Talk:Fleet Action: Difference between revisions

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Created page with "'''100thlurker:''' <br> General thoughts <br> *Fleet Construction. Units, aside from unique units such as Imperial heavy cavalry or League missile ships et al, should be gener..."
 
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Battle <br>
Battle <br>
Orders
Orders
'''Lokar:''' <br>
Fleet Admiral Franklin "Frank" Dillon-Fischer, 8th Count Fischer
:Squad Maneuver - 1
:Squad Formation - 2
:Squad Command - 1
:Fleet Maneuver - 2
:Fleet Formation - 2
:Fleet Command - 2

Revision as of 10:43, 16 August 2015

100thlurker:
General thoughts

  • Fleet Construction. Units, aside from unique units such as Imperial heavy cavalry or League missile ships et al, should be generic with specific factional traits.
e.g. battleships and frigates

Battleships Org 15, HP 15, Speed 1, ECM 1, HI Vector Beam 10, Melee 5 (Init:1)

-Phoenix Empire: Missile battery
-Jardin Republic: Improved Melee
-Free Star League: +2

Frigates Org 20, HP 5, Speed 4, ECM 5, QF Vector Beam 3, Melee 3 (Init:5)

-Phoenix Empire: +1 Speed, +1 ECM
-Jardin Republic: Improved Melee
-Free Star League: +2 Speed
  • Maybe combine Stress & Organization into the same stat.
  • Carrying out Orders costs Organization/Stress.
  • Definitely recommend again missiles defended against by firing weapons, not a passive AA stat.

Deployment
-Designate & Organize Rear Areas for your fleet divisions.

  • If rear area cut off, catastrophic morale blow for affected units.

Battle
Orders

Lokar:
Fleet Admiral Franklin "Frank" Dillon-Fischer, 8th Count Fischer

Squad Maneuver - 1
Squad Formation - 2
Squad Command - 1
Fleet Maneuver - 2
Fleet Formation - 2
Fleet Command - 2