Ooyama Shinki: Difference between revisions

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'''TALENTS/'''
'''TALENTS/'''
:'''Alertness 1//'''
:'''Alertness 1//'''
:'''Athletics 4//'''
:'''Athletics 4//''' Hurl to the Horizon
:'''Awareness 4//'''
:'''Awareness 4//''' Spiritual Power
:'''Do 5//''' Defensive Arts
:'''Do 5//''' Defensive Arts
:'''Intimidation 3//'''
:'''Intimidation 3//'''
Line 69: Line 69:
:'''Life 3//'''  
:'''Life 3//'''  
:'''Matter 3//'''
:'''Matter 3//'''
:'''''Spirit 3//'''''
:'''''Spirit 4//'''''


'''FOCI/'''
'''FOCI/'''


=== Do Limbs ===
=== Do Limbs ===
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= Backgrounds =
= Backgrounds =
:'''Avatar 5'''
:'''Avatar 5//''' Aka-oni
:'''Legend (Aka-oni) 3'''
:'''Legend (Aka-oni) 3//'''
:'''Resources 1//'''
:'''Resources 1//'''
:'''Totem 5//''' Kikansetsu-maru (鬼神説丸) (Willpower 5, Gnosis 7, Rage 8; Power 20/20)
:'''Totem 5//''' Kikansetsu-maru (鬼神説丸) (Willpower 5, Gnosis 7, Rage 8; Power 20/20)
Line 115: Line 114:


== Merits ==
== Merits ==
:'''Dual Nature//'''
:'''Dual Nature//''' She's not doing it for you... idiot. Has both the Caregiver and Competitor Natures, with the implicit benefits and penalties.
:'''True Love//'''
:'''True Love//''' Has the greatest love and respect for her sworn brother, Kikansetsu-maru (a girl). Automatic successes on relevant rolls to get closer, help or protect her, and other benefits at GM discretion.


== Flaws ==
== Flaws ==
:'''Notoriety//'''
:'''Notoriety//''' Haha, you bet the Akashaics aren't hot about her.
:'''Otherworldly Taint//'''
:'''Otherworldly Taint//''' Depending on the observer, stinks of: Kakuri, Earth, the underworld and the fairy realms specific to Japan.
:'''Primal Marks//'''
:'''Primal Marks//''' Ruddy-skinned, stocky and powerful-looking, like an oni and has a pair of small horns in applicable realms. Looks good in tigerskin.


= Chargen =
= Chargen =
Line 184: Line 183:
*Spirit 4 (21)
*Spirit 4 (21)
*Strategy 2 (1)
*Strategy 2 (1)


= XP =
= XP =

Revision as of 15:37, 5 April 2016

Overview

Appearance

Background

Lessons

Vital Statistics

Name// Ooyama Shinki
Tradition// Akashaic Brotherhood
Concept// Ox-Tiger Renegade
Image Song// John Cafferty - Hearts on Fire, secretly: this
Nature// Caregiver/Competitor, regain WP when helping or protecting someone/regain WP when impressing someone or winning a challenge.
Demeanor// Survivor, regain WP when surviving a difficult situation.
Essence// Questing
Chantry// N/A

Things to Track

Willpower// 5
Temporary Willpower// 5
Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
Current Damage// 0
Arete// 4
Quintessence// 5/5
Paradox// 0

Attributes

Strength 6// Force of Nature
Dexterity 2//
Stamina 4// Relentless
Perception 5// Bloodhound
Intelligence 2//
Wits 2//
Charisma 2//
Manipulation 2//
Appearance 4// Iconic

Abilities

TALENTS/

Alertness 1//
Athletics 4// Hurl to the Horizon
Awareness 4// Spiritual Power
Do 5// Defensive Arts
Intimidation 3//

SKILLS/

Acrobatics 1//
Crafts (Weapons) 4// Impractical for Weaklings
Heavy Weapons 2//
Meditation 1//
Melee 3//

KNOWLEDGES/

Academics (Philosophy) 2//
Body Control 5//
Cosmology 2//
Law (Akashaic Codes) 2//
Strategy 2//

Paradigm

Foci and Spheres

SPHERES/

Life 3//
Matter 3//
Spirit 4//

FOCI/

Do Limbs

Dhyana// Awareness, Enigmas, Meditation
Prajna// Academics (Philosophy), Cosmology, Law (Akashaic Codes)
Dharmamukti// Alertness, Do, Dodge
Shastamargas// Crafts (Weapons), Melee, Strategy
Tricanmarga// Acrobatics, Athletics, Body Control

Do Maneuvers

Escape Arts// Break out of restraints with Dex + Do at variable dif depending on level of restraint. Amateur restraints are automatically escaped without a roll.
Iron Shirt// Add (Do) to Stamina to resist Bashing damage, receive 1 level if the inflicted damage exceeds (Stamina).
Jou Chuan// Disarm or redirect melee and unarmed attacks with Dex + Do at dif 7 and score more sux than opponent on their attack roll.
Kiaijutsu// Once per combat can roll Manipulation + Do at a dif of (target Willpower +2) and attempt to demoralize an opponent, increasing the penalty of their actions by 1 to a maximum of +3. Can also roll Charisma + Do at dif 8 and add successes to Performance, Leadership or Intimidation rolls for the scene.
Peaceful Way// All Craft (Weapon) actions have a dif -1 of normal. Anyone who passes a relevant skill check at dif 8 can sense that the character is a skilled martial artist from the results of the craft and techniques used.
Plum Flower Blossom// Roll Dex + Do at dif 6, doubling jumping distance for 1 turn + 1 per 2 successes on the roll.
Weapon Art// Shikomizue (Sword), Chain, Tetsubo (Club) receive Do dif reduction.
Ten Thousand Weapons/ Any object is a weapon, inflicting minimum bashing dice equal to (Do). Weapons which inflict Bashing instead deal Lethal, and Lethal weapons gain +1 dice.
Snake Step// Dodge with a pool of (Dex + Do + 3) at dif 5.

Rotes

Backgrounds

Avatar 5// Aka-oni
Legend (Aka-oni) 3//
Resources 1//
Totem 5// Kikansetsu-maru (鬼神説丸) (Willpower 5, Gnosis 7, Rage 8; Power 20/20)
Charms/ Airt Sense, Armor, Blast (Aqua Bullets), Healing

Equipment

Outfits

Transport

Weapons

Misc

Merits and Flaws

Merits

Dual Nature// She's not doing it for you... idiot. Has both the Caregiver and Competitor Natures, with the implicit benefits and penalties.
True Love// Has the greatest love and respect for her sworn brother, Kikansetsu-maru (a girl). Automatic successes on relevant rolls to get closer, help or protect her, and other benefits at GM discretion.

Flaws

Notoriety// Haha, you bet the Akashaics aren't hot about her.
Otherworldly Taint// Depending on the observer, stinks of: Kakuri, Earth, the underworld and the fairy realms specific to Japan.
Primal Marks// Ruddy-skinned, stocky and powerful-looking, like an oni and has a pair of small horns in applicable realms. Looks good in tigerskin.

Chargen

Attributes

Physical 64/64

  • Strength 5 (40)
  • Dexterity 1
  • Stamina 4 (24)

Mental 44/44

  • Perception 5 (40)
  • Wits 2 (4)
  • Intelligence 1

Social 24/24

  • Appearance 4 (24)
  • Charisma 1
  • Manipulation 1

Abilities

Talents 39/39

  • Alertness 1 (3)
  • Athletics 3 (9)
  • Awareness 3 (9)
  • Do 3 (9)
  • Intimidation 3 (9)

Skills 27/27

  • Acrobatics 1 (3)
  • Heavy Weapons 1 (3)
  • Crafts (Weapons) 3 (9)
  • Meditation 1 (3)
  • Melee 3 (9)

Knowledges 15/15

  • Academics (Philosophy) 1 (3)
  • Body Control 1 (3)
  • Cosmology 1 (3)
  • Law (Akashaic Codes) 1 (3)
  • Strategy 1 (3)

Backgrounds

Background Points 21/21

  • Avatar 3 (9)
  • Legend 3 (9)
  • Resources 1 (9)

Spheres

Sphere Points 65/65

  • Matter 3 (34)
  • Spirit 3 (31)

Freebie Points

Freebie Points 126/126

  • Notoriety (+9)
  • Otherworldly Taint (+6)
  • Primal Marks (+6)
  • Dual Nature (6)
  • True Love (3)
  • Avatar 5 (6)
  • Totem 5 (30)
  • Arete 4 (24)
  • Legendary Strength (15)
  • Strength 6 (20)
  • Spirit 4 (21)
  • Strategy 2 (1)

XP

Experience Gains

Experience Total/Spent/Unspent (100/100/0)

Experience Spending

Experience Total/Spent/Unspent (100/100/0)

  • Life 3 (34)
  • Dexterity 2 (4)
  • Manipulation 1 (4)
  • Charisma 1 (4)
  • Intelligence 1 (4)
  • Do 5 (14)
  • Craft (Weapons) 4 (6)
  • Heavy Weapons 2 (2)
  • Body Control 5 (10)
  • Awareness 4 (6)
  • Athletics 4 (6)
  • Cosmology 2 (1)
  • Lore (Akashaic Code) 2 (1)
  • Academics (Philosophy) 2 (1)

Freebies