Ray Sevin: Difference between revisions
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== Experience Gains == | == Experience Gains == | ||
Experience Total/Spent/Unspent ( | Experience Total/Spent/Unspent (81/33/50) | ||
*Bonus Chargen XP (50) | *Bonus Chargen XP (50) | ||
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5) | *Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5) | ||
Line 127: | Line 127: | ||
*Session 9 (Circus Introduction TODO) | *Session 9 (Circus Introduction TODO) | ||
*Session 10 (Circus Marahome TODO) | *Session 10 (Circus Marahome TODO) | ||
*Session 11 (Circus Marahome Part II TODO) | |||
*Session 12 (Circus Sighome TODO) | |||
*Session 13 (Circus Sighome Part II) (4) | |||
*Note - didn't record Corr spending. Double check sheet stuff. | |||
== Experience Spending == | == Experience Spending == |
Revision as of 18:03, 27 September 2015
Overview
Appearance
Background
Lessons
Vital Statistics
- Real Name// Ray Sevin
- VA Handle// 7-fold 2ymmetry
- Tradition// Virtual Adepts
- Concept// Philosophical Sentinel of Reality
- Image Song// [TODO TODO]
- Nature// Curmudgeon
- Demeanor// Competitor
- Essence// Dynamic
- Chantry//
Things to Track
- Willpower// 75
- Temporary Willpower// 4
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 3
- Quintessence// 0/4
- Paradox// 3
Attributes
- Strength 2//
- Dexterity 2//
- Stamina 3//
- Perception 4// Eye for Detail
- Intelligence 5// Incisive Analysis
- Wits 4// Intuitive Leaps
- Charisma 3//
- Manipulation 3//
- Appearance 4// Archetypal
Abilities
TALENTS/
- Alertness 2//
- Awareness 3//
- Dodge 2//
- Instruction 2//
- Intuition 2//
- Streetwise 2//
- Subterfuge 2//
SKILLS/
- Drive 1//
- Leadership 1//
- Melee 1//
- Survival 1//
- Technology 5// Electronics
KNOWLEDGES/
- Computer 4// Programming
- Cosmology 4// Noetic Entities
- Culture 1//
- Enigmas 3//
- Investigation 3//
- Lore (Virtual Adepts) 1//
- Occult 3//
- Science 2//
Paradigm
(TODO)
Foci and Spheres
- Correspondence 4//
- Entropy 2//
- Mind 2// Baysian Rationality + Memetic Theory
- Dimensional Science 3// Noospheric Theory
- Prime 1//
Rotes
Backgrounds
- Avatar 4//
- Resources 1// Starving Grad Student.
- Library 5// Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the real Alexandrian exists somewhere in noetic space. The administrators aren't talking.
- Contacts 3// Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being 'crats if they weren't so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online.
- Wonder 4// Some kind of technofetish. WIP.
- Spirit Magnet 2// For some reason spirits like to be around Ray. He thinks that it's because his brain is a nice computational environment for them (ie, he's tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.
Merits
- Lightning Calculator (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.
Equipment
Outfits
Transport
Weapons
Misc
Merits and Flaws
Merits
Flaws
Chargen
XP
Experience Gains
Experience Total/Spent/Unspent (81/33/50)
- Bonus Chargen XP (50)
- Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)
- Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)
- Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)
- Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)
- Session 5 (5/8) w/Mara in Baltimore (3)
- Session 6 (5/23) w/Mara in Baltimore (3)
- Session 7 (6/4) w/Violette, in Shadow Boston (3)
- Session 8 (6/13) w/Mara, Sigrun, 'rescuing' Evangeline and Veronica (2)
- Session 9 (Circus Introduction TODO)
- Session 10 (Circus Marahome TODO)
- Session 11 (Circus Marahome Part II TODO)
- Session 12 (Circus Sighome TODO)
- Session 13 (Circus Sighome Part II) (4)
- Note - didn't record Corr spending. Double check sheet stuff.