Difference between revisions of "Aranitha Fury Morrigan"

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Personal Goal: Avenge my Friends <br>
 
Personal Goal: Avenge my Friends <br>
  
Hero Level: Local Hero <br>
+
'''Hero Level:''' Level 2, Rising Hero (200 CP, 10 trait points, +2 to stats) <br>
Adventurer: Level 1, Champion <br>
+
'''Traits'''
XP 26 (13 unspent) <br>
+
:Elven Noble (2 trait points) Nobles may take the “Ethereal Beauty” trait for free. Nobles suffer a -5 edge in social conflict against Royals. Elven Nobles the primary agents of the courts of the Alfar and some have gained tremendous skill in their chosen speciality over the centuries, and gain a +5 bonus to one skill. Elven Nobles gain +1 Aether, +3 Core Aether and +3 maximum Aura. No Elf can take the Sorcery trait or any Thaumatech trait.
 +
:Flawless Beauty (1 trait point): Can reroll Graces rolls for free, and spend no exploits for Graces based Reactions. Prerequisite: Physique of Intellect of 5
 +
:Magi Adept (2 trait points): Magi Aspirant is the journeyman level of the Zenith style of Willwork. It provides access to the silver circle of common Zenith willwork spells. Prerequisites: Hero 1, Skill: Willwork 3
 +
:Zenith Knight Arclave Training (5 trait points): OP magic sword bullshit combat options Prerequisites: Hero 2, Skill: Melee 6
 +
:Zenith Knight Combat Magi (3 trait points): Zenith combat spell options Prerequisites: Hero 2, Trait: Magi Adept
 +
:Shake it Off (2 trait points): Cancel one wound immediately after it is inflicted by spending 1 Adrenaline as a free action. Prerequisite: Hero 1, Physique 5
 +
 
 +
XP 26 <br>
  
 
Distinguishing features
 
Distinguishing features
Line 18: Line 25:
 
:Dark Skin
 
:Dark Skin
 
:Awesome Tattoos  
 
:Awesome Tattoos  
 +
 
===Core Stats===
 
===Core Stats===
:Physique 11
+
:'''Physique''' 7 (44)
:Senses 8
+
:Athleticism: 4 (7)
:Intellect 3
+
:Graces:  2 +3 (2)
:Aether 8
+
:Melee Weapons: 6 (16) +5
 +
:Unarmed: 4 (7)
 +
:Stealth: 4 (7)
 +
:Legerdemain: 1 (1)
 +
 
 +
:'''Senses''' 4 (22 points)
 +
:Alertness: 3 (4)
 +
:Firearms: 1 (1)
 +
:Read Auras: 3 (4)
 +
 
 +
:'''Intellect''' 4 (22 points)
 +
:Intuition: 2 (2)
 +
:Tactics: 2 (2)
 +
:Navigation: 1 (1)
 +
:Deception: 2 (2)
 +
:Languages: 4 (Zenith, Jibrilite, Alfar, Onigo) (7)
 +
:Ecosphere: 2 (2)
 +
:Codes: 1 (1)
 +
:Social Circles: 2 (city elves)  (4)
 +
:Conversation: 2 (2)
 +
:Interrogation: 1 (1)
 +
:One-Liners: 4 (7)
 +
:Local Knowledge: 1 (1)
 +
:Critical Thinking:  1 (1)
  
:Adrenaline 11 (9)
+
:'''Aether''' 6 (32) +1
:Focus 9
+
:Core Ether: 6 +1 +3?
:Willpower 4
+
:Aether Channel: 5 (11)
:Core Ether 8 (0 used)
+
:Willwork: 5 (11)  
 +
 
 +
===Equipment I'm not sure is still relevant===
 
::Ether pendant 2 ready core ether without a channel.  
 
::Ether pendant 2 ready core ether without a channel.  
 
::Cane contains 3 ready core ether without a channel  1d6, PF:8, inflicts an automatic wound on a +10 to hit
 
::Cane contains 3 ready core ether without a channel  1d6, PF:8, inflicts an automatic wound on a +10 to hit
 
::Old Arclave: 1d6 Dagger, PF:8, 2d6 Sword PF:6, 5 ready Ether Armour Negate 5
 
::Old Arclave: 1d6 Dagger, PF:8, 2d6 Sword PF:6, 5 ready Ether Armour Negate 5
 
===Skills===
 
:Alertness: 2
 
:Athletics: 2
 
:Circle: Elves 1
 
:Physical Condition: 1
 
:Problem Solving: 1
 
:Stealth: 2
 
:Melee Weapons: 7
 
:Tactics: 2
 
:Unarmed: 1
 
:Linguistics: 1
 
:Graces 1
 
:Deception 1
 
:Conversations 1
 
:One Liners 1
 
:Aether Channel: 5
 
:Read Auras: 1
 
:Will Work: 5
 
:Sorcery: 1
 
:Medical Practice 1
 
:Leadership 2
 
:Fast Draw 2
 
 
Stress 0 <br>
 
Max: 16 <br>
 
Mental Stress 0 <br>
 
Max: 8 <br>
 
 
===Spells:===
 
:Healing Touch
 
:Chaos Field
 
:Mimesis
 
:Glamour
 
:Smokestep
 
:Dyntron
 
:Haloshell
 
 
Physique Traits
 
 
Physical Training (X): Gain +5 maximum Physical Stress level.
 
 
Fleet Footed (X): Gain 5m extra movement each Move action.
 
 
Follow Through (X): This character can spend 1 Adrenaline to take another move action immediately after killing or disabling an opponent in close combat.  This ability can only be used once per round.
 
 
Vital Strikes (X): The physical factor for all melee weapons used by this character is reduced by 1 to a minimum of 2.
 
 
Senses Traits
 
 
Intellect Traits
 
 
Geas (Fey Commoner) (X): On a successful social attack (Intellect+Graces), this character can spend 1 WP to add the goal “Obey (character’s name)” to the targeted character.  This ability can only be used once per day.
 
 
Aether Traits
 
 
Ether Receptive II (X): This character is extremely receptive to Ether and gains +10 Core Ather.
 
 
Natural Channel (X): The Channel factor for all Ether Channel rolls by this character is reduced by 1.
 
 
Magi Mystes (X): This character is trained for wild magic using the secret Zenith Martial Arts, and has access to Mystes spells.<br>
 
 
General Traits
 
 
Fairest of Them All (X): This character is extremely beautiful, and scores criticals on Graces rolls of 9 or 10.
 

Revision as of 13:58, 15 April 2017

Aranitha Fury Mórrígan

Convictions:

Grand: We can rebuild the world better
Personal: I'm the best, potentially or actually

Fears:

Grand: That this is the world I shall leave for others
Personal: To be normal and unassumed

Goals:
Grand Goal: Free the Elves
Personal Goal: Avenge my Friends

Hero Level: Level 2, Rising Hero (200 CP, 10 trait points, +2 to stats)
Traits

Elven Noble (2 trait points) Nobles may take the “Ethereal Beauty” trait for free. Nobles suffer a -5 edge in social conflict against Royals. Elven Nobles the primary agents of the courts of the Alfar and some have gained tremendous skill in their chosen speciality over the centuries, and gain a +5 bonus to one skill. Elven Nobles gain +1 Aether, +3 Core Aether and +3 maximum Aura. No Elf can take the Sorcery trait or any Thaumatech trait.
Flawless Beauty (1 trait point): Can reroll Graces rolls for free, and spend no exploits for Graces based Reactions. Prerequisite: Physique of Intellect of 5
Magi Adept (2 trait points): Magi Aspirant is the journeyman level of the Zenith style of Willwork. It provides access to the silver circle of common Zenith willwork spells. Prerequisites: Hero 1, Skill: Willwork 3
Zenith Knight Arclave Training (5 trait points): OP magic sword bullshit combat options Prerequisites: Hero 2, Skill: Melee 6
Zenith Knight Combat Magi (3 trait points): Zenith combat spell options Prerequisites: Hero 2, Trait: Magi Adept
Shake it Off (2 trait points): Cancel one wound immediately after it is inflicted by spending 1 Adrenaline as a free action. Prerequisite: Hero 1, Physique 5

XP 26

Distinguishing features

Smug
Dark Skin
Awesome Tattoos

Core Stats

Physique 7 (44)
Athleticism: 4 (7)
Graces: 2 +3 (2)
Melee Weapons: 6 (16) +5
Unarmed: 4 (7)
Stealth: 4 (7)
Legerdemain: 1 (1)
Senses 4 (22 points)
Alertness: 3 (4)
Firearms: 1 (1)
Read Auras: 3 (4)
Intellect 4 (22 points)
Intuition: 2 (2)
Tactics: 2 (2)
Navigation: 1 (1)
Deception: 2 (2)
Languages: 4 (Zenith, Jibrilite, Alfar, Onigo) (7)
Ecosphere: 2 (2)
Codes: 1 (1)
Social Circles: 2 (city elves) (4)
Conversation: 2 (2)
Interrogation: 1 (1)
One-Liners: 4 (7)
Local Knowledge: 1 (1)
Critical Thinking: 1 (1)
Aether 6 (32) +1
Core Ether: 6 +1 +3?
Aether Channel: 5 (11)
Willwork: 5 (11)

Equipment I'm not sure is still relevant

Ether pendant 2 ready core ether without a channel.
Cane contains 3 ready core ether without a channel 1d6, PF:8, inflicts an automatic wound on a +10 to hit
Old Arclave: 1d6 Dagger, PF:8, 2d6 Sword PF:6, 5 ready Ether Armour Negate 5