Talk:Jonas Flavius: Difference between revisions
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:Critical Thinking 2 | :Critical Thinking 2 | ||
'''Etheric Skills''' | '''Etheric Skills''' | ||
===Core Stats=== | |||
:Physique 5 | |||
:Senses 6 | |||
:Intellect 6 | |||
:Aether 4 | |||
:Adrenaline 5 | |||
:Focus 6 | |||
:Willpower 6 | |||
:Core Ether 4 | |||
===Skills=== | |||
'''General Skills''' | |||
:Alertness 2 | |||
:Athleticism 1 | |||
:Intuition 5 | |||
:Stealth 2 | |||
'''Combat Skills''' | |||
:Firearms 3 | |||
:Melee Weapons 2 | |||
:Quick Draw 2 | |||
:Tactics 4 | |||
:Unarmed 1 | |||
:Weapon Systems 3 | |||
'''Academic Skills''' | |||
:Problem Solving 2 | |||
:Military Theory 2 | |||
'''Social Skills''' | |||
:Noble Circles 3 | |||
:City Elf Circles 2 | |||
:Pleb Circles 1 | |||
:Republic Military Circles 1 | |||
:Conversations 5 | |||
:Deception 3 | |||
:Graces 3 | |||
:Leadership 5 (+2 when dealing with Elves) | |||
:Quick Uptick 2 | |||
:One Liner 1 | |||
'''Technical Skills''' | |||
:Drive 3 | |||
:Mecha Pilot 6 | |||
'''Aetheric Skills''' | |||
:Aether Channel 3 | |||
Stress <br> | |||
Max: 15 <br> | |||
Mental Stress <br> | |||
Max: 10 <br> | |||
===Traits=== | |||
'''Physique Traits''' | |||
Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline. | |||
Physical Training (X): Gain +5 maximum Physical Stress level. | |||
The Rush (X): Gain 2 Adrenaline every time you roll initiative. | |||
'''Senses Traits''' | |||
Extended Overwatch (X): Gain a free Shoot action while in Overwatch. | |||
Fallback (X): This character Can spend one Focus to automatically retreat from an advancing enemy over whom they hold initiative so long as they have actions remaining and are in Overwatch. | |||
Combat Veteran (X): This character increases all cover against ranged attacks by one step. | |||
'''Intellect Traits''' | |||
Combat Re-assessment (X): This character can spend one Willpower to force a reroll of all initiative for the current combat at the start of the combat round. This ability can only be used once per round, but can be used in any round, including the first round of combat. | |||
Natural Pilot: Combat Senses (X): Can apply the Combat Senses ability to vehicles with a maneuverability rating of X or greater. | |||
Just as Planned (X): When combat is declared, but before the first round begins, this character can spend one Willpower to conduct a Tactics roll to influence the current combat. | |||
Powerful Orator (X): When rolling a Social action against a group of 10 or more people, this character critically succeeds on a 9 or a 10.<br> |
Revision as of 13:40, 15 April 2017
Core Stats
- Physique 3
- Senses 4
- Intellect 4 (+1)
- Aether 1
- Adrenaline - 3
- Focus - 4
- Willpower - 5
- Core Ether - 1
Skills
Core Skills
- Alertness 2
- Athleticism 2
- Intuition 3 (+2 Eleutherian Patrician)
- Concentration 2
- Aether Channel 2
Combat Skills
- Firearms 2
- Melee Weapons 2
- Tactics 4 (+2 Eleutherian Patrician)
- Unarmed 2
- Leadership 5 (+2 Eleutherian Patrician)
Vehicle Skills
- Weapon Systems 5 (+2 Eleutherian Patrician)
- Technical Systems 2
- Drive 4
Covert Skills
- Stealth 2
- Deception 3
- Codes 2
Social Skills
- Graces 3
- Languages 2 [Eleutherian, Olbold]
- Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades)
- Conversation 4 (+2 Eleutherian Patrician)
- One Liners 2
Technical Skills
- Theory 2
- Local Knowledge 2
- Critical Thinking 2
Etheric Skills
Core Stats
- Physique 5
- Senses 6
- Intellect 6
- Aether 4
- Adrenaline 5
- Focus 6
- Willpower 6
- Core Ether 4
Skills
General Skills
- Alertness 2
- Athleticism 1
- Intuition 5
- Stealth 2
Combat Skills
- Firearms 3
- Melee Weapons 2
- Quick Draw 2
- Tactics 4
- Unarmed 1
- Weapon Systems 3
Academic Skills
- Problem Solving 2
- Military Theory 2
Social Skills
- Noble Circles 3
- City Elf Circles 2
- Pleb Circles 1
- Republic Military Circles 1
- Conversations 5
- Deception 3
- Graces 3
- Leadership 5 (+2 when dealing with Elves)
- Quick Uptick 2
- One Liner 1
Technical Skills
- Drive 3
- Mecha Pilot 6
Aetheric Skills
- Aether Channel 3
Stress
Max: 15
Mental Stress
Max: 10
Traits
Physique Traits
Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline.
Physical Training (X): Gain +5 maximum Physical Stress level.
The Rush (X): Gain 2 Adrenaline every time you roll initiative.
Senses Traits
Extended Overwatch (X): Gain a free Shoot action while in Overwatch.
Fallback (X): This character Can spend one Focus to automatically retreat from an advancing enemy over whom they hold initiative so long as they have actions remaining and are in Overwatch.
Combat Veteran (X): This character increases all cover against ranged attacks by one step.
Intellect Traits
Combat Re-assessment (X): This character can spend one Willpower to force a reroll of all initiative for the current combat at the start of the combat round. This ability can only be used once per round, but can be used in any round, including the first round of combat.
Natural Pilot: Combat Senses (X): Can apply the Combat Senses ability to vehicles with a maneuverability rating of X or greater.
Just as Planned (X): When combat is declared, but before the first round begins, this character can spend one Willpower to conduct a Tactics roll to influence the current combat.
Powerful Orator (X): When rolling a Social action against a group of 10 or more people, this character critically succeeds on a 9 or a 10.