Talk:Not Created Equal: Difference between revisions
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*Stay out of trouble: Terrible | *Stay out of trouble: Terrible | ||
==Attributes== | |||
===Mind=== | |||
IQ 6 (+2 from Cunning)<br> | |||
Wits 8 (+2 from Cunning)<br> | |||
Charisma 7 (+2 from Cunning)<br> | |||
===Matter=== | |||
Endurance 2<br> | |||
Physique 3 <br> | |||
==Skills== | |||
(Collapse overlapping Court skills such as Blackmail and Plotting into Conspiracy, Horsetrading and Chummy into Socialize, Legal into Bureaucracy, form new skill Knowledge. Martial skills to match collective proposals in [[Talk:Fleet Action]] and [[Talk:Battle_Cry#I00thlurker_Retcon_Proposal]].) | |||
===Court=== | |||
Knowledge 5 (from spare military skills)<br> | |||
Bureaucracy 6 <br> | |||
Socialize 5 <br> | |||
Oratory 3 <br> | |||
Conspiracy 4 <br> | |||
===Martial=== | |||
Talent | |||
:''Coup d'oeil'' | |||
: | |||
Field | |||
:Maneuvers 3 <br> | |||
:Fire Control 3 <br> | |||
Science | |||
:Logistics 5 <br> | |||
:Navigation 3 <br> | |||
=Erzherzogin Lilavati Bakarne Merit zum Auloniad-Orpheum IV= | =Erzherzogin Lilavati Bakarne Merit zum Auloniad-Orpheum IV= |
Revision as of 15:02, 20 January 2016
100thlurker Character skills proposals
Attributes
(Drop Cunning which is nearly never used, reformulate as two trees.)
Mind
IQ
Wits
Charisma
Matter
Endurance
Physique
Skills
(Collapse overlapping Court skills such as Blackmail and Plotting into Conspiracy, Horsetrading and Chummy into Socialize, Legal into Bureaucracy, form new skill Knowledge. Martial skills to match collective proposals in Talk:Fleet Action and Talk:Battle_Cry#I00thlurker_Retcon_Proposal.)
Court
Knowledge
Bureaucracy
Socialize
Oratory
Conspiracy
Martial
Talent
- Coup d'oeil
Field
- Maneuvers
- Fire Control
Science
- Logistics
- Navigation
Major William Victor de Brightstar
- Virtue: Excellent Staff Officer
- Vice: Alcohol
- Minor Nobel Family (Baron)
- Third in line for the title (So unlikely)
- Allies: Lt Colonel Roger Eric de Brightstar (brother), Cadet Victoria Philippa de Brightstar (sister), Major General Hector Bermudez-Wu (mentor)
- Enemies/Rivals: Colonel Henry Humphries de Brightstar (brother), Admiral Mugombe, Major Katherine Marie Melio
- A strong Empire is a healthy Empire
- Aspirations and Goals: Ensure the advancement of Colonel Lasalle and by extension myself, obtain position in Grand Imperial General Staff and rise to top.
- Mixed Economy (the Empire must ensure a steady flow of resources to the military to ensure its safety)
- Space Easter/Space Christmas Space Catholic
- Bureaucracy: Expert
- Imperial Officer: Professional
- Politicking: Professional
- Protocol: Professional
- Range Weaponry: Professional
- Strategy/Tactics: Professional
- Streetwise: Layman
- Intelligence Gathering: Layman
- Culture/History: Layman
- Stay out of trouble: Terrible
Attributes
Mind
IQ 6 (+2 from Cunning)
Wits 8 (+2 from Cunning)
Charisma 7 (+2 from Cunning)
Matter
Endurance 2
Physique 3
Skills
(Collapse overlapping Court skills such as Blackmail and Plotting into Conspiracy, Horsetrading and Chummy into Socialize, Legal into Bureaucracy, form new skill Knowledge. Martial skills to match collective proposals in Talk:Fleet Action and Talk:Battle_Cry#I00thlurker_Retcon_Proposal.)
Court
Knowledge 5 (from spare military skills)
Bureaucracy 6
Socialize 5
Oratory 3
Conspiracy 4
Martial
Talent
- Coup d'oeil
Field
- Maneuvers 3
- Fire Control 3
Science
- Logistics 5
- Navigation 3
Erzherzogin Lilavati Bakarne Merit zum Auloniad-Orpheum IV
- Virtue: Ambition tempered by duty.
- Vice: Perfectionism marred by vanity.
- Rank: Erzherzogin of the Orbital Archduchy of Auloniad-Orpheum.
- Other Titles: Imperial Seneschal, Keeper of the Gardens in the Imperial Palace.
- Allies: The lesser nobles and cousins of the House of Auloniad-Opheum, Phrixos Wigberht de Fries (Master of the Imperial Mint), Furisto (a loyal Jovian mastiff).
- Enemies: Astrid zum Aloniad-Orpheum (a legitimized bastard five years older, with a weak claim and boundless ambition), Tex Perses (a jilted lover and now Astrid's own).
- Politics: Conquests and plunder are good for the Imperial reserves, protracted wars with peer enemies are not.
- Religion: There are evils in human nature that not even science can cure. God is the answer.
- Economics: Imperial institutions are good. Legions of bureaucrats tempering noble adventurism is best.
- Aspirations and Goals: Funnel divestments from the Imperial bank to home for disaster relief and retrofitting, acquire husband in matrilinear marriage, produce heir(s), maintain house status, nurse some number of useful friendships.
- Adventurous Passtimes and Flirtations with Falconry
- Gardens and Finance are Rather Alike (Green is Best)
- Suddenly Strange Senior Siblings (Who Are Evil)
- Father Dies Under Strange Circumstances
- The Storm that Shook Orpheum