Difference between revisions of "Talk:Battle Cry"

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These are things you can plug into your ship - presumably via some sort of baroque contraption - that provide performance bonuses.
 
These are things you can plug into your ship - presumably via some sort of baroque contraption - that provide performance bonuses.
 
*Oscillation Overthruster:  +1 Speed
 
*Oscillation Overthruster:  +1 Speed
*Epitaph:  +3 Laser range, +2 AMG range, +1 Lance range
+
*Epitaph:  +3 Laser range, +2 AMG range, +1 Lance range, -1 Kira
*Phase Shielding:  Roll 1D10 for every point of damage taken to shields; on a 1-2 the damage is ignored.  Only applies if shields are up.
 
 
*Mimetic Polyalloy:  1 armor regeneration/turn
 
*Mimetic Polyalloy:  1 armor regeneration/turn
*Flux Capacitor:  5 shield regeneration/turn
+
*Dilitium Chrystals:  5 shield regeneration/turn
 +
*Flux Capacitor:  Roll 1D10 for every point of damage taken to shields; on a 1-2 the damage is ignored.  Does not apply to damage taken to armor or hull.
 
*Zohar:  Once per battle, may go on to ''all'' special orders at one time.
 
*Zohar:  Once per battle, may go on to ''all'' special orders at one time.
*Song of Nephilim:  Once per battle, may reduce all sign ranges to 1D5 hexes (applies equally to all ships, friendly and enemy) for that turn.
+
*Song of Nephilim:  Once per battle, may reduce all sign ranges to 1D5 hexes (applies equally to all ships, friendly and enemy) until the next action of the host ship.
 +
*Jedi Holocron:  +1 Command

Revision as of 09:35, 18 April 2015

Making a spaceship!

While building a spaceship, there are two stats that must be tracked; Space and Cost. Cost (represented with the $ symbol) is simply the Ducat price-equivalent; how much labour, resources and whatnot is required to build one. Space is a holistic measure of volume and tonnage, representing how big a ship is; Space is added up and determines what size class a ship is and consequently how expensive its engines and its ECM suite are.

Component List

Components that require 1 Space.

1 Lance ($2)
2 Hits ($2)

Components that require 2 Space.

1 Laser ($4)
1 Missile [3 reloads] ($4)
1 Antimatter Cannon ($4)
1 Shield ($6)
1 Anti-Air ($10)

Components that require 3 Space.

1 Missile [8 reloads] ($5)
1 Armor ($1)
1 ER Laser ($6)

Components that require 4 Space.

+1 Command System ($8)
1 Fort Cannon ($6)

Components that require 20 Space.

Spinal Cannon ($40)

Examples:

Destroyer; size 13
Heavy Cruiser; size 45
Battleship; size 92
Fast Battleship; size 82



To determine Space multiplier, divide the ship's Space by 10 (keeping all fractions) and then square it. Thus a Battleship would have a Space multiplier of 9.2 x 9.2 = 84.64.

ECM costs $2 x multiplier per +1
  • Note: These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased.
Engines with speed 1 [dreadnought speed] cost 0.25 x multiplier
Engines with speed 2 [battleship speed] cost 0.5 x multiplier
Engines with speed 3 [slow cruiser speed] cost 1.25 x multiplier
Engines with speed 4 [fast cruiser speed] cost 2.5 x multiplier
Engines with speed 5 [slow escort speed] cost 4 x multiplier
Engines with speed 6 [fast escort speed] cost 6 x multiplier

Heirlooms

These are things you can plug into your ship - presumably via some sort of baroque contraption - that provide performance bonuses.

  • Oscillation Overthruster: +1 Speed
  • Epitaph: +3 Laser range, +2 AMG range, +1 Lance range, -1 Kira
  • Mimetic Polyalloy: 1 armor regeneration/turn
  • Dilitium Chrystals: 5 shield regeneration/turn
  • Flux Capacitor: Roll 1D10 for every point of damage taken to shields; on a 1-2 the damage is ignored. Does not apply to damage taken to armor or hull.
  • Zohar: Once per battle, may go on to all special orders at one time.
  • Song of Nephilim: Once per battle, may reduce all sign ranges to 1D5 hexes (applies equally to all ships, friendly and enemy) until the next action of the host ship.
  • Jedi Holocron: +1 Command