CNT Muscle Wizard: Difference between revisions
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
==Physical== | ==Physical== | ||
Strength 2 + | Strength 2 + 6<br> | ||
: Quality: Brute Force | : Quality: Brute Force | ||
Dexterity 2 + | Dexterity 2 + 4<br> | ||
: Quality: Precise | : Quality: Precise | ||
Stamina 2 + | Stamina 2 + 6 | ||
: Quality: Undying | : Quality: Undying | ||
Line 27: | Line 27: | ||
Intelligence 5<br> | Intelligence 5<br> | ||
: Quality: Methodical | : Quality: Methodical | ||
Wits 3<br> | Wits 3 + 1<br> | ||
: Quality: Unflappable | |||
==Social== | ==Social== | ||
Line 53: | Line 54: | ||
Awareness 1<br> | Awareness 1<br> | ||
Athletics 1<br> | Athletics 1<br> | ||
Intimidation 1<br> | Intimidation 1<br> | ||
Leadership 2<br> | Leadership 2<br> | ||
Subterfuge 1<br> | |||
==Knowledges== | ==Knowledges== | ||
Line 67: | Line 68: | ||
=Backgrounds= | =Backgrounds= | ||
Backgrounds (7 + | Backgrounds (7 + 17 freebie + 2 negative)<br> | ||
==Genius | ==Genius 5== | ||
Prime Energy | Prime Energy 5/5 | ||
Dominic doesn't have an "avatar" as the Traditionalists would call it. Rather, he just has an unending drive to push onwards, fight harder, and become ever-stronger. One might call it an obsession with iterative self-improvement. If something doesn't work, better yourself so it ''does'' work. | Dominic doesn't have an "avatar" as the Traditionalists would call it. Rather, he just has an unending drive to push onwards, fight harder, and become ever-stronger. One might call it an obsession with iterative self-improvement. If something doesn't work, better yourself so it ''does'' work. | ||
==Device 3== | |||
ADEI: 6 points | |||
:Lightning Calculator: Do complex mathematics easily. | |||
:Time Sense: Perfect sense of time. | |||
:Eidetic Memory: Never forget anything. | |||
:Hypercram 4: 4d in an Ability, usable once. | |||
==Device 2== | |||
Neural Coprocessor: 6 points | |||
: Sensory Processor: +1 Perception | |||
: Wired Reflexes: +1 Dexterity, +1 Wits | |||
==Device 4== | ==Device 4== | ||
Line 80: | Line 93: | ||
: 8d Armor | : 8d Armor | ||
: 3d Countermagic | : 3d Countermagic | ||
==Enhancement 5 (10)== | ==Enhancement 5 (10)== | ||
15 pts of Enhancements, +3d Primium, +1 Stamina for soaking, soak lethal/agg with full Stamina, +4 physical structure enhancement: | 15 pts of Enhancements, +3d Primium, +1 Stamina for soaking, soak lethal/agg with full Stamina, +4 physical structure enhancement: | ||
: Cyberlungs (Gills) -2 | : Cyberlungs (Gills) -2 | ||
: | :: Breathe underwater or in other environments, immune to breathing in poisons | ||
: | |||
: Double Finger Needlers -4 | : Double Finger Needlers -4 | ||
:: +1 Strength for punching, gripping | :: +1 Strength for punching, gripping | ||
:: Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler | :: Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler | ||
: | : Nanotech Medichines -3 | ||
: | :: Roll Enlightenment (difficulty 4) when injured, or pay 1 PE to roll. Success means healing all Bashing/Lethal damage 5 times faster. | ||
: | : Physical Structure Enhancement -6: +3 Dexterity | ||
: Physical Structure Enhancement (4 free): + | : Physical Structure Enhancement (4 free): +2 Strength, +2 Stamina | ||
==Requisitions 2== | ==Requisitions 2== | ||
"I need guns. Lots of guns." 5 dots per pt to requisition Devices, may require a roll of Social + Requisition in special circumstances. | |||
==Uncanny 3== | ==Uncanny 3== | ||
: -3d to stealth rolls, disguised with Int + Subterfuge at difficulty 7 | : -3d to stealth rolls, disguised with Int + Subterfuge at difficulty 7 | ||
Line 108: | Line 121: | ||
: Time 3 | : Time 3 | ||
Enlightenment: 3 | Enlightenment: 3<br> | ||
=Things to Track= | =Things to Track= | ||
Willpower: | Willpower: 7 (2 freebies)<br> | ||
Temporary Willpower: | Temporary Willpower: 7<br> | ||
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated<br> | Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated<br> | ||
: Current Damage: None | : Current Damage: None | ||
: Soak: 8d Armor + | : Soak: 8d Armor + 8d Stamina + 1d Enhancements Bonus = 17d | ||
: Countermagic: 6d Primium (Diff 7) | : Countermagic: 6d Primium (Diff 7) | ||
Line 141: | Line 154: | ||
Martial Arts (LINE) | Martial Arts (LINE) | ||
: Linear Infighting Neuro-Override Engagement was originally designed for Iteration X cyborgs. Attempts to introduce it to the masses in a more limited format have met with mixed results-but the Shock Corps still practices it, and its high lethality is considered a feature, not a bug. | : Linear Infighting Neuro-Override Engagement was originally designed for Iteration X cyborgs. Attempts to introduce it to the masses in a more limited format have met with mixed results-but the Shock Corps still practices it, and its high lethality is considered a feature, not a bug. | ||
: Death Strike: Difficulty 5, Damage Str + 2L ( | : Death Strike: Difficulty 5, Damage Str + 2L (11L) | ||
: Hard Strike: Difficulty 5, Damage Str + 1B ( | : Hard Strike: Difficulty 5, Damage Str + 1B (10B) | ||
: Nerve Strike: Difficulty 7, Damage Str + 3B ( | : Nerve Strike: Difficulty 7, Damage Str + 3B (12B), Stuns if target fails Stamina roll @ diff 8. | ||
: Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L ( | : Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L (9L) | ||
: Throw: Difficulty 7, Damage Str + 0B + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement. | : Throw: Difficulty 7, Damage Str + 0B + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement. | ||
==Merits== | ==Merits== | ||
Acute Sight (1 pt) | Acute Sight (1 pt) | ||
: Cybereyes are awesome. | : Cybereyes are awesome. | ||
: -2 difficulty to sight-based sense rolls. | : -2 difficulty to sight-based sense rolls. Additional success on 1-dot sensory effects relating to the sense. | ||
Language (1 pt) | Language (1 pt) | ||
: Mandarin Chinese | : Mandarin Chinese | ||
Line 172: | Line 184: | ||
: Requires far more food than normal humans do | : Requires far more food than normal humans do | ||
: Scares animals that aren't used to killer robots. | : Scares animals that aren't used to killer robots. | ||
===Genetic Flaws=== | |||
: Absolute mechanical precision of movement (Superhuman Dexterity) | |||
: Immune to minor pain, doesn't notice light touches (Superhuman Stamina) | |||
: High body temperature (Superhuman Strength) | |||
=XP and Background= | =XP and Background= | ||
Freebie Points: 15 + 12 | Freebie Points: 15 + 12 | ||
: - | : -2 for Willpower 7 | ||
: -8 for Merits | : -8 for Merits | ||
: - | : -17 for BG points | ||
: +12 from flaws | : +12 from flaws | ||
Revision as of 11:13, 7 June 2015
This isn't a muscle wizard ordinary humans can become.
Identity
A man long dead, grafted to machines your builders did not understand. -Marathon
Dominic Hargreave/Project AJAX Unit 026
Virtue: Machine
Vice: Masochist
Convention: Iteration X (Shock Corps)
- Favored Sphere: Forces
Genius: Primordial
Attributes
Attributes (7/5/3)-Mental/Physical/Social
- Diminished Attributes: -4 Physical
Physical
Strength 2 + 6
- Quality: Brute Force
Dexterity 2 + 4
- Quality: Precise
Stamina 2 + 6
- Quality: Undying
Mental
Perception 2 + 1
Intelligence 5
- Quality: Methodical
Wits 3 + 1
- Quality: Unflappable
Social
Charisma 2
Manipulation 2
Appearance 2
Abilities
Abilities (13/9/5)
Skills
Skills (13)
Drive 1
Firearms 3
Hypertech 1
Martial Arts 3 (Hard Style-LINE)
Melee 1
Technology 1
Security 1
Stealth 1
Talents
Talents (9)
Alertness 3
Awareness 1
Athletics 1
Intimidation 1
Leadership 2
Subterfuge 1
Knowledges
Knowledges (5)
Academics 1
Computers 1
Medicine 1
RD Data: Superstitionists 1
Science (Cybernetics) 1
Strategy 1
Backgrounds
Backgrounds (7 + 17 freebie + 2 negative)
Genius 5
Prime Energy 5/5
Dominic doesn't have an "avatar" as the Traditionalists would call it. Rather, he just has an unending drive to push onwards, fight harder, and become ever-stronger. One might call it an obsession with iterative self-improvement. If something doesn't work, better yourself so it does work.
Device 3
ADEI: 6 points
- Lightning Calculator: Do complex mathematics easily.
- Time Sense: Perfect sense of time.
- Eidetic Memory: Never forget anything.
- Hypercram 4: 4d in an Ability, usable once.
Device 2
Neural Coprocessor: 6 points
- Sensory Processor: +1 Perception
- Wired Reflexes: +1 Dexterity, +1 Wits
Device 4
Exoskeleton: 8 points
- +4 Strength
- +4 Stamina
- +6 -0 HLs, soak lethal/aggravated with Stamina
- 8d Armor
- 3d Countermagic
Enhancement 5 (10)
15 pts of Enhancements, +3d Primium, +1 Stamina for soaking, soak lethal/agg with full Stamina, +4 physical structure enhancement:
- Cyberlungs (Gills) -2
- Breathe underwater or in other environments, immune to breathing in poisons
- Double Finger Needlers -4
- +1 Strength for punching, gripping
- Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler
- Nanotech Medichines -3
- Roll Enlightenment (difficulty 4) when injured, or pay 1 PE to roll. Success means healing all Bashing/Lethal damage 5 times faster.
- Physical Structure Enhancement -6: +3 Dexterity
- Physical Structure Enhancement (4 free): +2 Strength, +2 Stamina
Requisitions 2
"I need guns. Lots of guns." 5 dots per pt to requisition Devices, may require a roll of Social + Requisition in special circumstances.
Uncanny 3
- -3d to stealth rolls, disguised with Int + Subterfuge at difficulty 7
- Look, you'd be Uncanny as well if you were a 2 meter tall killer cyborg.
Enlightened Science
Enlightenment: 3
Spheres (5 + 1 Forces)
- Entropy 1
- Forces 2
- Mind 1
- Time 3
Enlightenment: 3
Things to Track
Willpower: 7 (2 freebies)
Temporary Willpower: 7
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage: None
- Soak: 8d Armor + 8d Stamina + 1d Enhancements Bonus = 17d
- Countermagic: 6d Primium (Diff 7)
Prime Energy: 5
Paradox: 3
- Permanent Paradox: 3
Miscellaneous
Paradigm: Technology is the true source of power. Society runs on machines, even as it fails to notice them. The conjunction between humanity and technology creates this power-and I am an exemplar of conjoining flesh and machine.
Equipment
- Kevlar vest with tons and tons of pockets
- Thick synthetic-fiber combat pants
- Large steel-toed boots
- Short-barreled shotgun: Damage 8L, diff 6
- M134 Minigun: Damage 8L, Rate Lots (bursts/auto only), Magazine Lots, Range 200
- Backpack full of ammunition
- Flash and tear gas grenades
Attacks
Finger Needlers
- Bionic hands with 2mm electromagnetic coilguns in the index fingers. You can literally make finger-guns, yell "BANG!" a lot, and kill people. Less whimsically, they have reinforced strike faces and superior strength that provides +1 Strength for gripping, punching, and crushing things.
- Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler
Martial Arts (LINE)
- Linear Infighting Neuro-Override Engagement was originally designed for Iteration X cyborgs. Attempts to introduce it to the masses in a more limited format have met with mixed results-but the Shock Corps still practices it, and its high lethality is considered a feature, not a bug.
- Death Strike: Difficulty 5, Damage Str + 2L (11L)
- Hard Strike: Difficulty 5, Damage Str + 1B (10B)
- Nerve Strike: Difficulty 7, Damage Str + 3B (12B), Stuns if target fails Stamina roll @ diff 8.
- Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L (9L)
- Throw: Difficulty 7, Damage Str + 0B + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement.
Merits
Acute Sight (1 pt)
- Cybereyes are awesome.
- -2 difficulty to sight-based sense rolls. Additional success on 1-dot sensory effects relating to the sense.
Language (1 pt)
- Mandarin Chinese
Language (1 pt)
- Spanish
Self-Confident (5 pts)
- Yea, though I walk in the valley of the shadow of death I shall fear no evil, because I am the baddest motherfucker in the valley.
- Regain WP if spent on a roll of difficulty 6+ and the roll succeeds.
Flaws
Diminished Attribute (+12 pts)
- -4 dots from physical attributes.
- He was weak, and now he is strong. He was man, now he is machine. He was human, now he is so much more.
Echoes (Cyborg) 5
Cybernetic echoes mean multiple inconveniences, including:
- Requires specialist medical care (Technocracy-trained doctors and medics only)
- Heals at half effectiveness from Life, requires Matter 2 to fully heal
- Masses ~190 kg, will sink in water
- Requires far more food than normal humans do
- Scares animals that aren't used to killer robots.
Genetic Flaws
- Absolute mechanical precision of movement (Superhuman Dexterity)
- Immune to minor pain, doesn't notice light touches (Superhuman Stamina)
- High body temperature (Superhuman Strength)
XP and Background
Freebie Points: 15 + 12
- -2 for Willpower 7
- -8 for Merits
- -17 for BG points
- +12 from flaws
XP History
- +4: Makeup XP
- -3: RD Data (Superstitionists) 1 (1)
- +13: Some Proper XP Accounting (14)
- +3: Interrogating Orphans (17)
- -4: Strength to 2/7 (13)
- -4: Stamina to 2/7 (9)
- -7: Forces to 2 (2)