Difference between revisions of "AI:L Rules Testing"

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::Defensive action: Free Interrupt Action, For every +10 AC, grants opponent +2 Initiative Advantage.  Expends all Advantage and remaining actions.
 
::Defensive action: Free Interrupt Action, For every +10 AC, grants opponent +2 Initiative Advantage.  Expends all Advantage and remaining actions.
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::Overwatch.  Standard action.  Hold attack and only attack if target attacks or moves, then may convert overwatch to any standard attack action.  Lose one overwatch action every time damaged by a successful attack.  All Overwatch actions expire when initiative is rolled.  Gain +2 initiative advantage when one or more of your unused Overwatch actions expire.
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::Suppressing Fire.  Standard action.  Roll standard attack against target AC, ignoring cover.  If successful, do no damage but remove all Accuracy and Initiative advantage from target.
  
  

Revision as of 21:12, 29 February 2016

Accuracy Challenge (Combat DC)

AC = Base 10 + Size Modifier + (Natural Stat) + (Skill)

For ranged combat, the character's Senses Stat is added to their AC unless they are surprised or unaware. Their firearms skill is also added to the AC if they have adopted the "Alert" stance. Other modifiers, such as for range, movement or cover, are applied as edge penalties or bonuses to the hit roll, rather than modifying the AC.

Edge Modifiers (Ranged)

Penalties

Additional Range Increment: -1 (rifles) -2 (pistols) -3 (shotguns)
Snap Shooting: -2
Target Moving: -2
Target Sprinting: -4
Target Speeding (vehicles): -5 to -10
Three Quarter target (limited cover): -2
Half Target (partial cover): -4
Fractional Target (loophole): -6
Full Cover: -10
Limited Visibility (dim light): -2
Low Visibility (dark, smoke): -5

Bonusses

Point Blank Range: +5
High Visibility Target: +1
Aiming: + scope/sight bonus

Combat Maneuvers (Ranged)

Stances

Braced: Gain +2 Accuracy Edge, reduce total range and recoil penalties by 1. May not move, lose Senses bonus to ranged AC.
Alert: Gain +2 Initiative Edge, and add weapon skill to ranged AC. May not sprint. May not build Accuracy Advantage. Suffer -2 Snap Shooting edge penalty to accuracy.


Actions

Defensive action: Free Interrupt Action, For every +10 AC, grants opponent +2 Initiative Advantage. Expends all Advantage and remaining actions.
Overwatch. Standard action. Hold attack and only attack if target attacks or moves, then may convert overwatch to any standard attack action. Lose one overwatch action every time damaged by a successful attack. All Overwatch actions expire when initiative is rolled. Gain +2 initiative advantage when one or more of your unused Overwatch actions expire.
Suppressing Fire. Standard action. Roll standard attack against target AC, ignoring cover. If successful, do no damage but remove all Accuracy and Initiative advantage from target.


Combat Traits

Basic Traits (possessed by all characters)

Adrenaline Surge: Allows a character as a free action to spend one point of Adrenaline for one extra move action during their turn.
Tight Focus: Allows a character as a free action to spend one point of adrenaline for a free standard action during their turn. This standard action cannot be an attack, although it can be made in support of an attack, such as an aim action.

Special Traits