Talk:Warbook: Visual Ship Identification: Difference between revisions

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Weapons:
Weapons:
*'''Ray Beams''': Massive beam emplacements or spinal arrays far too powerful to use vectoring and thus relying on mechanical aiming. Base TN 5 plus the target's Initiative value (may not be able to hit some ships at all). [+Spot Fire] Does double damage to shields. Range 4-22.
*'''Ray Beams''': Massive beam emplacements or spinal arrays far too powerful to use vectoring and thus relying on mechanical aiming. Base TN 5, plus the target's Initiative value, -1 at over half range(may not be able to hit some ships at all). [+Spot Fire]. [Double damage to shields]. Range 4-22.
*'''HI Vector Beam''': Main battery of Ships of the Wall, too powerful for snap vectoring. Can spot fire. Base TN 5 plus the target's Initiative value up to 9. [+Spot Fire] Does double damage to shields. Range 2-18.
*'''HI Vector Beam''': Main battery of Ships of the Wall, too powerful for snap vectoring. Can spot fire. Base TN 5, plus the target's Initiative value up to 9, -1 at over half range. [+Spot Fire]. [Double damage to shields]. Range 2-18.
*'''QF Vector Beam''': Ubiquitous, basic anti-ship bendy beams, particularly suited for tagging fast targets. Base TN 6. Range 7.
*'''QF Vector Beam''': Ubiquitous, basic anti-ship bendy beams, particularly suited for tagging fast targets. Base TN 6. Range 7.



Revision as of 16:53, 26 August 2015

Blank Format

[Title]
Hull Speed: Initiative: Structure:
Defenses Shields: Armor: EW:
Weapons

I00thlurker Retcon Proposal

  • Spot Fire: The Spot Fire trait on a weapon allows a ship to use targeting data from a friendly ship, out to the Spotter's EW Range. Use the distance between the Spotter and the Target for the purposes of determining the effective range for gunnery, such as penalty to damage from EW.

Weapons:

  • Ray Beams: Massive beam emplacements or spinal arrays far too powerful to use vectoring and thus relying on mechanical aiming. Base TN 5, plus the target's Initiative value, -1 at over half range(may not be able to hit some ships at all). [+Spot Fire]. [Double damage to shields]. Range 4-22.
  • HI Vector Beam: Main battery of Ships of the Wall, too powerful for snap vectoring. Can spot fire. Base TN 5, plus the target's Initiative value up to 9, -1 at over half range. [+Spot Fire]. [Double damage to shields]. Range 2-18.
  • QF Vector Beam: Ubiquitous, basic anti-ship bendy beams, particularly suited for tagging fast targets. Base TN 6. Range 7.

Ship mockups

IInd Rate Ship of the Wall
Hull Speed: 2 Initiative: 0 Structure: 25
Defenses Shields: 10 Armor: 8 EW: 2
Weapons 10 HI Vector Beams 2 QF Vector Beams
IIIrd Rate Ship of the Wall (Modernized Capital)
Hull Speed: 1 Initiative: 0 Structure: 25
Defenses Shields: 6 Armor: 10 EW: 1
Weapons 5 Ray Beams 8 QF Vector Beams
IIIrd Rate Ship of the Wall (Armored Cruiser)
Hull Speed: 4 Initiative: 1 Structure: 12
Defenses Shields: 8 Armor: 6 EW: 2
Weapons 6 HI Vector Beams 2 QF Vector Beams
IVth Rate Ship of the Wall (Heavy Cruiser)
Hull Speed: 4 Initiative: 2 Structure: 10
Defenses Shields: 6 Armor: 4 EW: 3
Weapons 4 HI Vector Beams 4 QF Vector Beams
Vth Rate Ship of the Wall (Light Cruiser)
Hull Speed: 6 Initiative: 3 Structure: 8
Defenses Shields: 4 Armor: 3 EW: 4
Weapons 6 QF Vector Beams
Frigate
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Hull Speed: 8 Initiative: 4 Structure: 6
Defenses Shields: 2 Armor: 1 EW: 6
Weapons 2 QF Vector Beams