Jonas Flavius: Difference between revisions
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Convictions: | Convictions: | ||
:Grand: Republican virtue! <br> | :Grand: Republican virtue! <br> | ||
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:City Elf Circles 2 | :City Elf Circles 2 | ||
:Pleb Circles 1 | :Pleb Circles 1 | ||
:Republic Military Circles | :Republic Military Circles 1 | ||
:Conversations 4 | :Conversations 4 | ||
:Leadership 5 (+2 when dealing with Elves) | :Leadership 5 (+2 when dealing with Elves) | ||
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===Traits=== | ===Traits=== | ||
Physique Traits | '''Physique Traits''' | ||
Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline. | Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline. | ||
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The Rush (X): Gain 2 Adrenaline every time you roll initiative. | The Rush (X): Gain 2 Adrenaline every time you roll initiative. | ||
Senses Traits | '''Senses Traits''' | ||
Extended Overwatch (X): Gain a free Shoot action while in Overwatch. | Extended Overwatch (X): Gain a free Shoot action while in Overwatch. | ||
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Combat Crawl (X): This character can automatically Hunker whenever behind cover. | Combat Crawl (X): This character can automatically Hunker whenever behind cover. | ||
Intellect Traits | '''Intellect Traits''' | ||
Combat Re-assessment (X): This character can spend one Willpower to force a reroll of all initiative for the current combat at the start of the combat round. This ability can only be used once per round, but can be used in any round, including the first round of combat. | Combat Re-assessment (X): This character can spend one Willpower to force a reroll of all initiative for the current combat at the start of the combat round. This ability can only be used once per round, but can be used in any round, including the first round of combat. | ||
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Just as Planned (X): When combat is declared, but before the first round begins, this character can spend one Willpower to conduct a Tactics roll to influence the current combat. | Just as Planned (X): When combat is declared, but before the first round begins, this character can spend one Willpower to conduct a Tactics roll to influence the current combat. | ||
Aether Traits | '''Aether Traits''' | ||
General Traits | '''General Traits''' | ||
Negative Traits | '''Negative Traits''' | ||
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:: +1 to Tactics | :: +1 to Tactics | ||
:: +1 to Leadership | :: +1 to Leadership | ||
:: +1 to Military Theory | :: +1 to Military Theory |
Revision as of 13:39, 5 August 2015
Convictions:
- Grand: Republican virtue!
- Personal: The honor and bonds of comradely
Fears:
- Grand: Our dreams, our way of life becoming not even a memory.
- Personal: The deaths of my troops
Goals:
Grand Goal: Restore the dream that was the Republic
Personal Goal: Protect my troops
Hero Level: Local Hero
- Officer
- Mecha Ace
Distinguishing features
- Eyepatch
- Stubble
Inflects respect vibes on Elves of CZ Centeral
Core Stats
- Physique 5
- Senses 6
- Intellect 5
- Aether 4
- Adrenaline
- Focus
- Willpower
- Core Ether
Skills
- Alertness 2
- Intuition 4
- Stealth 2
- Firearms 2
- Melee Weapons 2
- Quick Draw 2
- Tactics 4
- Unarmed 1
- Weapon Systems 3
- Problem Solving 1
- Mecha Pilot 6
- Military Theory 1
- Drive 2
- Noble Circles 3
- City Elf Circles 2
- Pleb Circles 1
- Republic Military Circles 1
- Conversations 4
- Leadership 5 (+2 when dealing with Elves)
- Deception 3
- Aether Channel 2
- Graces 3
- Quick Uptick 2
- One Liner 1
Stress
Max:
Mental Stress
Max:
Traits
Physique Traits
Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline.
Physical Training (X): Gain +5 maximum Physical Stress level.
The Rush (X): Gain 2 Adrenaline every time you roll initiative.
Senses Traits
Extended Overwatch (X): Gain a free Shoot action while in Overwatch.
Fallback (X): This character Can spend one Focus to automatically retreat from an advancing enemy over whom they hold initiative so long as they have actions remaining and are in Overwatch.
Combat Crawl (X): This character can automatically Hunker whenever behind cover.
Intellect Traits
Combat Re-assessment (X): This character can spend one Willpower to force a reroll of all initiative for the current combat at the start of the combat round. This ability can only be used once per round, but can be used in any round, including the first round of combat.
Natural Pilot: Combat Senses (X): Can apply the Combat Senses ability to vehicles with a maneuverability rating of X or greater.
Just as Planned (X): When combat is declared, but before the first round begins, this character can spend one Willpower to conduct a Tactics roll to influence the current combat.
Aether Traits
General Traits
Negative Traits
XP
- Session 1 "A Worthy Enemy": 3XP + bonus skills
- Bonus Skills: +1 City Elf Circles, +2 Leadership when dealing with Elves
- +1 to One Liner
- +1 to Quick Uptake
- +1 to Conversation
- Session 2 "The Ball, Part 1": 3XP
- +1 to Pleb Circle
- +1 Conversation
- +1 to Grace
- Session 3 "The Ball, Part 2/Redemption:" 4XP
- +1 to Leadership
- +1 to Elf Circle
- +1 to Republic Military Circles
- Side Story: "Baka Jonas! :[": 2XP
- +1 to Intuition
- Session 4 "What dreams may come": 13XP
- -2 banked XP for rerolls
- +1 to Tactics
- +1 to Leadership
- +1 to Military Theory