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'''Distinguishing Features''' | '''Distinguishing Features''' | ||
:1) Silver hair, strong roman nose. | :1) Silver hair, strong roman nose. | ||
:2) | :2) Etheric colour dark purple | ||
:3) | :3) | ||
Revision as of 12:11, 24 June 2018
PC version of Loran Clementine
Quote: “My family is considerate, not cowardly. Say that again, and I promise you I’ll be neither.”
Name: Loran Clementine
Heroic Ascent: Local Hero. 100 CP. Five additional trait points and one free stat point.
Distinguishing Features
- 1) Silver hair, strong roman nose.
- 2) Etheric colour dark purple
- 3)
Exploits 50 CP
- Physique 4 (Adrenaline: 4/4) 14 CP
- Senses: 4 (Focus:4/4) 14 CP
- Intellect: 3 (Willpower: 3/3) 8 CP
- Aether: 4 (Core Aether: 6/6) 14 CP
50 CP left
General Skills (13)
- Alertness: 3 (4)
- Athleticism: 4 (7)
- Concentration: 2 (2)
- Intuition: 1 (1)
- Aether Channel: 3+1 (4) Heroic Skill
Covert Skills (4)
- Stealth: 2+1 (2)
- Disguise: 2 (2)
Combat Skills (19)
- Firearms: 3+1 (4)
- Melee Weapons: 7 + 1 (22)
- Medicine: 1 (1)
- Unarmed: 1 (1)
- Tactics: 1 (1)
- Leadership: 1 (1)
Vehicles Skills (4)
- Drive: 1 (1)
- Mecha Pilot: 2 (2)
- Weapon Systems: 1 (1)
Social Skills (4)
- Social Circles: 2 (2) Noble, Crusade
- Graces: 1 (1)
- Conversation: 1 (1)
- One-Liners: 1 (1)
Etheric Skills (4)
- Thaumatech: 3+1 (4)
Exotic Skills (2)
- Seances 2 (2)
Quirks
- Chivalrous: Your character is unfailingly polite and correct, following the ideals of noble decorum. Gain 1 CP if you respond to a heated event with haughty politeness. Gain 2 CP if your character spends the time before a fight starts to challenge their foes with a one liner.
Traits 1/10 Points
- Jibrilite Noble (2 trait points) - Nobles are the leaders of the Jibril Dominions and are trained from birth to be paragons of their Chosen. They gain a +1 bonus to five skills and +2 Core Aether. As Jibrilites they get access to the Thaumatech Alpha trait for free.
- Thaumatech Alpha Access (Free): Thaumatech Alpha Access is the basic ability to use and program Thaumatech praxi. It is not required to operate most Thaumatech machines, but can be required to maintain them and can be used to override or control them. This ability is mostly based on genetic encoding and some basic training. Because the Alpha level Thaumatech safeties can be breached with little effort, it can also be purchased by any character, however it is free for Jibrilites. Prerequisites: Skill: Thaumatech 1
- Omega Logitike (1 trait point): Jibrilite combat Lotek Praxi.
- (Aether + Aetherchannel mostly)
- Convert Combat Advantage to Aura, up to characters Ether stat
- Dyntron
- Simple Transmutation
- Aspex
- Ether Bolt
- Halo
- Icicle
- Deepfreeze
- Armour Skin
- Fimbulwinter
- Ice Puppet
- Synergent Autoclaire Operator (3 trait points)
- Jibrilite Fencing Style (1 trait points)
- Aetheric Aura (1 trait point): When a character spends Core Aether to gain Aura they gain one extra Aura. Prerequisite: Hero 1, Aether 4
- Aerodyne Piloting (1 trait point)
Gear
- Mattock Trion 4PS Custom
- 2d6+2, Range: 15m, Recoil +1, Ammunition: 1, Semi-automatic
- Heirloom Arclave
- 1d10, Physical Factor 3 (?), +3 to Melee
- Breastplate
- DR25, Coverage 6.
Experience
- Cameo 1: +1 CP
- Session 1: +5 CP
- Session 2: +3 CP
- Session 3: +4 CP
- Session 4: +3 CP
- Session 5: +3 CP + 1 for Chivalrous
- 20 CP Open
- Melee to 7, 11-CP
- Athleticism to 4, 5-CP
- 1 CP, One-Liners to 1.
- 3 CP left
- Session 6: +4 CP
- 7 CP left
- Session 7: +3 CP