Difference between revisions of "AI:L Rules Testing"

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Additional Range Increment: -1<br>
 
Additional Range Increment: -1<br>
 
Target Moving: -2<br>
 
Target Moving: -2<br>
Target Sprinting -4<br>
+
Target Sprinting: -4<br>
Target Speeding (vehicles) -5 to -10<br>
+
Target Speeding (vehicles): -5 to -10<br>
Three Quarter target (limited cover) -2<br>
+
Three Quarter target (limited cover): -2<br>
Half Target (partial cover) -4<br>
+
Half Target (partial cover): -4<br>
Fractional Target (loophole) -6<br>
+
Fractional Target (loophole): -6<br>
Full Cover -10<br>
+
Full Cover: -10<br>
Limited Visibility (dim light) -2<br>
+
Limited Visibility (dim light): -2<br>
Low Visibility (dark, smoke) -5<br>
+
Low Visibility (dark, smoke): -5<br>
  
 
Bonusses
 
Bonusses
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Point Blank Range: +5<br>
 
Point Blank Range: +5<br>
 
High Visibility Target: +1<br>
 
High Visibility Target: +1<br>
Aiming + scope/sight bonus<br>
+
Aiming: + scope/sight bonus<br>
 
 
 
 
  
  

Revision as of 20:55, 29 February 2016

Accuracy Challenge (Combat DC)

AC = Base 10 + Size Modifier + (Natural Stat) + (Skill)

For ranged combat, the character's Senses Stat is added to their AC unless they are surprised or unaware. Their firearms skill is also added to the AC if they have adopted the "Alert" stance. Other modifiers, such as for range, movement or cover, are applied as edge penalties or bonuses to the hit roll, rather than modifying the AC.

Edge Modifiers (Ranged)

Penalties

Additional Range Increment: -1
Target Moving: -2
Target Sprinting: -4
Target Speeding (vehicles): -5 to -10
Three Quarter target (limited cover): -2
Half Target (partial cover): -4
Fractional Target (loophole): -6
Full Cover: -10
Limited Visibility (dim light): -2
Low Visibility (dark, smoke): -5

Bonusses

Point Blank Range: +5
High Visibility Target: +1
Aiming: + scope/sight bonus


Combat Maneuvers (Ranged)

Stances

Actions

Defensive action: Free Interrupt Action, For every +10 AC, grants opponent +2 Initiative Advantage. Expends all Advantage and remaining actions.


Combat Traits

Basic Traits (possessed by all characters)

Adrenaline Surge: Allows a character as a free action to spend one point of Adrenaline for one extra move action during their turn.
Tight Focus: Allows a character as a free action to spend one point of adrenaline for a free standard action during their turn. This standard action cannot be an attack, although it can be made in support of an attack, such as an aim action.

Special Traits