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'''Quirks''' | '''Quirks''' | ||
'''Traits''' | '''Traits''' 2/10 Points | ||
Jibrilite Noble (2 trait points) - Nobles are the leaders of the Jibril Dominions and are trained from birth to be paragons of their Chosen. They gain a +1 bonus to five skills and +2 Core Aether. As Jibrilites they get access to the Thaumatech Alpha trait for free. | :Jibrilite Noble (2 trait points) - Nobles are the leaders of the Jibril Dominions and are trained from birth to be paragons of their Chosen. They gain a +1 bonus to five skills and +2 Core Aether. As Jibrilites they get access to the Thaumatech Alpha trait for free. | ||
Thaumatech Alpha Access (Free): Thaumatech Alpha Access is the basic ability to use and program Thaumatech praxi. It is not required to operate most Thaumatech machines, but can be required to maintain them and can be used to override or control them. This ability is mostly based on genetic encoding and some basic training. Because the Alpha level Thaumatech safeties can be breached with little effort, it can also be purchased by any character, however it is free for Jibrilites. Prerequisites: Skill: Thaumatech 1 | :Thaumatech Alpha Access (Free): Thaumatech Alpha Access is the basic ability to use and program Thaumatech praxi. It is not required to operate most Thaumatech machines, but can be required to maintain them and can be used to override or control them. This ability is mostly based on genetic encoding and some basic training. Because the Alpha level Thaumatech safeties can be breached with little effort, it can also be purchased by any character, however it is free for Jibrilites. Prerequisites: Skill: Thaumatech 1 | ||
Omega Logitike (1 trait point): Jibrilite combat Lotek Praxi. | :Omega Logitike (1 trait point): Jibrilite combat Lotek Praxi. | ||
Synergent Autoclaire Operator (3 trait points) | :Synergent Autoclaire Operator (3 trait points) | ||
:Jibrilite Fencing Style (1 trait points) | |||
:Aetheric Aura (1 trait point): Allows a character to spend Core Aether rather than Aura when performing special maneuvers. One Core Aether equals two Aura. | |||
Prerequisite: Hero 1, Aether 4 | |||
Revision as of 18:27, 5 July 2017
PC version of Loran Clementine
Quote: “My family is considerate, not cowardly. Say that again, and I promise you I’ll be neither.”
Name: Loran Clementine
Heroic Ascent: Local Hero. 100 CP. Five additional trait points and one free stat point.
Exploits 50 CP
- Physique 4 (Adrenaline: ) 14 CP
- Senses: 4 (Focus: ) 14 CP
- Intellect: 3 (Willpower: ) 8 CP
- Aether: 4 (Core Aether: 0 + 2) 14 CP
50 CP left
General Skills (13)
- Alertness: 3 (4)
- Athleticism: 2 (2)
- Concentration: 2 (2)
- Intuition: 1 (1)
- Aether Channel: 3+1 (4) Heroic Skill
Covert Skills (4)
- Stealth: 2+1 (2)
- Disguise: 2 (2)
Combat Skills (19)
- Firearms: 3+1 (4)
- Melee Weapons: 5 + 1 (11)
- Medicine: 1 (1)
- Unarmed: 1 (1)
- Tactics: 1 (1)
- Leadership: 1 (1)
Vehicles Skills (4)
- Drive: 1 (1)
- Mecha Pilot: 2 (2)
- Weapon Systems: 1 (1)
Social Skills (4)
- Social Circles: 2 (2) Noble, Crusade
- Graces: 1 (1)
- Conversation: 1 (1)
Etheric Skills (4)
- Thaumatech: 3+1 (4)
Exotic Skills (2)
- Seances 2 (2)
Quirks
Traits 2/10 Points
- Jibrilite Noble (2 trait points) - Nobles are the leaders of the Jibril Dominions and are trained from birth to be paragons of their Chosen. They gain a +1 bonus to five skills and +2 Core Aether. As Jibrilites they get access to the Thaumatech Alpha trait for free.
- Thaumatech Alpha Access (Free): Thaumatech Alpha Access is the basic ability to use and program Thaumatech praxi. It is not required to operate most Thaumatech machines, but can be required to maintain them and can be used to override or control them. This ability is mostly based on genetic encoding and some basic training. Because the Alpha level Thaumatech safeties can be breached with little effort, it can also be purchased by any character, however it is free for Jibrilites. Prerequisites: Skill: Thaumatech 1
- Omega Logitike (1 trait point): Jibrilite combat Lotek Praxi.
- Synergent Autoclaire Operator (3 trait points)
- Jibrilite Fencing Style (1 trait points)
- Aetheric Aura (1 trait point): Allows a character to spend Core Aether rather than Aura when performing special maneuvers. One Core Aether equals two Aura.
Prerequisite: Hero 1, Aether 4
Experience
- Cameo 1: +1 CP
- Session 1: +5 CP
- Session 2: +3 CP