Ooyama Shinki: Difference between revisions
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:'''Legend (Aka-oni) 3''' | :'''Legend (Aka-oni) 3''' | ||
:'''Resources 1//''' | :'''Resources 1//''' | ||
:'''Totem 5//''' | :'''Totem 5//''' Kikansetsu-maru (鬼神説丸) (Willpower 5, Gnosis 7, Rage 8; Power 20/20) | ||
::'''Charms/''' Airt Sense, Armor, Freeze, Healing | |||
= Equipment = | = Equipment = |
Revision as of 20:32, 19 March 2016
Overview
Appearance
Background
Lessons
Vital Statistics
- Name//
- Tradition//
- Concept//
- Image Song//
- Nature//
- Demeanor//
- Essence//
- Chantry//
Things to Track
- Willpower// 5
- Temporary Willpower// 5
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 4
- Quintessence// 5/5
- Paradox// 0
Attributes
- Strength 5// Overwhelming Force
- Dexterity 2//
- Stamina 4// Ox-Bodied
- Perception 5// Bloodhound
- Intelligence 2//
- Wits 2//
- Charisma 2//
- Manipulation 2//
- Appearance 4// Statuesque
Abilities
TALENTS/
- Alertness 1//
- Athletics 3//
- Awareness 3//
- Do 5// Unity of the Closed Fist
- Intimidation 3//
SKILLS/
- Acrobatics 1//
- Crafts (Weapons) 4// Impractical for Weaklings
- Heavy Weapons 2//
- Meditation 1//
- Melee 3//
KNOWLEDGES/
- Academics (Philosophy) 1//
- Body Control 3//
- Cosmology 1//
- Law (Akashaic Codes) 1//
- Strategy 1//
Paradigm
Foci and Spheres
- Life 3//
- Matter 3//
- Spirit 3//
Do Limbs
- Dhyana// Awareness, Enigmas, Meditation
- Prajna// Academics (Philosophy), Cosmology, Law (Akashaic Codes)
- Dharmamukti// Alertness, Do, Dodge
- Shastamargas// Crafts (Weapons), Melee, Strategy
- Tricanmarga// Acrobatics, Athletics, Body Control
Do Maneuvers
- Escape Arts// Break out of restraints with Dex + Do at variable dif depending on level of restraint. Amateur restraints are automatically escaped without a roll.
- Iron Shirt// Add (Do) to Stamina to resist Bashing damage, receive 1 level if the inflicted damage exceeds (Stamina).
- Jou Chuan// Disarm or redirect melee and unarmed attacks with Dex + Do at dif 7 and score more sux than opponent on their attack roll.
- Kiaijutsu// Once per combat can roll Manipulation + Do at a dif of (target Willpower +2) and attempt to demoralize an opponent, increasing the penalty of their actions by 1 to a maximum of +3. Can also roll Charisma + Do at dif 8 and add successes to Performance, Leadership or Intimidation rolls for the scene.
- Peaceful Way// All Craft (Weapon) actions have a dif -1 of normal. Anyone who passes a relevant skill check at dif 8 can sense that the character is a skilled martial artist from the results of the craft and techniques used.
- Plum Flower Blossom// Roll Dex + Do at dif 6, doubling jumping distance for 1 turn + 1 per 2 successes on the roll.
- Weapon Art// Shikomizue (Sword), Chain, Tetsubo (Club) receive Do dif reduction.
- Ten Thousand Weapons/ Any object is a weapon, inflicting minimum bashing dice equal to (Do). Weapons which inflict Bashing instead deal Lethal, and Lethal weapons gain +1 dice.
- Snake Step// Dodge with a pool of (Dex + Do + 3) at dif 5.
Rotes
Backgrounds
- Avatar 5
- Legend (Aka-oni) 3
- Resources 1//
- Totem 5// Kikansetsu-maru (鬼神説丸) (Willpower 5, Gnosis 7, Rage 8; Power 20/20)
- Charms/ Airt Sense, Armor, Freeze, Healing
Equipment
Outfits
Transport
Weapons
Misc
Merits and Flaws
Merits
- Acute Sense (Smell)//
- True Love//
Flaws
- Notoriety//
- Otherworldly Taint//
- Primal Marks//
Chargen
Attributes
Attribute Points 7/5/3
- Strength 5
- Dexterity 1
- Stamina 4
- Perception 5
- Wits 2
- Intelligence 1
- Appearance 4
- Charisma 1
- Manipulation 1
Abilities
Talents 13
- Alertness 1
- Athletics 3
- Awareness 3
- Do 3
- Intimidation 3
Skills 9
- Acrobatics 1
- Heavy Weapons 1
- Crafts (Weapons) 3
- Meditation 1
- Melee 3
Knowledges 5
- Academics (Philosophy) 1
- Body Control 1
- Cosmology 1
- Law (Akashaic Codes) 1
- Strategy 1
Backgrounds
Background Points 7/7
- Avatar 3
- Legend 3
- Resources 1
Spheres
Sphere Points 6/6
- Matter 3
- Spirit 4
Freebie Points
Freebie Points 22/22
- Notoriety (+3)
- Otherworldly Taint (+2)
- Primal Marks (+2)
- Acute Sense (1)
- True Love (1)
- Avatar 5 (2)
- Arete 3 (8)
- Totem 5 (10)
XP
Experience Gains
Experience Total/Spent/Unspent (100/99/1)
Experience Spending
Experience Total/Spent/Unspent (100/99/1)
- Arete 4 (24)
- Life 3 (34)
- Dexterity 2 (4)
- Manipulation 1 (4)
- Charisma 1 (4)
- Intelligence 1 (4)
- Do 5 (14)
- Craft (Weapons) 4 (6)
- Heavy Weapons 2 (2)
- Body Control 3 (3)