Difference between revisions of "AI:L Rules Testing"

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'''Actions'''
 
'''Actions'''
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::Reload: Standard action.  Restore Ammunition in current weapon.  Lose all stored Advantage.
  
 
::Aim:  Standard action.  Gain accuracy advantage equal to scope/sight bonus.  Scope Advantage is lost once aiming character moves, sight Advantage is lost once the aiming character sprints.
 
::Aim:  Standard action.  Gain accuracy advantage equal to scope/sight bonus.  Scope Advantage is lost once aiming character moves, sight Advantage is lost once the aiming character sprints.
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::Overwatch.  Standard action.  Hold attack and only attack if target attacks or moves, then may convert overwatch to any standard attack action.  Lose one overwatch action every time damaged by a successful attack.  All Overwatch actions expire when initiative is rolled.  Gain +2 initiative advantage when one or more of your unused Overwatch actions expire.
 
::Overwatch.  Standard action.  Hold attack and only attack if target attacks or moves, then may convert overwatch to any standard attack action.  Lose one overwatch action every time damaged by a successful attack.  All Overwatch actions expire when initiative is rolled.  Gain +2 initiative advantage when one or more of your unused Overwatch actions expire.
  
::Suppressing Fire.  Standard action.  Roll standard attack against target AC, ignoring cover.  If successful, do no damage but remove all Accuracy and Initiative advantage from target.
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::Suppressing Fire.  Standard action.  Expend one point of Ammunition from current weapon.  Roll standard attack against target AC, ignoring cover.  If successful, do no damage but remove Advantage from target equal to 1 Accuracy and Initiative for every point of success over AC threshold.
  
 
::Rapid Fire.  Standard action.  Expend one point of Ammunition from current weapon.  Add weapon's rate of fire bonus as Accuracy Edge.
 
::Rapid Fire.  Standard action.  Expend one point of Ammunition from current weapon.  Add weapon's rate of fire bonus as Accuracy Edge.

Revision as of 23:00, 29 February 2016

Accuracy Challenge (Combat DC)

AC = Base 10 + Size Modifier + (Natural Stat) + (Skill)

For ranged combat, the character's Senses Stat is added to their AC unless they are surprised or unaware. Their firearms skill is also added to the AC if they have adopted the "Alert" stance. Other modifiers, such as for range, movement or cover, are applied as edge penalties or bonuses to the hit roll, rather than modifying the AC.

Edge Modifiers (Ranged)

Penalties

Additional Range Increment: -1 (rifles) -2 (pistols) -3 (shotguns)
Snap Shooting: -2 (maintain cover bonus while firing)
Target Moving: -2
Target Sprinting: -4
Target Speeding (vehicles): -5 to -10
Three Quarter target (limited cover): -2
Half Target (partial cover): -4
Fractional Target (loophole): -6
Full Cover: -10
Limited Visibility (dim light): -2
Low Visibility (dark, smoke): -5

Bonusses

Point Blank Range: +5
High Visibility Target: +1
Aiming: + scope/sight bonus

Combat Maneuvers (Ranged)

Stances

Braced: Gain +2 Accuracy Edge, reduce total range and recoil penalties by 1. May not move, lose Senses bonus to ranged AC.
Alert: Gain +2 Initiative Edge, and add weapon skill to ranged AC. May not sprint. May not build Accuracy Advantage. Suffer -2 Snap Shooting edge penalty to accuracy.


Actions

Reload: Standard action. Restore Ammunition in current weapon. Lose all stored Advantage.
Aim: Standard action. Gain accuracy advantage equal to scope/sight bonus. Scope Advantage is lost once aiming character moves, sight Advantage is lost once the aiming character sprints.
Defensive action: Free Interrupt Action, For every +10 AC, grants opponent +2 Initiative Advantage. Expends all Advantage and remaining actions.
Overwatch. Standard action. Hold attack and only attack if target attacks or moves, then may convert overwatch to any standard attack action. Lose one overwatch action every time damaged by a successful attack. All Overwatch actions expire when initiative is rolled. Gain +2 initiative advantage when one or more of your unused Overwatch actions expire.
Suppressing Fire. Standard action. Expend one point of Ammunition from current weapon. Roll standard attack against target AC, ignoring cover. If successful, do no damage but remove Advantage from target equal to 1 Accuracy and Initiative for every point of success over AC threshold.
Rapid Fire. Standard action. Expend one point of Ammunition from current weapon. Add weapon's rate of fire bonus as Accuracy Edge.


Combat Traits

Basic Traits (possessed by all characters)

Adrenaline Surge: Allows a character as a free action to spend one point of Adrenaline for one extra move action during their turn.
Tight Focus: Allows a character as a free action to spend one point of adrenaline for a free standard action during their turn. This standard action cannot be an attack, although it can be made in support of an attack, such as an aim action.

Special Traits