Difference between revisions of "Talk:Fleet Action"

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==Operation==
 
==Operation==
  
 +
# Initiative: The Screens rolloff. Success determines initiative.
 +
# Planning: Headquarters defines formation, and overall plan.
 +
# Execution: The Fleet Elements perform their actions.
 +
# Results: GM describes overall results.
  
 
=Design=
 
=Design=
 
==Command==
 
==Command==
At the Operational level there are three different roles for Characters: '''Flag Officer''', '''Staff Officer''', and '''Line Officer'''. By default a character with a large number of ships is assumed to be the Flag Officer while those commanding smaller units are assumed to be Line Officers. Characters without a specific field command are usually assumed to be Staff. However, Characters can pick whichever roles they feel are most appropriate to their situation in an Operation.  
+
At the Operational level there are three different roles for Characters: '''Flag Officer''', '''Staff Officer''', and '''Line Officer'''. By default a character with a large number of ships is assumed to be the Flag Officer while those commanding smaller units are assumed to be Line Officers. Characters without a specific field command are usually assumed to be Staff. However, Characters can pick whichever roles they feel are most appropriate to the narrative.  
  
 
:Only one Character can act as the '''Flag Officer''' in a given Fleet, and every Fleet must have one. They are ultimately responsible for the Force's success or failure by setting its objectives and issuing fleet-wide orders. (e.g. Jellicoe or Speer)
 
:Only one Character can act as the '''Flag Officer''' in a given Fleet, and every Fleet must have one. They are ultimately responsible for the Force's success or failure by setting its objectives and issuing fleet-wide orders. (e.g. Jellicoe or Speer)
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A '''Fleet''' is represented on the table by a Token. Fleets are made up of '''Elements''', and Elements are made up of '''Groups'''. Both are also represented by Tokens on the table.  
 
A '''Fleet''' is represented on the table by a Token. Fleets are made up of '''Elements''', and Elements are made up of '''Groups'''. Both are also represented by Tokens on the table.  
  
Fleets have a Morale and Cohesion pool.  
+
Fleets have a '''Morale''' and '''Cohesion''' pool. Cohesion is used every time a Fleet performs an Action. Morale
  
'''Elements''' are the major tactical divisions of a Fleet. Fleets have a '''Screen''', three '''Wings''', and a '''Fleet Train'''. The Screen is the independent avant-garde of the Fleet which protects it, performs reconnaissance, and hunts their enemy counterparts often across a very wide area. The Wings are the main body of the fleet that fight battles. The Fleet Train is responsible for supplying the fleet and reducing system defenses.  
+
'''Elements''' are the major tactical divisions of a Fleet: a '''Screen''', three '''Wings''', and a '''Fleet Train'''. The Screen is the independent avant-garde of the Fleet which protects it, performs reconnaissance, and hunts their enemy counterparts often across a very dispersed frontage. The Wings are the main body of the fleet, the Wall of Battle, which plays the decisive role. The Fleet Train is responsible for supplying the fleet and reducing system defenses.  
  
 
No two fleets are alike, as they all have different purposes and levels of support.  
 
No two fleets are alike, as they all have different purposes and levels of support.  
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An operation begins long before the fleets are locked in battle.
 
An operation begins long before the fleets are locked in battle.
  
# Screening: In the Screening phase these elements attempts to gather data on the enemy’s maneuvers and prevent their counterparts from doing the same. Their respective success or failure determines who, if anyone, has initiative. Engagements that have become too chaotic or frenzied (such as a general melee) may not have this phase.
+
# Initiative: Each Fleet determines its initiative. The Screen rolls
# Planning: Headquarters analyze the situation and issue their orders. Both sides describe the overall formation they want their fleets to adopt to the GM. The GM approves the and assigns any bonuses.  
+
# Planning: Headquarters defines formation, and overall plan.
# Execution: The Fleet Elements choose and begin their Actions.  
+
# Execution: The Fleet Elements perform their actions.
 
# Results:   
 
# Results:   
  
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Token are apportioned to Fleet Elements.
 
Token are apportioned to Fleet Elements.
 +
 +
# Initiative: In the Initiative phase the Screen attempts to gather data on the enemy’s maneuvers and prevent their counterparts from doing the same. Their respective success or failure determines who, if anyone, has initiative. Engagements that have become too chaotic or frenzied (such as a general melee) may not have this phase.
 +
# Planning: Headquarters analyze the situation and issue their orders. Both sides describe the overall formation they want their fleets to adopt to the GM. The GM approves the and assigns any bonuses.
 +
# Execution: The Fleet Elements choose and begin their Actions.
 +
# Results: 
  
 
===Set Piece===
 
===Set Piece===
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| [Second Wing]
 
| [Second Wing]
 
| [Third Wing]
 
| [Third Wing]
|- valign="middle"
 
| (''Reserve'')
 
| (''Reserve'')
 
| (''Reserve'')
 
|-
 
|}
 
 
===Maneuver===
 
Whenever a majority of either fleet group is not engaged such as a meeting engagement, an attempt to maneuver around an enemy, or a fighting retreat. Most of a fleet’s tokens are “off-screen”.
 
 
{|class="wikitable" style="text-align: center; margin:auto;"
 
|- valign="middle"
 
| colspan="3" |''Screen''
 
|- valign="middle"
 
! colspan="3" | [First Wing]
 
|- valign="middle"
 
| colspan="3" | (''Reserve'')
 
 
|- valign="middle" style="font-size:80%"
 
|- valign="middle" style="font-size:80%"
! colspan="3" | March Train
+
! colspan="3" | Fleet Train
|- valign="middle"
 
| ''[Second Wing]''
 
| ''[Third Wing]''
 
 
|-
 
|-
 
|}
 
|}

Revision as of 02:12, 21 January 2016

Borrows somewhat from Fate and my own ideas.

Quick Guide

Operation

  1. Initiative: The Screens rolloff. Success determines initiative.
  2. Planning: Headquarters defines formation, and overall plan.
  3. Execution: The Fleet Elements perform their actions.
  4. Results: GM describes overall results.

Design

Command

At the Operational level there are three different roles for Characters: Flag Officer, Staff Officer, and Line Officer. By default a character with a large number of ships is assumed to be the Flag Officer while those commanding smaller units are assumed to be Line Officers. Characters without a specific field command are usually assumed to be Staff. However, Characters can pick whichever roles they feel are most appropriate to the narrative.

Only one Character can act as the Flag Officer in a given Fleet, and every Fleet must have one. They are ultimately responsible for the Force's success or failure by setting its objectives and issuing fleet-wide orders. (e.g. Jellicoe or Speer)
A Staff Officer is active throughout an operation advising the Flag Officer, organizing the Fleet, and ensuring orders are carried out effectively. (Admiral Fischer in LoGH or [])
The Line Officer controls a single Element and can play a major role in its performance, attack other Characters, and can even choose to disobey the orders of Headquarters. (e.g. Beatty or Hipper)

The Flag Officer and their Staff form the Headquarters which directs the overall battle but is not involved with more localized actions. Line Officers may comment on a situation for the benefit of Headquarters but cannot directly act.

Characters with their own independent Fleets may elect to unify their command, forming a Combined Fleet which acts as one large Fleet with a single Flag Officer.

Fleets

A Fleet is represented on the table by a Token. Fleets are made up of Elements, and Elements are made up of Groups. Both are also represented by Tokens on the table.

Fleets have a Morale and Cohesion pool. Cohesion is used every time a Fleet performs an Action. Morale

Elements are the major tactical divisions of a Fleet: a Screen, three Wings, and a Fleet Train. The Screen is the independent avant-garde of the Fleet which protects it, performs reconnaissance, and hunts their enemy counterparts often across a very dispersed frontage. The Wings are the main body of the fleet, the Wall of Battle, which plays the decisive role. The Fleet Train is responsible for supplying the fleet and reducing system defenses.

No two fleets are alike, as they all have different purposes and levels of support.

Operations

An operation begins long before the fleets are locked in battle.

  1. Initiative: Each Fleet determines its initiative. The Screen rolls
  2. Planning: Headquarters defines formation, and overall plan.
  3. Execution: The Fleet Elements perform their actions.
  4. Results:

Maneuver

Battle


(draft material)

Fleet types have different basic statistics that represent their authorized materiel as dictated by naval legislation and their general expected level of support, readiness, and training.

[fleet types]

The Fleet in aggregate is represented by a Flag or Unit Insignia which tracks its major statistics: Cohesion, Attrition and Logistics.

The components of a Fleet are Elements. Each element . Every fleet must have a Screen and a

Fleets are made up of Groups representing small tactical groups of 4-10 ships. There are three broad categories of Groups: Light, Ship of the Wall, Capital. Each category

Token are apportioned to Fleet Elements.

  1. Initiative: In the Initiative phase the Screen attempts to gather data on the enemy’s maneuvers and prevent their counterparts from doing the same. Their respective success or failure determines who, if anyone, has initiative. Engagements that have become too chaotic or frenzied (such as a general melee) may not have this phase.
  2. Planning: Headquarters analyze the situation and issue their orders. Both sides describe the overall formation they want their fleets to adopt to the GM. The GM approves the and assigns any bonuses.
  3. Execution: The Fleet Elements choose and begin their Actions.
  4. Results:

Set Piece

Whenever two fleet groups mutually agree and commit to pitched battle, bringing the full weight of their numbers to bear on each other. In a Set Piece engagement there are two major lines.

Screen
Line of Battle
[First Wing] [Second Wing] [Third Wing]
Fleet Train