Talk:Fleet Action: Difference between revisions
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Borrows somewhat from Fate and my own ideas. | Borrows somewhat from Fate and my own ideas. | ||
=Quick Guide= | =Quick Guide= | ||
== | ==Operation== | ||
=Design= | =Design= | ||
==Command== | ==Command== | ||
At the Operational level there are three different roles: | At the Operational level there are three different roles for Characters: '''Flag Officer''', '''Staff Officer''', and '''Line Officer'''. By default a character with a large number of ships is assumed to be the Flag Officer while those commanding smaller units are assumed to be Line Officers. Characters without a specific field command are usually assumed to be Staff. However, Characters can pick whichever roles they feel are most appropriate to their situation in an Operation. | ||
:Only one Character can act as the '''Flag Officer''' in a given Fleet, and every Fleet must have one. They are ultimately responsible for the Force's success or failure by setting its objectives and issuing fleet-wide orders. (e.g. Jellicoe or Speer) | |||
:A '''Staff Officer''' is active throughout an operation advising the Flag Officer, organizing the Fleet, and ensuring orders are carried out effectively. (Admiral Fischer in LoGH or []) | |||
''' | :The '''Line Officer''' controls a single Element and can play a major role in its performance, attack other Characters, and can even choose to disobey the orders of Headquarters. (e.g. Beatty or Hipper) | ||
The Flag Officer and their Staff form the '''Headquarters''' which directs the overall battle but is '''not''' involved with more localized actions. Line Officers may comment on a situation for the benefit of Headquarters but cannot directly act. | |||
Characters with their own independent Fleets may elect to unify their command, forming a '''Combined Fleet''' which acts as one large Fleet with a single Flag Officer. | |||
==Fleets== | ==Fleets== | ||
A Fleet is represented on the table by a Token, | A '''Fleet''' is represented on the table by a Token. Fleets are made up of '''Elements''', and Elements are made up of '''Groups'''. Both are also represented by Tokens on the table. | ||
Fleets have a Morale and Cohesion pool. | |||
'''Elements''' are the major tactical divisions of a Fleet. Fleets have a '''Screen''', three '''Wings''', and a '''Fleet Train'''. The Screen is the independent avant-garde of the Fleet which protects it, performs reconnaissance, and hunts their enemy counterparts often across a very wide area. The Wings are the main body of the fleet that fight battles. The Fleet Train is responsible for supplying the fleet and reducing system defenses. | |||
No two fleets are alike, as they all have different purposes and levels of support. | |||
==Operations== | |||
An operation begins long before the fleets are locked in battle. | |||
# Screening: In the Screening phase these elements attempts to gather data on the enemy’s maneuvers and prevent their counterparts from doing the same. Their respective success or failure determines who, if anyone, has initiative. Engagements that have become too chaotic or frenzied (such as a general melee) may not have this phase. | |||
# Planning: Headquarters analyze the situation and issue their orders. Both sides describe the overall formation they want their fleets to adopt to the GM. The GM approves the and assigns any bonuses. | |||
# Execution: The Fleet Elements choose and begin their Actions. | |||
# Results: | |||
===Maneuver=== | |||
===Battle=== | |||
---- | ---- | ||
(draft material) | (draft material) | ||
Fleet types have different basic statistics that represent their authorized materiel as dictated by naval legislation and their general expected level of support, readiness, and training. | |||
[fleet types] | [fleet types] | ||
Line 40: | Line 54: | ||
Token are apportioned to Fleet Elements. | Token are apportioned to Fleet Elements. | ||
===Set Piece=== | ===Set Piece=== |
Revision as of 06:11, 20 January 2016
Borrows somewhat from Fate and my own ideas.
Quick Guide
Operation
Design
Command
At the Operational level there are three different roles for Characters: Flag Officer, Staff Officer, and Line Officer. By default a character with a large number of ships is assumed to be the Flag Officer while those commanding smaller units are assumed to be Line Officers. Characters without a specific field command are usually assumed to be Staff. However, Characters can pick whichever roles they feel are most appropriate to their situation in an Operation.
- Only one Character can act as the Flag Officer in a given Fleet, and every Fleet must have one. They are ultimately responsible for the Force's success or failure by setting its objectives and issuing fleet-wide orders. (e.g. Jellicoe or Speer)
- A Staff Officer is active throughout an operation advising the Flag Officer, organizing the Fleet, and ensuring orders are carried out effectively. (Admiral Fischer in LoGH or [])
- The Line Officer controls a single Element and can play a major role in its performance, attack other Characters, and can even choose to disobey the orders of Headquarters. (e.g. Beatty or Hipper)
The Flag Officer and their Staff form the Headquarters which directs the overall battle but is not involved with more localized actions. Line Officers may comment on a situation for the benefit of Headquarters but cannot directly act.
Characters with their own independent Fleets may elect to unify their command, forming a Combined Fleet which acts as one large Fleet with a single Flag Officer.
Fleets
A Fleet is represented on the table by a Token. Fleets are made up of Elements, and Elements are made up of Groups. Both are also represented by Tokens on the table.
Fleets have a Morale and Cohesion pool.
Elements are the major tactical divisions of a Fleet. Fleets have a Screen, three Wings, and a Fleet Train. The Screen is the independent avant-garde of the Fleet which protects it, performs reconnaissance, and hunts their enemy counterparts often across a very wide area. The Wings are the main body of the fleet that fight battles. The Fleet Train is responsible for supplying the fleet and reducing system defenses.
No two fleets are alike, as they all have different purposes and levels of support.
Operations
An operation begins long before the fleets are locked in battle.
- Screening: In the Screening phase these elements attempts to gather data on the enemy’s maneuvers and prevent their counterparts from doing the same. Their respective success or failure determines who, if anyone, has initiative. Engagements that have become too chaotic or frenzied (such as a general melee) may not have this phase.
- Planning: Headquarters analyze the situation and issue their orders. Both sides describe the overall formation they want their fleets to adopt to the GM. The GM approves the and assigns any bonuses.
- Execution: The Fleet Elements choose and begin their Actions.
- Results:
Maneuver
Battle
(draft material)
Fleet types have different basic statistics that represent their authorized materiel as dictated by naval legislation and their general expected level of support, readiness, and training.
[fleet types]
The Fleet in aggregate is represented by a Flag or Unit Insignia which tracks its major statistics: Cohesion, Attrition and Logistics.
The components of a Fleet are Elements. Each element . Every fleet must have a Screen and a
Fleets are made up of Groups representing small tactical groups of 4-10 ships. There are three broad categories of Groups: Light, Ship of the Wall, Capital. Each category
Token are apportioned to Fleet Elements.
Set Piece
Whenever two fleet groups mutually agree and commit to pitched battle, bringing the full weight of their numbers to bear on each other. In a Set Piece engagement there are two major lines.
Screen | ||
Line of Battle | ||
---|---|---|
[First Wing] | [Second Wing] | [Third Wing] |
(Reserve) | (Reserve) | (Reserve) |
Maneuver
Whenever a majority of either fleet group is not engaged such as a meeting engagement, an attempt to maneuver around an enemy, or a fighting retreat. Most of a fleet’s tokens are “off-screen”.
Screen | ||
[First Wing] | ||
---|---|---|
(Reserve) | ||
March Train | ||
[Second Wing] | [Third Wing] |