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<b>Altus</b><br> | <b>Altus</b><br> | ||
<b>Concept: Deep space explorational spacenoids- very posty/precusor relic/tech heavy. | <b>Concept:</b> Deep space explorational spacenoids- very posty/precusor relic/tech heavy.<br> | ||
<b>Naving conventions:</b><br> | <b>Naving conventions:</b><br> |
Revision as of 09:23, 5 August 2009
Altus
Concept: Deep space explorational spacenoids- very posty/precusor relic/tech heavy.
Naving conventions:
Ship Classes: Angel Types
Fighter/smallcraft classes: Angel names (Ramiel, Metatron)
Fighter Concept: Fighters have variable hull geometry to shift for space running to atmospheric running and back again. Furthermore, fighters can further adjust to function underwater.
All ships carry at least a wing of fighters of some description.
History Path:
A1: Longshot Mission (+ Fabber)
A2: Dominantly Transgene (++ Transgene)
A3-A4: No Suitable World - Posthuman Structures (+ Dust)
B1: Artifact Find (+ Dust)
B4: Active Machinery (- Dust + Theta)
C1 'B1': Artifact Find (+ Dust)
C4 'B4': Extra Fabs (+ Fabber)
D1: Isolated (+stockpiles)
D2: Strange Discovery (+Dust)
D2-B4: Active Machinery (+Theta, -Dust)
E1: Make My Own Bloc (+PIP, +Logistics)
K1: Fie On The Homeland (+PIP, ++Logistics, -Non Rim Relations)
K2: Exploration Launching Point (++Dust, +Logistics, +FTL Tech, - Military)
K3: High Tech Bullshit (+RP, ++Dust, ++Tech)
CE: Development Hell (+RP, -Tech)
Starting Technologies: League (+ Ground Tech, +Defensive Tech, +Tech, - Shipbuilding)
Totals:
++++++ Dust
++++ Logistics
++ RP
++ Theta
++ PIP
++ Fabbers
++ Tech
+ FTL Tech
+ Power Generation Tech
+ Ground Tech
+ Defensive Tech
+ Stockpiles
- Shipbuilding
- Military
- Non-Rim Relations.
Naming Conventions:
'Diving Deep Quantum' = using FTL