Talk:After Ether Rules: Difference between revisions
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Warships are sluggish bricks in atmosphere. You can take a +1 Aerodynamic cap to eliminate this penalty.<br> | Warships are sluggish bricks in atmosphere. You can take a +1 Aerodynamic cap to eliminate this penalty.<br> | ||
===Misc Units=== | ===Misc Units=== | ||
Cargo pallets are assumed to exist and/or free. They have 10,000 CP and take up 1 docking collar. If you wish to build custom cargo pallets (ie: ones that have caps), they're a 10/1 unit. | Cargo pallets are assumed to exist and/or free. They have 10,000 CP and take up 1 docking collar. If you wish to build custom cargo pallets (ie: ones that have caps), they're a 10/1 unit. | ||
===Pop Ascents=== | |||
Machine Animists is treated as a flat 30% reduction to upkeep costs for non-infantry units, to make the math easier. |
Latest revision as of 22:42, 30 November 2016
Additions (Based on stuff Shrike has said in IRC)
Conversion Rates for CP -> DP -> Collars
1 DP converts to 500 CP (+100 for each capacity cap, IIRC)
5 DP converts to 1 docking collar.
1000 CP converts to 1 DP, which can in turn be converted to collars.
Caps
Warships are sluggish bricks in atmosphere. You can take a +1 Aerodynamic cap to eliminate this penalty.
Misc Units
Cargo pallets are assumed to exist and/or free. They have 10,000 CP and take up 1 docking collar. If you wish to build custom cargo pallets (ie: ones that have caps), they're a 10/1 unit.
Pop Ascents
Machine Animists is treated as a flat 30% reduction to upkeep costs for non-infantry units, to make the math easier.