultist | * Cultist | ||
** Power Source: '''Unravel''', you must feel your grip on reality slip or inflict it on another to gain Mana. | |||
** | |||
* Druid | * Druid | ||
** Power Source: '''Nourishment''', you must eat or give care to the natural world to gain Mana. | |||
** | |||
* Magus | * Magus | ||
** Power Source: '''Primordial''', you must be exposed to a raw elemental expression (Wind, Water, Earth and especially Fire) to gain Mana. | |||
** | |||
* Necromancer | * Necromancer | ||
** Power Source: '''Sacrifice''', you must suffer injury or torment to gain Mana. | |||
** | |||
* Shaman | * Shaman | ||
** Power Source: '''Offering''', you must provide a tangible boon to your totemic spirit to gain Mana. | |||
** | |||
* Sorcerer | * Sorcerer | ||
** Power Source: '''Channel''', you must access a modern power source and cycle it through your magic circuits to gain Mana. | |||
** | |||
* Theurge | * Theurge | ||
** Power Source: '''Study''', you must consult ancient texts and perform the correct rituals to gain Mana. | |||
** | |||
* Witch | * Witch | ||
** Power Source: '''Cauldron''', you must bewitch mortals and drain away their emotional extremes to gain Mana. | |||
** | |||
* Voodoun | * Voodoun | ||
** Power Source: '''Psychopomp''', you must be near someone as they die or force a ghost to move on to gain Mana. | |||
** |
Revision as of 20:02, 20 March 2019
A game about wizard police in a city plagued by wizard crime.
Overview
Character Generation
Division
- Arson
- Counterrorism
- Forensics
- Gangs
- Highway Patrol
- Homicide
- Internal Affairs
- Robberies
- SWAT
- Vice
Tradition
- Ascetic
- Power Source: Self-Denial, you must fast, refuse temptation or defeat its avatars to gain Mana.
- Cultist
- Power Source: Unravel, you must feel your grip on reality slip or inflict it on another to gain Mana.
- Druid
- Power Source: Nourishment, you must eat or give care to the natural world to gain Mana.
- Magus
- Power Source: Primordial, you must be exposed to a raw elemental expression (Wind, Water, Earth and especially Fire) to gain Mana.
- Necromancer
- Power Source: Sacrifice, you must suffer injury or torment to gain Mana.
- Shaman
- Power Source: Offering, you must provide a tangible boon to your totemic spirit to gain Mana.
- Sorcerer
- Power Source: Channel, you must access a modern power source and cycle it through your magic circuits to gain Mana.
- Theurge
- Power Source: Study, you must consult ancient texts and perform the correct rituals to gain Mana.
- Witch
- Power Source: Cauldron, you must bewitch mortals and drain away their emotional extremes to gain Mana.
- Voodoun
- Power Source: Psychopomp, you must be near someone as they die or force a ghost to move on to gain Mana.