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Revision as of 18:19, 8 July 2015
Getting Started:
Every player starts out in control of a small interstellar Empire which will be placed on the galactic map:
http://www.mediafire.com/view/6my345m7ngp88mu/Shattered_Galaxy.JPG#
Nation Creation:
In this game creating your nation will be easy and straightforward
All players start with 25 points they can spend on national traits: These traits give boosts to specific aspects of your fleet corresponding to how many points you put into them:
Current traits:
Firepower
Speed
Shields
Armor
Stealth
Accuracy
Sensors
Template for your nation:
Besides the points you'll have to give at least a brief rundown of your faction. You can add as much or little detail as you like so long as it's clear to other players and the Moderators what your species/Empire is.
Name of nation:
Name of Species: (can have multiple races)
Type of government:
Culture: (a brief idea of what your race is like)
History: (a brief history)
Nation Points: (this is the 25 points and where you placed them.
Military Points: (these are determined by what worlds you control)
Fleet: (total fleet strength)
Deployments: (where your ships are stationed)
Expanding your Empire
You'll start with a few systems/worlds under your control which will give you your initial pool of total points.
To expand to new systems you'll designate a star system you want to travel to at which point either Ceslas or myself will roll to see if it's an occupied system or not. If it's occupied and you want to take it we'll allow you guys to write a few story posts to take the system.
If it's not occupied you can found a colony....depending on the world type is how long it takes the colony to develop and become a functional world.
Military Points:
So...points are not "generated" in phases...they are a solid number representing the industrial/financial support capacities of a world. So if you have 3 worlds worth 400 points you'll have a total cap on your present fleet strength of 400 points. So you can build up to 400 points worth of ships for your Empire.
Shipyards
When the game begins you will start with shipyards equivalent to the points value of your Empire (the points spent on shipyards do not take away from your military points).
So for example as a starting player if I have the above 400 point starting faction I can have 400 points of starting shipyards; if I want to put them in one yard I can if I want to spread it out among other yards I can.
As the game/story progresses you can build new shipyards or expand existing ones; this is done by 100 points...for every 100 points on a shipyard's expansion it takes 1 month to compete. So a 300 point shipyard will take 3 months for example or expanding a shipyard by 100 points will take 1 month.
Building ships
Ships are going to be built at shipyards; a shipyard can build multiple vessels of the same size as long as they have the points available.
Example I can build 10 frigates or 10 corvettes but not 10 frigates and 10 corvettes even if the yard has the points available.
Armies:
As of this point armies will not cost points...you'll have enough to be within reason for story/fun and if needed a moderator will step in to handle these things.
Starfighters:
Same as armies...at the moment starfighters are not going to require points so long as players don't go overboard with them.
Fighter Formations:
Flight = 4 fighters
Squadron = 3 flights
Wing = 3 squadrons.
What about civilian ships?
You can make merchant fleets for fluff...I greatly encourage it! Building merchant ships will not require your official points shipyards as you can assume these are being constructed at civilian yards.
You may have armed merchant ships however a good approach to this is take the size of your merchant ship compare it to a warship of similar size and cut the firepower by 10.