Talk:Fleet Action: Difference between revisions
Jump to navigation
Jump to search
100thlurker (talk | contribs) Created page with "'''100thlurker:''' <br> General thoughts <br> *Fleet Construction. Units, aside from unique units such as Imperial heavy cavalry or League missile ships et al, should be gener..." |
No edit summary |
||
Line 21: | Line 21: | ||
Battle <br> | Battle <br> | ||
Orders | Orders | ||
'''Lokar:''' <br> | |||
Fleet Admiral Franklin "Frank" Dillon-Fischer, 8th Count Fischer | |||
:Squad Maneuver - 1 | |||
:Squad Formation - 2 | |||
:Squad Command - 1 | |||
:Fleet Maneuver - 2 | |||
:Fleet Formation - 2 | |||
:Fleet Command - 2 |
Revision as of 10:43, 16 August 2015
100thlurker:
General thoughts
- Fleet Construction. Units, aside from unique units such as Imperial heavy cavalry or League missile ships et al, should be generic with specific factional traits.
- e.g. battleships and frigates
Battleships Org 15, HP 15, Speed 1, ECM 1, HI Vector Beam 10, Melee 5 (Init:1)
- -Phoenix Empire: Missile battery
- -Jardin Republic: Improved Melee
- -Free Star League: +2
Frigates Org 20, HP 5, Speed 4, ECM 5, QF Vector Beam 3, Melee 3 (Init:5)
- -Phoenix Empire: +1 Speed, +1 ECM
- -Jardin Republic: Improved Melee
- -Free Star League: +2 Speed
- Maybe combine Stress & Organization into the same stat.
- Carrying out Orders costs Organization/Stress.
- Definitely recommend again missiles defended against by firing weapons, not a passive AA stat.
Deployment
-Designate & Organize Rear Areas for your fleet divisions.
- If rear area cut off, catastrophic morale blow for affected units.
Battle
Orders
Lokar:
Fleet Admiral Franklin "Frank" Dillon-Fischer, 8th Count Fischer
- Squad Maneuver - 1
- Squad Formation - 2
- Squad Command - 1
- Fleet Maneuver - 2
- Fleet Formation - 2
- Fleet Command - 2