Ooyama Shinki: Difference between revisions
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'''TALENTS/''' | '''TALENTS/''' | ||
:'''Alertness 1//''' | :'''Alertness 1//''' | ||
:'''Athletics 4//''' | :'''Athletics 4//''' Hurl to the Horizon | ||
:'''Awareness 4//''' | :'''Awareness 4//''' Spiritual Power | ||
:'''Do 5//''' Defensive Arts | :'''Do 5//''' Defensive Arts | ||
:'''Intimidation 3//''' | :'''Intimidation 3//''' | ||
Line 69: | Line 69: | ||
:'''Life 3//''' | :'''Life 3//''' | ||
:'''Matter 3//''' | :'''Matter 3//''' | ||
:'''''Spirit | :'''''Spirit 4//''''' | ||
'''FOCI/''' | '''FOCI/''' | ||
=== Do Limbs === | === Do Limbs === | ||
Line 96: | Line 95: | ||
= Backgrounds = | = Backgrounds = | ||
:'''Avatar 5''' | :'''Avatar 5//''' Aka-oni | ||
:'''Legend (Aka-oni) 3''' | :'''Legend (Aka-oni) 3//''' | ||
:'''Resources 1//''' | :'''Resources 1//''' | ||
:'''Totem 5//''' Kikansetsu-maru (鬼神説丸) (Willpower 5, Gnosis 7, Rage 8; Power 20/20) | :'''Totem 5//''' Kikansetsu-maru (鬼神説丸) (Willpower 5, Gnosis 7, Rage 8; Power 20/20) | ||
Line 115: | Line 114: | ||
== Merits == | == Merits == | ||
:'''Dual Nature//''' | :'''Dual Nature//''' She's not doing it for you... idiot. Has both the Caregiver and Competitor Natures, with the implicit benefits and penalties. | ||
:'''True Love//''' | :'''True Love//''' Has the greatest love and respect for her sworn brother, Kikansetsu-maru (a girl). Automatic successes on relevant rolls to get closer, help or protect her, and other benefits at GM discretion. | ||
== Flaws == | == Flaws == | ||
:'''Notoriety//''' | :'''Notoriety//''' Haha, you bet the Akashaics aren't hot about her. | ||
:'''Otherworldly Taint//''' | :'''Otherworldly Taint//''' Depending on the observer, stinks of: Kakuri, Earth, the underworld and the fairy realms specific to Japan. | ||
:'''Primal Marks//''' | :'''Primal Marks//''' Ruddy-skinned, stocky and powerful-looking, like an oni and has a pair of small horns in applicable realms. Looks good in tigerskin. | ||
= Chargen = | = Chargen = | ||
Line 184: | Line 183: | ||
*Spirit 4 (21) | *Spirit 4 (21) | ||
*Strategy 2 (1) | *Strategy 2 (1) | ||
= XP = | = XP = |
Revision as of 15:37, 5 April 2016
Overview
Appearance
Background
Lessons
Vital Statistics
- Name// Ooyama Shinki
- Tradition// Akashaic Brotherhood
- Concept// Ox-Tiger Renegade
- Image Song// John Cafferty - Hearts on Fire, secretly: this
- Nature// Caregiver/Competitor, regain WP when helping or protecting someone/regain WP when impressing someone or winning a challenge.
- Demeanor// Survivor, regain WP when surviving a difficult situation.
- Essence// Questing
- Chantry// N/A
Things to Track
- Willpower// 5
- Temporary Willpower// 5
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 4
- Quintessence// 5/5
- Paradox// 0
Attributes
- Strength 6// Force of Nature
- Dexterity 2//
- Stamina 4// Relentless
- Perception 5// Bloodhound
- Intelligence 2//
- Wits 2//
- Charisma 2//
- Manipulation 2//
- Appearance 4// Iconic
Abilities
TALENTS/
- Alertness 1//
- Athletics 4// Hurl to the Horizon
- Awareness 4// Spiritual Power
- Do 5// Defensive Arts
- Intimidation 3//
SKILLS/
- Acrobatics 1//
- Crafts (Weapons) 4// Impractical for Weaklings
- Heavy Weapons 2//
- Meditation 1//
- Melee 3//
KNOWLEDGES/
- Academics (Philosophy) 2//
- Body Control 5//
- Cosmology 2//
- Law (Akashaic Codes) 2//
- Strategy 2//
Paradigm
Foci and Spheres
SPHERES/
- Life 3//
- Matter 3//
- Spirit 4//
FOCI/
Do Limbs
- Dhyana// Awareness, Enigmas, Meditation
- Prajna// Academics (Philosophy), Cosmology, Law (Akashaic Codes)
- Dharmamukti// Alertness, Do, Dodge
- Shastamargas// Crafts (Weapons), Melee, Strategy
- Tricanmarga// Acrobatics, Athletics, Body Control
Do Maneuvers
- Escape Arts// Break out of restraints with Dex + Do at variable dif depending on level of restraint. Amateur restraints are automatically escaped without a roll.
- Iron Shirt// Add (Do) to Stamina to resist Bashing damage, receive 1 level if the inflicted damage exceeds (Stamina).
- Jou Chuan// Disarm or redirect melee and unarmed attacks with Dex + Do at dif 7 and score more sux than opponent on their attack roll.
- Kiaijutsu// Once per combat can roll Manipulation + Do at a dif of (target Willpower +2) and attempt to demoralize an opponent, increasing the penalty of their actions by 1 to a maximum of +3. Can also roll Charisma + Do at dif 8 and add successes to Performance, Leadership or Intimidation rolls for the scene.
- Peaceful Way// All Craft (Weapon) actions have a dif -1 of normal. Anyone who passes a relevant skill check at dif 8 can sense that the character is a skilled martial artist from the results of the craft and techniques used.
- Plum Flower Blossom// Roll Dex + Do at dif 6, doubling jumping distance for 1 turn + 1 per 2 successes on the roll.
- Weapon Art// Shikomizue (Sword), Chain, Tetsubo (Club) receive Do dif reduction.
- Ten Thousand Weapons/ Any object is a weapon, inflicting minimum bashing dice equal to (Do). Weapons which inflict Bashing instead deal Lethal, and Lethal weapons gain +1 dice.
- Snake Step// Dodge with a pool of (Dex + Do + 3) at dif 5.
Rotes
Backgrounds
- Avatar 5// Aka-oni
- Legend (Aka-oni) 3//
- Resources 1//
- Totem 5// Kikansetsu-maru (鬼神説丸) (Willpower 5, Gnosis 7, Rage 8; Power 20/20)
- Charms/ Airt Sense, Armor, Blast (Aqua Bullets), Healing
Equipment
Outfits
Transport
Weapons
Misc
Merits and Flaws
Merits
- Dual Nature// She's not doing it for you... idiot. Has both the Caregiver and Competitor Natures, with the implicit benefits and penalties.
- True Love// Has the greatest love and respect for her sworn brother, Kikansetsu-maru (a girl). Automatic successes on relevant rolls to get closer, help or protect her, and other benefits at GM discretion.
Flaws
- Notoriety// Haha, you bet the Akashaics aren't hot about her.
- Otherworldly Taint// Depending on the observer, stinks of: Kakuri, Earth, the underworld and the fairy realms specific to Japan.
- Primal Marks// Ruddy-skinned, stocky and powerful-looking, like an oni and has a pair of small horns in applicable realms. Looks good in tigerskin.
Chargen
Attributes
Physical 64/64
- Strength 5 (40)
- Dexterity 1
- Stamina 4 (24)
Mental 44/44
- Perception 5 (40)
- Wits 2 (4)
- Intelligence 1
Social 24/24
- Appearance 4 (24)
- Charisma 1
- Manipulation 1
Abilities
Talents 39/39
- Alertness 1 (3)
- Athletics 3 (9)
- Awareness 3 (9)
- Do 3 (9)
- Intimidation 3 (9)
Skills 27/27
- Acrobatics 1 (3)
- Heavy Weapons 1 (3)
- Crafts (Weapons) 3 (9)
- Meditation 1 (3)
- Melee 3 (9)
Knowledges 15/15
- Academics (Philosophy) 1 (3)
- Body Control 1 (3)
- Cosmology 1 (3)
- Law (Akashaic Codes) 1 (3)
- Strategy 1 (3)
Backgrounds
Background Points 21/21
- Avatar 3 (9)
- Legend 3 (9)
- Resources 1 (9)
Spheres
Sphere Points 65/65
- Matter 3 (34)
- Spirit 3 (31)
Freebie Points
Freebie Points 126/126
- Notoriety (+9)
- Otherworldly Taint (+6)
- Primal Marks (+6)
- Dual Nature (6)
- True Love (3)
- Avatar 5 (6)
- Totem 5 (30)
- Arete 4 (24)
- Legendary Strength (15)
- Strength 6 (20)
- Spirit 4 (21)
- Strategy 2 (1)
XP
Experience Gains
Experience Total/Spent/Unspent (100/100/0)
Experience Spending
Experience Total/Spent/Unspent (100/100/0)
- Life 3 (34)
- Dexterity 2 (4)
- Manipulation 1 (4)
- Charisma 1 (4)
- Intelligence 1 (4)
- Do 5 (14)
- Craft (Weapons) 4 (6)
- Heavy Weapons 2 (2)
- Body Control 5 (10)
- Awareness 4 (6)
- Athletics 4 (6)
- Cosmology 2 (1)
- Lore (Akashaic Code) 2 (1)
- Academics (Philosophy) 2 (1)