User talk:100thlurker: Difference between revisions

From Sphere
Jump to navigation Jump to search
No edit summary
Line 14: Line 14:
==Ship mockups==
==Ship mockups==
===Ships of the Wall===
===Ships of the Wall===
'''Battleship''' (1st Rate): Speed 2 (Init:0), Shields 10, Armor 8, Structure 25, EW 0, 10 HI Vector Beams, 4 QF Vector Beams
'''Battleship''' (1st Rate): Speed 2 (Init:0), Shields 10, Armor 8, Structure 25, EW 0, 10 HI Vector Beams, 4 QF Vector Beams <br>
'''Armored Cruiser''' (IInd Rate): Speed 3 (Init:1), Shields 8, Armor 6, Structure 12, EW 0, 6 HI Vector Beams, 4 QF Vector Beams
'''Armored Cruiser''' (IInd Rate): Speed 3 (Init:1), Shields 8, Armor 6, Structure 12, EW 0, 6 HI Vector Beams, 4 QF Vector Beams <br>
'''Cruiser''' (IIIrd Rate): Speed 3 (Init:1), Shields 6, Armor 4, Structure 10, EW 1 4 HE Vector Beams, 4 QF Vector Beams
'''Cruiser''' (IIIrd Rate): Speed 3 (Init:1), Shields 6, Armor 4, Structure 10, EW 1 4 HE Vector Beams, 4 QF Vector Beams <br>
===Light Ships===
===Light Ships===
'''Light Cruiser''' (IVth Rate): Speed 4 (Init:2), Shields 4, Armor 3, Structure 8, EW 3, 6 QF Vector Beams
'''Light Cruiser''' (IVth Rate): Speed 4 (Init:2), Shields 4, Armor 3, Structure 8, EW 3, 6 QF Vector Beams <br>
'''Frigate''': Speed 4 (Init 4), Shields 2, Armor 1, Structure 6, EW 4, 2 QF Vector Beams
'''Frigate''': Speed 4 (Init 4), Shields 2, Armor 1, Structure 6, EW 4, 2 QF Vector Beams
=Characters, Fleets, and Tokens=
=Characters, Fleets, and Tokens=



Revision as of 20:16, 24 September 2015

I00thlurker Retcon Proposal

  • Spot Fire: The Spot Fire trait on a weapon allows a ship to use targeting data from a friendly ship, out to the Spotter's EW Range. Use the distance between the Spotter and the Target for the purposes of determining the effective range for gunnery, such as penalty to damage from EW.

Weapons:

  • Ray Beams: Massive beam emplacements or spinal arrays far too powerful to use vectoring and thus relying on mechanical aiming. Base TN 5, plus the target's Initiative value, +1 at over half range(may not be able to hit some ships at all). [+Spot Fire]. [Double damage to shields]. Range 4-22.
  • HI Vector Beam: Main battery of Ships of the Wall, too powerful for snap vectoring. Can spot fire. Base TN 5, plus the target's Initiative value up to 9, +1 at over half range. [+Spot Fire]. [Double damage to shields]. Range 2-18.
  • QF Vector Beam: Ubiquitous, basic anti-ship bendy beams, particularly suited for tagging fast targets. Base TN 6. Range 7.
  • Anti-Matter Gun: Fires bolts of suspended but volatile Anti-Matter, destroys both armor and hp on the same damage roll on unshielded hulls. Range 2-7

Stances:
Ships have different stances depending on their hull type and role. Some have specific stances entirely unique to their class.

  • Retreat: All emergency power to engines. x2 Speed to nearest Starway or safe zone. Ship in Retreat cannot be taken out of Retreat stance except with a command check.
  • EW Screen: Cannot fire weapons. Ships using EW Screen will grant their EW score to all ships, friendly or enemy, in their line of movement.

Ship mockups

Ships of the Wall

Battleship (1st Rate): Speed 2 (Init:0), Shields 10, Armor 8, Structure 25, EW 0, 10 HI Vector Beams, 4 QF Vector Beams
Armored Cruiser (IInd Rate): Speed 3 (Init:1), Shields 8, Armor 6, Structure 12, EW 0, 6 HI Vector Beams, 4 QF Vector Beams
Cruiser (IIIrd Rate): Speed 3 (Init:1), Shields 6, Armor 4, Structure 10, EW 1 4 HE Vector Beams, 4 QF Vector Beams

Light Ships

Light Cruiser (IVth Rate): Speed 4 (Init:2), Shields 4, Armor 3, Structure 8, EW 3, 6 QF Vector Beams
Frigate: Speed 4 (Init 4), Shields 2, Armor 1, Structure 6, EW 4, 2 QF Vector Beams

Characters, Fleets, and Tokens

Set-Piece Engagement

Formation

Formation is

Avant Garde
Left Wing Center Right Wing
Reserve Reserve Reserve

Formation prejudices. It provides bonuses to

Pursuit

Flags & Symbols