Crusade Armsman: Difference between revisions

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Style - Jackboot: Gain +1 Advantage when entering a scene with the aggression and tact of a group of jackbooted thugs.
Style - Jackboot: Gain +1 Advantage when entering a scene with the aggression and tact of a group of jackbooted thugs.


''Stats''
 
== Stats ==


Mook - 25SP
Mook - 25SP

Revision as of 17:35, 12 July 2017

Quote: "We're the bleedin' tip of the divine spear here, mate. Here to fuck. you. up."

Age: 18-30, Sex: 80% M / 20% F

Description:
Speak with Jibril accents.
Wear military fatigues, heavy armour, face concealing helmet.
Wear the livery and trim of a specific Crusade Dominion.

The Armsmen are the regular infantry of the Jibril Crusades. They have fought from one end of Mikaela to the other, swept deep into the Rafaelan forests and jungles, and even tested their might against the soldiers of the Zenith Empire. They have a proud history of conquest, and with an arrogance born from centuries of supremacy, consider themselves the premier fighting force in the world. This attitude wins them no friends with the Constabulary, and there is usually friction between the foot-soldiers of the two arms when forced to work together. The average Crusade Armsman comes from a long line of military families, bred for a higher sensitivity to Ether, and also benefits from superior training compared to their Constabulary cousins - a fact that does nothing to deflate the Crusader's sense of superiority.

Themes The Liberation of Eleutheria: Oppose - "Watch it all slide back into barbarism? Not on my watch!"

Quirks: Style - Jackboot: Gain +1 Advantage when entering a scene with the aggression and tact of a group of jackbooted thugs.


Stats

Mook - 25SP

Abilities
Physique: 2, Senses: 3, Intellect: 1, Aether: 0

Max Physical Stress: 12

Skills
11 Alertness: 2
Athletics: 2
Firearms: 3
Melee: 1
Unarmed: 1
Read Auras: 1

Traits
Jibrilite Pol
Physical Conditioning
Crusader Combat Training


Equipment

1 x Mattock 15CL
Ammunition: 6mm Crusade-Long, Range 50m, recoil +6, Shots: 25, Fully Automatic

10 x 15CL magazines, Crusade-long bullets (4d6 Physical)

5 x Frag Grenades
Damage: 4d6 Physical, radius 20m

Crusader's Field Armour
Armour: 15DR, Coverage: 7

Aspex Praxis circuit - in Helmet
Usually one other minor combat Praxis, depending on mission.


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