Difference between revisions of "Talk:Fleet Action"

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;Design Goals
 
:*''Operational Scope''
 
:*''Narrative focused''
 
:*''Relatively fast pace''
 
 
 
Borrows somewhat from Fate and my own ideas.
 
Borrows somewhat from Fate and my own ideas.
  
 
=Quick Guide=
 
=Quick Guide=
===Flag===
+
==Operation==
Place unit flat/insignia on the table as a token.
+
 
  
 
=Design=
 
=Design=
 
==Command==
 
==Command==
At the Operational level there are three different roles: the '''Flag Officer''', '''Staff Officer''', and '''Field Officer'''. Each plays specific roles, with different ways of influencing the overall battle.
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At the Operational level there are three different roles for Characters: '''Flag Officer''', '''Staff Officer''', and '''Line Officer'''. By default a character with a large number of ships is assumed to be the Flag Officer while those commanding smaller units are assumed to be Line Officers. Characters without a specific field command are usually assumed to be Staff. However, Characters can pick whichever roles they feel are most appropriate to their situation in an Operation.  
  
Admirals with their own independent formations may elect to unify their command, at which point the '''Combined Fleet''' will act as one large Fleet with a single Flag officer.  
+
:Only one Character can act as the '''Flag Officer''' in a given Fleet, and every Fleet must have one. They are ultimately responsible for the Force's success or failure by setting its objectives and issuing fleet-wide orders. (e.g. Jellicoe or Speer)
  
Only one Character can function as the '''Flag Officer''' in a given Fleet. In that capacity they are the ultimately responsible for the Force's success or failure by setting its objectives, and issuing fleet-wide orders (e.g. Jellicoe or Speer). '''Staff''' are active throughout an operation advising the Flag and ensuring orders are carried out effectively.
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:A '''Staff Officer''' is active throughout an operation advising the Flag Officer, organizing the Fleet, and ensuring orders are carried out effectively. (Admiral Fischer in LoGH or [])
  
'''Field Officers''' control a single Element locally and can play a major role in its performance (e.g. Beatty or Hipper), suggest courses of action to their Flag Officer, and even choose to break with the orders of the Flag if they feel necessary.
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:The '''Line Officer''' controls a single Element and can play a major role in its performance, attack other Characters, and can even choose to disobey the orders of Headquarters. (e.g. Beatty or Hipper)
 +
 
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The Flag Officer and their Staff form the '''Headquarters''' which directs the overall battle but is '''not''' involved with more localized actions. Line Officers may comment on a situation for the benefit of Headquarters but cannot directly act.
 +
 
 +
Characters with their own independent Fleets may elect to unify their command, forming a '''Combined Fleet''' which acts as one large Fleet with a single Flag Officer.  
  
 
==Fleets==
 
==Fleets==
A Fleet is represented on the table by a Token, usually a Flag or Unit Insignia.
+
A '''Fleet''' is represented on the table by a Token. Fleets are made up of '''Elements''', and Elements are made up of '''Groups'''. Both are also represented by Tokens on the table.
 +
 
 +
Fleets have a Morale and Cohesion pool.
 +
 
 +
'''Elements''' are the major tactical divisions of a Fleet. Fleets have a '''Screen''', three '''Wings''', and a '''Fleet Train'''. The Screen is the independent avant-garde of the Fleet which protects it, performs reconnaissance, and hunts their enemy counterparts often across a very wide area. The Wings are the main body of the fleet that fight battles. The Fleet Train is responsible for supplying the fleet and reducing system defenses.
 +
 
 +
No two fleets are alike, as they all have different purposes and levels of support.
 +
 
 +
==Operations==
 +
An operation begins long before the fleets are locked in battle.
  
Fleets are made up of Elements. Elements are made up of Groups.
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# Screening: In the Screening phase these elements attempts to gather data on the enemy’s maneuvers and prevent their counterparts from doing the same. Their respective success or failure determines who, if anyone, has initiative. Engagements that have become too chaotic or frenzied (such as a general melee) may not have this phase.
 +
# Planning: Headquarters analyze the situation and issue their orders. Both sides describe the overall formation they want their fleets to adopt to the GM. The GM approves the and assigns any bonuses.  
 +
# Execution: The Fleet Elements choose and begin their Actions.  
 +
# Results: 
  
Elements are the acting components of the Fleet, represented on the table by a token. Each . All Fleets have a Screen, at least one
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===Maneuver===
 +
 
 +
===Battle===
  
 
----
 
----
 
(draft material)
 
(draft material)
Not all fleets are made equal, all of the major powers have different kinds of Fleets. Fleet types have different basic statistics that represent their authorized materiel as dictated by naval legislation and their general expected level of support, readiness, and training.  
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 +
Fleet types have different basic statistics that represent their authorized materiel as dictated by naval legislation and their general expected level of support, readiness, and training.  
  
 
[fleet types]
 
[fleet types]
Line 40: Line 54:
  
 
Token are apportioned to Fleet Elements.
 
Token are apportioned to Fleet Elements.
 
==Operations==
 
Fleets in action. There are two types of engagement, determining the particular fleet elements, and a battle can freely transition between either depending on circumstance. This determines what fleet elements the
 
 
# Screening: In the Screening phase these elements attempts to gather data on the enemy’s maneuvers and prevent their counterparts from doing the same. Their respective success or failure determines who, if anyone, has initiative. Engagements that have become too chaotic or frenzied (such as a general melee) may not have this phase.
 
# Planning: The Flag Officer and their staffs analyze the situation and issue their orders. Both sides describe the overall formation they want their fleets to adopt to the GM. The GM approves the and assigns any bonuses.
 
# Execution: The Fleet Elements choose and begin their Actions.
 
# Results:
 
  
 
===Set Piece===
 
===Set Piece===

Revision as of 07:11, 20 January 2016

Borrows somewhat from Fate and my own ideas.

Quick Guide

Operation

Design

Command

At the Operational level there are three different roles for Characters: Flag Officer, Staff Officer, and Line Officer. By default a character with a large number of ships is assumed to be the Flag Officer while those commanding smaller units are assumed to be Line Officers. Characters without a specific field command are usually assumed to be Staff. However, Characters can pick whichever roles they feel are most appropriate to their situation in an Operation.

Only one Character can act as the Flag Officer in a given Fleet, and every Fleet must have one. They are ultimately responsible for the Force's success or failure by setting its objectives and issuing fleet-wide orders. (e.g. Jellicoe or Speer)
A Staff Officer is active throughout an operation advising the Flag Officer, organizing the Fleet, and ensuring orders are carried out effectively. (Admiral Fischer in LoGH or [])
The Line Officer controls a single Element and can play a major role in its performance, attack other Characters, and can even choose to disobey the orders of Headquarters. (e.g. Beatty or Hipper)

The Flag Officer and their Staff form the Headquarters which directs the overall battle but is not involved with more localized actions. Line Officers may comment on a situation for the benefit of Headquarters but cannot directly act.

Characters with their own independent Fleets may elect to unify their command, forming a Combined Fleet which acts as one large Fleet with a single Flag Officer.

Fleets

A Fleet is represented on the table by a Token. Fleets are made up of Elements, and Elements are made up of Groups. Both are also represented by Tokens on the table.

Fleets have a Morale and Cohesion pool.

Elements are the major tactical divisions of a Fleet. Fleets have a Screen, three Wings, and a Fleet Train. The Screen is the independent avant-garde of the Fleet which protects it, performs reconnaissance, and hunts their enemy counterparts often across a very wide area. The Wings are the main body of the fleet that fight battles. The Fleet Train is responsible for supplying the fleet and reducing system defenses.

No two fleets are alike, as they all have different purposes and levels of support.

Operations

An operation begins long before the fleets are locked in battle.

  1. Screening: In the Screening phase these elements attempts to gather data on the enemy’s maneuvers and prevent their counterparts from doing the same. Their respective success or failure determines who, if anyone, has initiative. Engagements that have become too chaotic or frenzied (such as a general melee) may not have this phase.
  2. Planning: Headquarters analyze the situation and issue their orders. Both sides describe the overall formation they want their fleets to adopt to the GM. The GM approves the and assigns any bonuses.
  3. Execution: The Fleet Elements choose and begin their Actions.
  4. Results:

Maneuver

Battle


(draft material)

Fleet types have different basic statistics that represent their authorized materiel as dictated by naval legislation and their general expected level of support, readiness, and training.

[fleet types]

The Fleet in aggregate is represented by a Flag or Unit Insignia which tracks its major statistics: Cohesion, Attrition and Logistics.

The components of a Fleet are Elements. Each element . Every fleet must have a Screen and a

Fleets are made up of Groups representing small tactical groups of 4-10 ships. There are three broad categories of Groups: Light, Ship of the Wall, Capital. Each category

Token are apportioned to Fleet Elements.

Set Piece

Whenever two fleet groups mutually agree and commit to pitched battle, bringing the full weight of their numbers to bear on each other. In a Set Piece engagement there are two major lines.

Screen
Line of Battle
[First Wing] [Second Wing] [Third Wing]
(Reserve) (Reserve) (Reserve)

Maneuver

Whenever a majority of either fleet group is not engaged such as a meeting engagement, an attempt to maneuver around an enemy, or a fighting retreat. Most of a fleet’s tokens are “off-screen”.

Screen
[First Wing]
(Reserve)
March Train
[Second Wing] [Third Wing]