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<b>Altus</b><br>
<b>Altus</b><br>


<b>Concept: Deep space explorational spacenoids- very posty/precusor relic/tech heavy.</b><br>
<b>Concept:</b> Deep space explorational spacenoids- very posty/precusor relic/tech heavy.<br>


<b>Naving conventions:</b><br>
<b>Naving conventions:</b><br>

Revision as of 09:23, 5 August 2009

Altus

Concept: Deep space explorational spacenoids- very posty/precusor relic/tech heavy.

Naving conventions:

Ship Classes: Angel Types

Fighter/smallcraft classes: Angel names (Ramiel, Metatron)


Fighter Concept: Fighters have variable hull geometry to shift for space running to atmospheric running and back again. Furthermore, fighters can further adjust to function underwater.

All ships carry at least a wing of fighters of some description.


History Path:

A1: Longshot Mission (+ Fabber)
A2: Dominantly Transgene (++ Transgene)
A3-A4: No Suitable World - Posthuman Structures (+ Dust)

B1: Artifact Find (+ Dust)
B4: Active Machinery (- Dust + Theta)

C1 'B1': Artifact Find (+ Dust)
C4 'B4': Extra Fabs (+ Fabber)

D1: Isolated (+stockpiles)
D2: Strange Discovery (+Dust)
D2-B4: Active Machinery (+Theta, -Dust)

E1: Make My Own Bloc (+PIP, +Logistics)

K1: Fie On The Homeland (+PIP, ++Logistics, -Non Rim Relations)
K2: Exploration Launching Point (++Dust, +Logistics, +FTL Tech, - Military)
K3: High Tech Bullshit (+RP, ++Dust, ++Tech)

CE: Development Hell (+RP, -Tech)

Starting Technologies: League (+ Ground Tech, +Defensive Tech, +Tech, - Shipbuilding)

Totals:

++++++ Dust
++++ Logistics
++ RP
++ Theta
++ PIP
++ Fabbers
++ Tech
+ FTL Tech
+ Power Generation Tech
+ Ground Tech
+ Defensive Tech
+ Stockpiles

- Shipbuilding
- Military
- Non-Rim Relations.


Naming Conventions:

'Diving Deep Quantum' = using FTL