Talk:Fleet Action: Difference between revisions

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'''Entropy'''<br>
'''Entropy'''<br>
Fleet Admiral Ezekial Fairfax, 10th Earl Fairfax<br>
Fleet Admiral Ezekial Fairfax, 10th Earl Fairfax<br>
Squadron Manuever: 1 <br>  
Squadron Manuever: 2 <br>  
Squadron Formation: 1 <br>  
Squadron Formation: 1 <br>  
Squadron Command: 1
Squadron Command: 1


Fleet Manuever: 3 <br>  
Fleet Manuever: 2 <br>  
Fleet Formation: 2<br>  
Fleet Formation: 2<br>  
Fleet Command: 2<br>
Fleet Command: 2<br>

Revision as of 11:13, 16 August 2015

100thlurker:
General thoughts

  • Fleet Construction. Units, aside from unique units such as Imperial heavy cavalry or League missile ships et al, should be generic with specific factional traits.
e.g. battleships and frigates

Battleships Org 15, HP 15, Speed 1, ECM 1, HI Vector Beam 10, Melee 5 (Init:1)

-Phoenix Empire: Missile battery
-Jardin Republic: Improved Melee
-Free Star League: +2

Frigates Org 20, HP 5, Speed 4, ECM 5, QF Vector Beam 3, Melee 3 (Init:5)

-Phoenix Empire: +1 Speed, +1 ECM
-Jardin Republic: Improved Melee
-Free Star League: +2 Speed
  • Maybe combine Stress & Organization into the same stat.
  • Carrying out Orders costs Organization/Stress.
  • Definitely recommend again missiles defended against by firing weapons, not a passive AA stat.

Deployment
-Designate & Organize Rear Areas for your fleet divisions.

  • If rear area cut off, catastrophic morale blow for affected units.

Battle
Orders

Lokar:
Fleet Admiral Franklin "Frank" Dillon-Fischer, 8th Count Fischer

Squad Maneuver - 1
Squad Formation - 2
Squad Command - 1
Fleet Maneuver - 2
Fleet Formation - 2
Fleet Command - 2


Entropy
Fleet Admiral Ezekial Fairfax, 10th Earl Fairfax
Squadron Manuever: 2
Squadron Formation: 1
Squadron Command: 1

Fleet Manuever: 2
Fleet Formation: 2
Fleet Command: 2


Holle:
Admiral Louise-Élisabeth Killy

Squadron Maneuver: 3
Squadron Formation: 1
Squadron Command: 1
Fleet Maneuver: 3
Fleet Formation: 1
Fleet Command: 1