Asteria (First Days of New Paris): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 38: | Line 38: | ||
===Combat=== | ===Combat=== | ||
*Initiative: d4 | *Initiative: d4 | ||
*Dodge: | *Dodge: 5 | ||
*Parry: | *Parry: 18 | ||
*MAP Reduction: | *MAP Reduction: 2 | ||
*Soak (Total): 2A/25L/25B | *Soak (Total): 2A/25L/25B | ||
**Natural Soak: 2A/25L/25B | **Natural Soak: 2A/25L/25B |
Revision as of 14:43, 2 August 2018

Identity
- Codename: ASTERIA
- Alias: Mireille Milano
- Allegiance: Independent
- Concept: Two-Fisted Adventurer-Scientist
- Eruption: Euphoria
Motivations
- Self-Improvement 4
- Adventure 3
- Scientific Experimentation 3
- A Just World 3
- Personal Freedom 2
- DIY 2
- Hedonism 1
- Martial Arts Glory 1
Vital Statistics
- Quantum: 4
- Quantum Pool: 28
- Max Spent per Turn: 12
- Stress Quantum: 4
- Influence: 2
- Willpower: 5
- Health:
- [ ]x5 Ablative (Resiliency): -0
- [ ]x21 Bruised: -0
- [ ]x8 Hurt: -1
- [ ]x7 Injured: -2
- [ ]x6 Crippled: -4
- [ ]x18 Incapacitated
- [ ] Dead
- Taint: 0
- Temporary Taint: 0
- Aberrations: 0
Combat
- Initiative: d4
- Dodge: 5
- Parry: 18
- MAP Reduction: 2
- Soak (Total): 2A/25L/25B
- Natural Soak: 2A/25L/25B
- Power Soak: 0A/0L/0B
- Equipment/Other Soak: 0A/0L/0B
Attacks
Attributes
Physical
- Strength 5, Powerful
- Mega Strength 5
- Cog of War: +(Mega Strength) -0 HLs, +(Mega Strength) to Stamina for Soak.
- Demolition: +5x (Mega Strength) melee AP versus objects. 1Q/Attack
- Ferocity: +(Mega Strength) melee AP.
- Precision: Control post-soak melee/thrown damage successes.
- Titan Slayer: Lethal unarmed attacks, can increase effective Size each round by a maximum of (Mega Strength).
- Mega Strength 5
- Dexterity 2
- Stamina 5, Tough
- Mega Stamina 5
- I'll Be Back: Gain (Mega Stamina) x2 additional Incapacitated levels.
- Resiliency: Soak Lethal with full Stamina value, (Mega Stamina) ablative HLs that regen scene by scene.
- Regeneration I: Spend 1Q to instantly heal a Lethal or Bashing HL. Heal (Mega Stamina +1) HLs per hour out of combat, regenerate lost limbs in (30/Mega Stamina) days.
- Regeneration II: Double out of combat regeneration, regenerate from Incapacitated and heal aggravated at 5Q per HL and (Mega Stamina) HLs per day out of combat.
- Tireless: Multiply time that can be spent doing strenuous activity by x((Mega Stamina) x2), no longer need to sleep. Regain WP every 24 hours instead.
- Mega Stamina 5
Mental
- Wits 2
- Intelligence 5, Prepared
- Mega Intelligence 5
- Analyze Weakness: +(Mega Intelligence) dice to actions that exploit weaknesses after spending time analyzing target. 1Q/Action, 1 Scene
- Eidetic Memory: Perfect memory. +(Mega Intelligence +3) phantom dots of mental skills, max rating of (Mega Intelligence/2, round up).
- Emulation: +(Mega Intelligence) dice to social actions with sufficient information. 1Q/Roll
- Mental Prodigy (Engineering, Scientific): Automatically succeed relevant actions with dif of (Mega Intelligence), +(Mega Intelligence) dice to rolls and can't botch.
- Submind I: Create 2^(Mega-Int-1) subminds with halved mental attributes, no mega-attributes and all abilities.
- Submind II: Subminds have Mega Intelligence 1 and all Enhancements.
- Mega Intelligence 5
- Perception 2
Social
- Charisma 5, Inspirational
- Mega Charisma 5
- Audacious: Can't offend, Wits + Resistance roll at dif of (Mega Charisma) to be offended.
- Commanding Presence: +(Mega Charisma) to rolls and possibly [1] autosux as relevant to rolls to create Sway using class or rank.
- Dreadful Mien: 3m range. Roll (Charisma), each sux is a +dif to hostile actions against Nova. Breaks if Nova attacks, Willpower to resist if a friend/point of concern is attacked. 1Q, Scene
- Inspiration: Give a person or group +d1 to accomplish a goal. Can give multiple inspirations. 1Q, until complete or (Mega Charisma) days.
- Natural Agitator: Roll (Charisma) to impart Casual Sway on a crowd, scaling difficulty as they get bigger. Group resists with average Willpower if opposing.
- Mega Charisma 5
- Manipulation 2
- Appearance 5, Amazonian
- Mega Appearance 1, Enticing
- Almost Live: Mega Appearance works via film and secondary media.
- Mega Appearance 1, Enticing
Abilities
Physical
- Close Combat 3
- Might 2
- Athletics 3
- Pilot 1
- Ground
- Stealth 1
- Endurance 3
Mental
- Engineering 5
- Chemical
- Civil
- Electrical
- Mechanical
- Science 3
- Physics
- Strategy 1
- Survival 2
- Urban
Social
- Etiquette 3
- Leadership 3
- Style 1
Merits and Flaws
Merits
- Cipher 1
- Puts effort into online privacy, a vagrant.
- Contacts 2
- Has a friend from college who works for UNESCO.
- Friends with a scrap dealer outlying Paris.
- Fame 1
- Runs a minor Youtube DIY channel, small-time bodybuilder and touring Savate tireuse.
- Lifestyle 1
- Everyone in France is slightly richer thanks to fusion power!
- Martial Arts 3
- +d3 Accuracy to all attacks.
Flaws
N/A
Augmentations and Aberrations
Augmentations
N/A
Aberrations
N/A
Equipment
Quantum Powers
N/A
Spending Log
Chargen
BP (15/15)
- Appearance 5 (12)
- Willpower 5 (2)
- Engineering: Civil (1)
NP (50/50)
- Quantum 4 (5)
- Mega Strength 5 (10)
- Mega Stamina 5 (10)
- Mega Intelligence 5 (10)
- Mega Charisma 5 (10)
- Mega Appearance 1 (2)
- Attributes (3)
Augmentations
Experience
- Prelude (2/2)
- Session 1 (6/6)
- Session 2 (4/4)
- Session 3 (4/4)
Gains
Mundane Spending
- Engineering 5 (8)
Transhuman Spending
- Mega-Intelligence: Submind 1 (4)
- Mega-Intelligence: Submind 2 (4)