Etherstar Thersonia Technical Specs: Difference between revisions
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Created page with "==Friendly== ===Claxton=== ====Sternwarinewerft H-44 Etherstar==== :Large Warship :*Base Avoidance: 5 :*12 Hits :*20 Structure :*Sensor Signature: 12 :*Armor Strength: 10 :*..." |
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:*Annihilation Rating: 14 | :*Annihilation Rating: 14 | ||
:Shield System | :Shield System | ||
:*Power Draw: | :*Power Draw: 5/turn | ||
:*Shield Strength: 5 | :*Shield Strength: 5 | ||
:*Emitted Signature: +5 | :*Emitted Signature: +5 | ||
::*Reinforced Shielding | ::*Reinforced Shielding | ||
::*Power Draw: | ::*Power Draw: 12/turn | ||
::*Shield Rating: 10 | ::*Shield Rating: 10 | ||
::*Emitted Signature: +12 | ::*Emitted Signature: +12 | ||
::*Force Bubble | |||
::*Tags: Bonus Hits, No Armor | |||
::*Power Draw: 1 power/5 hits | |||
:3x Triple Heavy Beam Cannons | :3x Triple Heavy Beam Cannons | ||
::*Tags: Big Gun, Energy | ::*Tags: Big Gun, Energy | ||
::*Power Draw: | ::*Power Draw: 3/shot | ||
::*Accuracy: +4 Ship / -8 Fighter | ::*Accuracy: +4 Ship / -8 Fighter | ||
::*Range Modifier: -1/bracket | ::*Range Modifier: -1/bracket | ||
Line 27: | Line 30: | ||
:::*Turboshot | :::*Turboshot | ||
:::*Tags: Enhanced Action | :::*Tags: Enhanced Action | ||
:::*Power Draw: | :::*Power Draw: 5/shot | ||
:::*Accuracy: +4 Ship / -10 Fighter | :::*Accuracy: +4 Ship / -10 Fighter | ||
:::*Range Modifier: -1/bracket | :::*Range Modifier: -1/bracket | ||
Line 34: | Line 37: | ||
:2x Twin Heavy Massdrivers | :2x Twin Heavy Massdrivers | ||
::*Tags: Big Gun, Kinetic | ::*Tags: Big Gun, Kinetic | ||
::*Power Draw: | ::*Power Draw: 0 | ||
::*Accuracy: +4 Ship / -8 Fighter | ::*Accuracy: +4 Ship / -8 Fighter | ||
::*Range Modifier: -1/bracket | ::*Range Modifier: -1/bracket | ||
::*Ammunition: 8 | ::*Ammunition: 8 | ||
::*Hit thresholds: +4 | ::*Hit thresholds: +4 | ||
: | :2 Twin Medium Pulse Cannons | ||
:*3 Laser AAA Turret Sets | ::*Tags: Medium Gun, Energy | ||
::*Power Draw: 1/shot | |||
::*Accuracy: +4 Ship / -4 Fighter | |||
::*Range Modifier: -1/bracket | |||
::*Damage: 2D10 / Flak 1 | |||
::*Hit thresholds: +3 | |||
:::*Turboshot | |||
:::*Tags: Enhanced Action | |||
:::*Power Draw: 2/shot | |||
:::*Accuracy: +4 Ship / -6 Fighter | |||
:::*Range Modifier: -1/bracket | |||
:::*Damage: 2D10 Armor Penetration 5 | |||
:6 Laser AAA Turret Sets | |||
::*Tags: Small Gun, Energy, Joint | ::*Tags: Small Gun, Energy, Joint | ||
::*Power Draw: 1/joint activation | ::*Power Draw: 1/joint activation | ||
Line 50: | Line 65: | ||
:::*Power Draw: +2 joint activation | :::*Power Draw: +2 joint activation | ||
:::*Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired. | :::*Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired. | ||
: | :1 Missile System | ||
:* | ::*Tags: Missile | ||
::*Tags: Torpedo, Tracking, Energy, Cooldown | ::*Power Draw: 0 | ||
::*Power Draw: | ::*Ammunition: 6 | ||
::*Accuracy: +0 Ship / N/A Fighter | :1 Plasma Accelerator | ||
::*Tags: Torpedo, Tracking, Energy, Cooldown (number of charges) | |||
::*Power Draw: 1/charge level | |||
::*Accuracy: +0 (-1/charge) Ship / N/A Fighter | |||
::*Range Modifier: -2 damage/bracket travelled | ::*Range Modifier: -2 damage/bracket travelled | ||
::*Damage: | ::*Damage: 1D10+1/charge, Powerful 1, Shield Weak 1 | ||
::*Special: Charges cannot be held safely, only increased. If at least one charge is put towards the plasma accelerator in a turn, no damage is taken. If a charge is held in the plasma accelerator, roll 1D10 and for every point at which roll is under the number of charges, take a Hit. When firing the plasma accelerator, roll 1D10 + number of charges (enhanced firing modes count at +2 charge each) and take this much damage with armor applying as normal. | |||
:::*Extended Range Confinement | :::*Extended Range Confinement | ||
:::*Tags: Enhanced Action, Cooldown | :::*Tags: Enhanced Action, Cooldown +1 | ||
:::*Power Draw: 3 | :::*Power Draw: +3 power on firing | ||
:::*Range Modifier: -1 damage/bracket travelled | :::*Range Modifier: -1 damage/bracket travelled | ||
:::* | :::*Emission Homing | ||
:::* | :::*Tags: Enhanced Action, Cooldown +1 | ||
:::* | :::*Power Draw: +3 power on firing | ||
:::* | :::*Accuracy Modifier: +1 for every 3 points of target Emitted Signature | ||
:AG Drive | :AG Drive | ||
:*Gravity Drive | :*Gravity Drive | ||
::*Tags: Float | ::*Tags: Float | ||
::*Power Draw: 1 power/ | ::*Power Draw: 1 power/1 bracket | ||
::*+1 Emitted Signature per power used | ::*+1 Emitted Signature per power used | ||
:::*Decoupled Evasion | :::*Decoupled Evasion | ||
:::*Power Draw: 2/turn | :::*Power Draw: 2/turn | ||
:::*Effect: +4 Evasion | :::*Effect: +4 Evasion | ||
:* | :*7 Etheric Energizers | ||
::* | ::*7 Power Each (ship total 21) | ||
::*1 Power Storage each (total | ::*1 Power Storage each (ship total 7) | ||
::*3 Emitted Signature each (total + | ::*3 Emitted Signature each (ship total +21) | ||
:Special Ship Abilities | |||
:*Magazine Reload | |||
::*Power Draw: 5 | |||
::*Refills all ammunition | |||
:Sensors | :Sensors | ||
:*Not yet defined | :*Not yet defined | ||
Line 97: | Line 119: | ||
:5 turbolasers | :5 turbolasers | ||
:*5 Single Medium Pulse Cannons | :*5 Single Medium Pulse Cannons | ||
::*Tags: | ::*Tags: Medium Gun, Energy | ||
::*Power Draw: 1/shot | ::*Power Draw: 1/shot | ||
::*Accuracy: +4 Ship / -4 Fighter | ::*Accuracy: +4 Ship / -4 Fighter | ||
Line 125: | Line 147: | ||
::*Accuracy: +0 Ship / N/A Fighter | ::*Accuracy: +0 Ship / N/A Fighter | ||
::*Range Modifier: -2 damage/bracket travelled | ::*Range Modifier: -2 damage/bracket travelled | ||
::*Damage: 3D10 Powerful 2 | ::*Damage: 3D10 Powerful 2, Shield Weak 1 | ||
:::*Extended Range Confinement | :::*Extended Range Confinement | ||
:::*Tags: Enhanced Action, Cooldown 2 | :::*Tags: Enhanced Action, Cooldown 2 | ||
Line 131: | Line 153: | ||
:::*Accuracy: +0 Ship / N/A Fighter | :::*Accuracy: +0 Ship / N/A Fighter | ||
:::*Range Modifier: -1 damage/bracket travelled | :::*Range Modifier: -1 damage/bracket travelled | ||
:::*Damage: 3D10 Powerful 2 | :::*Damage: 3D10 Powerful 2, Shield Weak 1 | ||
:::*Forced Cooling | :::*Forced Cooling | ||
:::*Tags: Option | :::*Tags: Option | ||
Line 238: | Line 260: | ||
:3 AKR-90 90mm coilgun complexes | :3 AKR-90 90mm coilgun complexes | ||
:*3 Twin Medium Railguns | :*3 Twin Medium Railguns | ||
::*Tags: | ::*Tags: Medium Gun, Kinetic | ||
::*Power Draw: 1/shot | ::*Power Draw: 1/shot | ||
::*Accuracy: +4 Ship / -4 Fighter | ::*Accuracy: +4 Ship / -4 Fighter | ||
Line 261: | Line 283: | ||
:::*Tags: Extra Shots, Additive | :::*Tags: Extra Shots, Additive | ||
:::*Power Draw: +2 joint activation | :::*Power Draw: +2 joint activation | ||
:::*Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired | :::*Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired | ||
:Etheric Lightbulb Drive | :Etheric Lightbulb Drive | ||
:*Plasma Drive | :*Plasma Drive |
Revision as of 16:58, 17 May 2015
Friendly
Claxton
Sternwarinewerft H-44 Etherstar
- Large Warship
- Base Avoidance: 5
- 12 Hits
- 20 Structure
- Sensor Signature: 12
- Armor Strength: 10
- Breach Rating: 6
- Vital Rating: 10
- Annihilation Rating: 14
- Shield System
- Power Draw: 5/turn
- Shield Strength: 5
- Emitted Signature: +5
- Reinforced Shielding
- Power Draw: 12/turn
- Shield Rating: 10
- Emitted Signature: +12
- Force Bubble
- Tags: Bonus Hits, No Armor
- Power Draw: 1 power/5 hits
- 3x Triple Heavy Beam Cannons
- Tags: Big Gun, Energy
- Power Draw: 3/shot
- Accuracy: +4 Ship / -8 Fighter
- Range Modifier: -1/bracket
- Damage: 3D10 / Flak 1
- Turboshot
- Tags: Enhanced Action
- Power Draw: 5/shot
- Accuracy: +4 Ship / -10 Fighter
- Range Modifier: -1/bracket
- Damage: 3D10 Armor Penetration 8
- Hit thresholds: +4/+8
- 2x Twin Heavy Massdrivers
- Tags: Big Gun, Kinetic
- Power Draw: 0
- Accuracy: +4 Ship / -8 Fighter
- Range Modifier: -1/bracket
- Ammunition: 8
- Hit thresholds: +4
- 2 Twin Medium Pulse Cannons
- Tags: Medium Gun, Energy
- Power Draw: 1/shot
- Accuracy: +4 Ship / -4 Fighter
- Range Modifier: -1/bracket
- Damage: 2D10 / Flak 1
- Hit thresholds: +3
- Turboshot
- Tags: Enhanced Action
- Power Draw: 2/shot
- Accuracy: +4 Ship / -6 Fighter
- Range Modifier: -1/bracket
- Damage: 2D10 Armor Penetration 5
- 6 Laser AAA Turret Sets
- Tags: Small Gun, Energy, Joint
- Power Draw: 1/joint activation
- Accuracy: +4 Ship / +4 Fighter
- Range Modifier: -2/bracket
- Damage: 2D6 / Flak 1D6
- Burn the barrels out!
- Tags: Extra Shots, Additive
- Power Draw: +2 joint activation
- Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
- 1 Missile System
- Tags: Missile
- Power Draw: 0
- Ammunition: 6
- 1 Plasma Accelerator
- Tags: Torpedo, Tracking, Energy, Cooldown (number of charges)
- Power Draw: 1/charge level
- Accuracy: +0 (-1/charge) Ship / N/A Fighter
- Range Modifier: -2 damage/bracket travelled
- Damage: 1D10+1/charge, Powerful 1, Shield Weak 1
- Special: Charges cannot be held safely, only increased. If at least one charge is put towards the plasma accelerator in a turn, no damage is taken. If a charge is held in the plasma accelerator, roll 1D10 and for every point at which roll is under the number of charges, take a Hit. When firing the plasma accelerator, roll 1D10 + number of charges (enhanced firing modes count at +2 charge each) and take this much damage with armor applying as normal.
- Extended Range Confinement
- Tags: Enhanced Action, Cooldown +1
- Power Draw: +3 power on firing
- Range Modifier: -1 damage/bracket travelled
- Emission Homing
- Tags: Enhanced Action, Cooldown +1
- Power Draw: +3 power on firing
- Accuracy Modifier: +1 for every 3 points of target Emitted Signature
- AG Drive
- Gravity Drive
- Tags: Float
- Power Draw: 1 power/1 bracket
- +1 Emitted Signature per power used
- Decoupled Evasion
- Power Draw: 2/turn
- Effect: +4 Evasion
- 7 Etheric Energizers
- 7 Power Each (ship total 21)
- 1 Power Storage each (ship total 7)
- 3 Emitted Signature each (ship total +21)
- Special Ship Abilities
- Magazine Reload
- Power Draw: 5
- Refills all ammunition
- Sensors
- Not yet defined
- ECM
- Not yet defined
- Small Warship
- Base Evasion: 10
- 10 Hits
- 10 Structure
- Sensor Signature: 10
- Heavy Armor
- Armor Strength: 6
- Breach Rating: 6
- Vital Rating: 10
- Annihilation Rating: 14
- 5 turbolasers
- 5 Single Medium Pulse Cannons
- Tags: Medium Gun, Energy
- Power Draw: 1/shot
- Accuracy: +4 Ship / -4 Fighter
- Range Modifier: -1/bracket
- Damage: 2D10 / Flak 1
- Turboshot
- Tags: Enhanced Action
- Power Draw: 2/shot
- Accuracy: +4 Ship / -6 Fighter
- Range Modifier: -1/bracket
- Damage: 2D10 Armor Penetration 5
- 10 laser turrets
- 3 Laser AAA Turret Sets
- Tags: Small Gun, Energy, Joint
- Power Draw: 1/joint activation
- Accuracy: +4 Ship / +4 Fighter
- Range Modifier: -2/bracket
- Damage: 2D6 / Flak 1D6
- Burn the barrels out!
- Tags: Extra Shots, Additive
- Power Draw: +2 joint activation
- Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
- 2 Photon Torpedo Launchers
- 2 Photon Torpedo Launchers
- Tags: Torpedo, Tracking, Energy, Cooldown 1
- Power Draw: 2/shot
- Accuracy: +0 Ship / N/A Fighter
- Range Modifier: -2 damage/bracket travelled
- Damage: 3D10 Powerful 2, Shield Weak 1
- Extended Range Confinement
- Tags: Enhanced Action, Cooldown 2
- Power Draw: 3/shot
- Accuracy: +0 Ship / N/A Fighter
- Range Modifier: -1 damage/bracket travelled
- Damage: 3D10 Powerful 2, Shield Weak 1
- Forced Cooling
- Tags: Option
- Effect: Spend 1 power to reduce to cooldown timer to 0.
- AG Drive
- Gravity Drive
- Tags: Float
- Power Draw: 1 power/2 brackets
- +1 Emitted Signature per power used
- Decoupled Evasion
- Power Draw: 2/turn
- Effect: +4 Evasion
- 3 Etheric Energizers
- 3 Power Each (total 9)
- 1 Power Storage each (total 3)
- 3 Emitted Signature each (total +9)
- Sensors
- Not yet defined
- ECM
- Not yet defined
Hostile
Red Dawn Slave Unit 995
Kraznynan Admiral Isachenkov Scout Cruiser
- Medium Warship
- Base Evasion: 8
- 10 Hits
- 15 Structure
- Sensor Signature: 12
- Light Armor
- Armor Strength: 2
- Breach Rating: 6
- Vital Rating: 10
- Annihilation Rating: 14
- Light Shields
- Power Draw: 2/turn
- Shield Strength: 2
- Emitted Signature: +2
- Reinforced Shielding
- Power Draw: 5/turn
- Shield Rating: 4
- Emitted Signature: +6
- 3 AKR-90 90mm coilgun complexes
- 3 Triple Medium Railguns
- Tags: Big Gun, Kinetic
- Power Draw: 1/shot
- Accuracy: +4 Ship / -4 Fighter
- Range Modifier: -1/bracket
- Damage: 2D10 / Flak 1
- Second hit threshold: +5
- Rapid Barrage
- Tags: Enhanced Action
- Power Draw: 2/shot
- Accuracy: +6 Ship / -4 Fighter
- Range Modifier: -1/bracket
- Damage: 2D10-2 / Flak 1D3
- Second hit threshold: +3
- 10 laser turrets
- 3 Laser AAA Turret Sets
- Tags: Small Gun, Energy, Joint
- Power Draw: 1/joint activation
- Accuracy: +4 Ship / +4 Fighter
- Range Modifier: -2/bracket
- Damage: 2D6 / Flak 1D6
- Burn the barrels out!
- Tags: Extra Shots, Additive
- Power Draw: +2 joint activation
- Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
- Etheric Lightbulb Drive
- Plasma Drive
- Tags: Rocket, Crit Vulnerable
- Power Draw: 1 power/2 brackets
- +1 Emitted Signature per power used
- Maximum fuel flow
- Power Draw: 2/turn
- Effect: Increase standard thrust from 2 brackets/energy to 3 brackets/energy, doubles emitted signature increase
- 3 Etheric Energizers
- 3 Power Each (total 9)
- 1 Power Storage each (total 3)
- 3 Emitted Signature each (total +9)
- Sensors
- Not yet defined
- ECM
- Not yet defined
Kraznya
Admiral Isachenkov Scout Cruiser
- Medium Warship
- Base Evasion: 8
- 10 Hits
- 15 Structure
- Sensor Signature: 12
- Light Armor
- Armor Strength: 2
- Breach Rating: 6
- Vital Rating: 10
- Annihilation Rating: 14
- Light Shields
- Power Draw: 2/turn
- Shield Strength: 2
- Emitted Signature: +2
- Reinforced Shielding
- Power Draw: 5/turn
- Shield Rating: 4
- Emitted Signature: +6
- 3 AKR-90 90mm coilgun complexes
- 3 Twin Medium Railguns
- Tags: Medium Gun, Kinetic
- Power Draw: 1/shot
- Accuracy: +4 Ship / -4 Fighter
- Range Modifier: -1/bracket
- Damage: 2D10 / Flak 1
- Second hit threshold: +5
- Rapid Barrage
- Tags: Enhanced Action
- Power Draw: 2/shot
- Accuracy: +6 Ship / -4 Fighter
- Range Modifier: -1/bracket
- Damage: 2D10-2 / Flak 1D3
- Second hit threshold: +3
- 10 laser turrets
- 3 Laser AAA Turret Sets
- Tags: Small Gun, Energy, Joint
- Power Draw: 1/joint activation
- Accuracy: +4 Ship / +4 Fighter
- Range Modifier: -2/bracket
- Damage: 2D6 / Flak 1D6
- Burn the barrels out!
- Tags: Extra Shots, Additive
- Power Draw: +2 joint activation
- Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired
- Etheric Lightbulb Drive
- Plasma Drive
- Tags: Rocket, Crit Vulnerable
- Power Draw: 1 power/2 brackets
- +1 Emitted Signature per power used
- Maximum fuel flow
- Power Draw: 2/turn
- Effect: Increase standard thrust from 2 brackets/energy to 3 brackets/energy, doubles emitted signature increase
- 3 Etheric Energizers
- 3 Power Each (total 9)
- 1 Power Storage each (total 3)
- 3 Emitted Signature each (total +9)
- Sensors
- Not yet defined
- ECM
- Not yet defined