Ray Sevin: Difference between revisions

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== Experience Gains ==
== Experience Gains ==
Experience Total/Spent/Unspent (79/33/46)
Experience Total/Spent/Unspent (81/33/50)
*Bonus Chargen XP (50)
*Bonus Chargen XP (50)
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)
*Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)
Line 127: Line 127:
*Session 9 (Circus Introduction TODO)
*Session 9 (Circus Introduction TODO)
*Session 10 (Circus Marahome TODO)
*Session 10 (Circus Marahome TODO)
*Session 11 (Circus Marahome Part II TODO)
*Session 12 (Circus Sighome TODO)
*Session 13 (Circus Sighome Part II) (4)
*Note - didn't record Corr spending. Double check sheet stuff.


== Experience Spending ==
== Experience Spending ==

Revision as of 18:03, 27 September 2015

Overview

Appearance

Background

Lessons

Vital Statistics

It's kind of like that.
It's kind of like that.
Real Name// Ray Sevin
VA Handle// 7-fold 2ymmetry
Tradition// Virtual Adepts
Concept// Philosophical Sentinel of Reality
Image Song// [TODO TODO]
Nature// Curmudgeon
Demeanor// Competitor
Essence// Dynamic
Chantry//

Things to Track

Willpower// 75
Temporary Willpower// 4
Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
Current Damage// 0
Arete// 3
Quintessence// 0/4
Paradox// 3

Attributes

Strength 2//
Dexterity 2//
Stamina 3//
Perception 4// Eye for Detail
Intelligence 5// Incisive Analysis
Wits 4// Intuitive Leaps
Charisma 3//
Manipulation 3//
Appearance 4// Archetypal

Abilities

TALENTS/

Alertness 2//
Awareness 3//
Dodge 2//
Instruction 2//
Intuition 2//
Streetwise 2//
Subterfuge 2//

SKILLS/

Drive 1//
Leadership 1//
Melee 1//
Survival 1//
Technology 5// Electronics

KNOWLEDGES/

Computer 4// Programming
Cosmology 4// Noetic Entities
Culture 1//
Enigmas 3//
Investigation 3//
Lore (Virtual Adepts) 1//
Occult 3//
Science 2//

Paradigm

(TODO)

Foci and Spheres

Correspondence 4//
Entropy 2//
Mind 2// Baysian Rationality + Memetic Theory
Dimensional Science 3// Noospheric Theory
Prime 1//

Rotes

Backgrounds

Avatar 4//
Resources 1// Starving Grad Student.
Library 5// Access through friends to one of the VAs most prized databases of Official Weird Shit, including scans of Hermetic texts, Technocratic manuals, encounter reports - you name it, someone has it. The Alexandrian is constantly changing its real-world location to avoid government action. Some think that even this is just a ruse, that the real Alexandrian exists somewhere in noetic space. The administrators aren't talking.
Contacts 3// Works with FIREWALL, a Virtual Adept group that believes that the world is fragile and needs constant vigilance against threats to humanity. Would be accused of being 'crats if they weren't so militantly distrustful of authority. FIREWALL has contacts all over the place, as well as several communities that can be contacted online.
Wonder 4// Some kind of technofetish. WIP.
Spirit Magnet 2// For some reason spirits like to be around Ray. He thinks that it's because his brain is a nice computational environment for them (ie, he's tasty to spirits). This is...not always a good thing, but can be handy when you need spirits on hand for something.

Merits

Lightning Calculator (1 Pt) Your character can perform complex mathematical equations in their head instantly with little error at the speed of a computer.

Equipment

Outfits

Transport

Weapons

Misc

Merits and Flaws

Merits

Flaws

Chargen

Spreadsheet

XP

Experience Gains

Experience Total/Spent/Unspent (81/33/50)

  • Bonus Chargen XP (50)
  • Session 1 (4/10 w/ Violette, stopped Tass deal at SF con (5)
  • Session 2 (4/26) w/Violette, Sig, Ragnar, learned about doomsday. (4)
  • Session 3 (4/27) W/Violette, Sig, got the GameStation++, messed with technos, learned about Nephandi (3)
  • Session 4 (5/2) w/Violette,Sig - participated in war crimes, had a falling out with Sig (6)
  • Session 5 (5/8) w/Mara in Baltimore (3)
  • Session 6 (5/23) w/Mara in Baltimore (3)
  • Session 7 (6/4) w/Violette, in Shadow Boston (3)
  • Session 8 (6/13) w/Mara, Sigrun, 'rescuing' Evangeline and Veronica (2)
  • Session 9 (Circus Introduction TODO)
  • Session 10 (Circus Marahome TODO)
  • Session 11 (Circus Marahome Part II TODO)
  • Session 12 (Circus Sighome TODO)
  • Session 13 (Circus Sighome Part II) (4)
  • Note - didn't record Corr spending. Double check sheet stuff.

Experience Spending

Freebies