Deep Beyond: Difference between revisions
Jump to navigation
Jump to search
Created page with '==Resources== :Volatiles :Water :Oxygen :Carbon :Silicon :Titanium :Iron :Metals :Transuranics :He3 ==Products== :Fuel :Electronics :Hyperalloys :Field Modulators ==Space Stru…' |
No edit summary |
||
Line 52: | Line 52: | ||
::Cost (resource): 200 Carbon, 200 Titanium, 100 Metals, 500 Electronics | ::Cost (resource): 200 Carbon, 200 Titanium, 100 Metals, 500 Electronics | ||
::Upkeep: 25 Power, 250 Manpower, 5 Carbon | ::Upkeep: 25 Power, 250 Manpower, 5 Carbon | ||
'''Laboratory''' | |||
:Develops things | |||
::Lift Weight: 250 | |||
::Cost (dollar): 1250 | |||
::Cost (resource): 50 Carbon, 50 Titanium, 50 Metals, 100 Electronics | |||
::Upkeep: 5 Power, 100 Manpower | |||
'''Hangar''' | '''Hangar''' | ||
:Provides storage and maintenance for spacecraft | :Provides storage and maintenance for spacecraft | ||
Line 66: | Line 72: | ||
'''Light Rocket''' | '''Light Rocket''' | ||
::Payload: 1/0 | ::Payload: 1/0 | ||
::Cost: | ::Cost: 1 | ||
::30% chance of failure | ::30% chance of failure | ||
'''Medium Rocket''' | '''Medium Rocket''' | ||
::Payload: 25/10 | ::Payload: 25/10 | ||
::Cost: | ::Cost: 100 | ||
'''Heavy Rocket''' | '''Heavy Rocket''' | ||
::Payload: 150/60 | ::Payload: 150/60 | ||
::Cost: | ::Cost: 600 | ||
'''Big Dumb Booster''' | '''Big Dumb Booster''' | ||
::Payload: 500/200 | ::Payload: 500/200 | ||
::Cost: | ::Cost: 1000 | ||
===Multiple-use launch systems=== | ===Multiple-use launch systems=== | ||
Line 82: | Line 88: | ||
::Payload: 25/10 | ::Payload: 25/10 | ||
::Fuel to Orbit: 20/35 | ::Fuel to Orbit: 20/35 | ||
::Lift Weight: 325 | |||
::Cost (dollar): 1400 | ::Cost (dollar): 1400 | ||
::Cost (resource): 100 Carbon, 100 Titanium, 20 Metals, 5 Electronics, 100 Hyperalloys | ::Cost (resource): 100 Carbon, 100 Titanium, 20 Metals, 5 Electronics, 100 Hyperalloys | ||
Line 93: | Line 100: | ||
===Interstellar Craft=== | ===Interstellar Craft=== | ||
'''Jumpships''' | '''Jumpships''' | ||
::Payload: | ::Payload: 750 | ||
::Transuranics per Jump: | ::Transuranics per Jump: 10/1 | ||
::Cost (If you could build it on the ground): | ::Cost (If you could build it on the ground): 24,000 | ||
::Cost (resource): | ::Cost (resource): 200 Carbon, 200 Titanium, 100 Metals, 50 Electronics, 200 Hyperalloys, 1000 Field Modulators | ||
==Orbital Economy== | |||
===Resource Extraction=== | |||
:Moon | |||
::12 Oxygen, 22 Silicon, 10 Iron, 5 Titanium, 1 He3 | |||
:Mars | |||
::10 Oxygen, 5 Water, 20 Silicon, 12 Iron, 3 Metals | |||
:Extinct comet | |||
::30 Water, 18 Volatiles, 2 He3 | |||
:C-Type asteroid | |||
::25 Volatiles, 15 Carbon, 5 Oxygen, 5 Silicon | |||
:S-Type asteroid | |||
::25 Titanium, 5 Silicon, 5 Oxygen, 5 Metals | |||
:M-Type asteroid | |||
::30 Iron, 15 Metals, 5 Transuranics |
Revision as of 02:12, 6 August 2009
Resources
- Volatiles
- Water
- Oxygen
- Carbon
- Silicon
- Titanium
- Iron
- Metals
- Transuranics
- He3
Products
- Fuel
- Electronics
- Hyperalloys
- Field Modulators
Space Structures
Note that all of these can be assembled in orbit, they don't need to go up in one lift.
Habitat
- Houses 1,000 colonists
- Lift Weight: 2000
- Cost (dollar): 750
- Cost (resource): 1500 Silicon, 450 Iron, 30 Volatiles, 10 Metals, 10 Electronics
- Upkeep: 10 Volatiles, 50 Water, 50 Oxygen, 10 Power
Fusion Plant
- Outputs electrical power
- Lift Weight: 50
- Cost (dollar): 650
- Cost (resource): 10 Titanium, 10 Electronics, 10 Hyperalloys, 20 Field Modulators
- Upkeep: 1 He3, 10 Manpower
- Power Output: 100
Smelter
- Converts local ores into Resources
- Lift Weight: 250
- Cost (dollar): 500
- Cost (resource): 30 Carbon, 100 Titanium, 50 Iron, 50 Metals, 10 Electronics
- Upkeep: 5 Power, 50 Manpower
Fabricator
- Converts Resources into Products
- Lift Weight: 250
- Cost (dollar): 1250
- Cost (resource): 50 Carbon, 50 Titanium, 50 Metals, 100 Electronics
- Upkeep: 5 Power, 50 Manpower
Assembler
- Constructs finished goods
- Lift Weight: 1000
- Cost (dollar): 6000
- Cost (resource): 200 Carbon, 200 Titanium, 100 Metals, 500 Electronics
- Upkeep: 25 Power, 250 Manpower, 5 Carbon
Laboratory
- Develops things
- Lift Weight: 250
- Cost (dollar): 1250
- Cost (resource): 50 Carbon, 50 Titanium, 50 Metals, 100 Electronics
- Upkeep: 5 Power, 100 Manpower
Hangar
- Provides storage and maintenance for spacecraft
- Lift Weight: 150
- Cost (dollar): 275
- Cost (resource): 20 Carbon, 50 Titanium, 50 Iron, 25 Metals, 5 Electronics
- Upkeep: 1 Power, 50 Manpower
Spacecraft
Payload values are to Low Earth Orbit and External Orbit respectively.
Single-use rockets
Light Rocket
- Payload: 1/0
- Cost: 1
- 30% chance of failure
Medium Rocket
- Payload: 25/10
- Cost: 100
Heavy Rocket
- Payload: 150/60
- Cost: 600
Big Dumb Booster
- Payload: 500/200
- Cost: 1000
Multiple-use launch systems
Shuttles (SSTO)
- Payload: 25/10
- Fuel to Orbit: 20/35
- Lift Weight: 325
- Cost (dollar): 1400
- Cost (resource): 100 Carbon, 100 Titanium, 20 Metals, 5 Electronics, 100 Hyperalloys
Transit Vehicles
- Payload: 25
- Fuel to Orbit: N/A
- Lift Weight: 60
- Cost (dollar): 300
- Cost (resource): 25 Titanium, 10 Metals, 5 Electronics, 20 Hyperalloys
Interstellar Craft
Jumpships
- Payload: 750
- Transuranics per Jump: 10/1
- Cost (If you could build it on the ground): 24,000
- Cost (resource): 200 Carbon, 200 Titanium, 100 Metals, 50 Electronics, 200 Hyperalloys, 1000 Field Modulators
Orbital Economy
Resource Extraction
- Moon
- 12 Oxygen, 22 Silicon, 10 Iron, 5 Titanium, 1 He3
- Mars
- 10 Oxygen, 5 Water, 20 Silicon, 12 Iron, 3 Metals
- Extinct comet
- 30 Water, 18 Volatiles, 2 He3
- C-Type asteroid
- 25 Volatiles, 15 Carbon, 5 Oxygen, 5 Silicon
- S-Type asteroid
- 25 Titanium, 5 Silicon, 5 Oxygen, 5 Metals
- M-Type asteroid
- 30 Iron, 15 Metals, 5 Transuranics