Difference between revisions of "Tano y-Issen"

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Species: Kobold<br>
 
Species: Kobold<br>
 
Subspecies: Stark
 
Subspecies: Stark
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Background: Tano was born to the nomads prowling the desert. During a bad grazing season, his family left him with a friend in the shanties of Railhead and never returned. He grew up from a street urchin to a swindler and merchant. He says he knows everyone. He connects people who need help with people who need work, and everyone owes him a favor as a result.
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He dresses practically and well, with a flowing cloak over well-fitted clothing. He wears trinkets and jewelry, notably the polished brass fitted to his horns.
  
 
Defining Characteristics:<br>
 
Defining Characteristics:<br>
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Deception: 3<br>
 
Deception: 3<br>
 
Graces: 3<br>
 
Graces: 3<br>
One-Liners: 2<br>
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One-Liners: 1<br>
 
Quick Uptake: 1
 
Quick Uptake: 1
  
 
Mechanic: 1
 
Mechanic: 1
  
Drive: 1
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Drive: 1<br>
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Ride: 1
  
  

Latest revision as of 12:04, 11 September 2016

Overview

Player: Ralson

Species: Kobold
Subspecies: Stark

Background: Tano was born to the nomads prowling the desert. During a bad grazing season, his family left him with a friend in the shanties of Railhead and never returned. He grew up from a street urchin to a swindler and merchant. He says he knows everyone. He connects people who need help with people who need work, and everyone owes him a favor as a result.

He dresses practically and well, with a flowing cloak over well-fitted clothing. He wears trinkets and jewelry, notably the polished brass fitted to his horns.

Defining Characteristics:

  • Horns inlaid with brass decoration
  • Tall and handsome
  • Friendly but calculating

Stats

Physique: 4
Senses: 4
Intellect: 6
Aether: 1


Skills

Alertness: 4
Athleticism: 1
Intuition: 4
Area Knowledge: 4
General Trivia: 1

Melee Weapons: 2
Firearms: 4
Unarmed: 1
Linguistics: 1

Circle: Merchants: 3
Circle: Underworld: 2
Circle: Nobility: 1
Conversation: 6
Deception: 3
Graces: 3
One-Liners: 1
Quick Uptake: 1

Mechanic: 1

Drive: 1
Ride: 1


Traits

Optimism: Once per session you may change a roll of 8 or 9 to a 10 when performing some impossible task that would have taken a 10 to succeed. This adjustment can be made after the roll has been made, and can affect you or your allies. Although Optimism does allow for private doubts, you lose the ability to make this adjustment if at any time in the session your character fails show a relentlessly optimistic face to the world.

Flirt: Your character's sexuality is up front and center, and they wave it in the face of everyone they meet. Gain 1 CP a session for flirting in an inappropriate situation, such as a complex magical casting, a delicate diplomatic negotiation, or a gunfight. Gain one Power Point if this eventually results in a romantic liaison with an opponent.

Mark of the Hero: Your character likes to be known by his opponents and encourages their own reputation and recognition, often through some idiosyncratic form of dress or some affectation. This provides a +5 bonus for others to recognize the character if the character uses this “Mark” in a flourish, one liner, or graces roll. If a new opponent recognizes the character they will be heartened, and gain 1 exploit point of their choice at the start of combat or a social scene. If an opponent fails to recognize them, or the character fails to announce themselves, the character will be hurt and offended or will feel out of sorts, and loses 1 exploit point from their largest pool at the start of combat or a social scene.