M:RR: Difference between revisions

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Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.
Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.
=== Violette ===
Plot Hooks:
* Always looking for rare and special materials to make new wonders.
** Down for monster hunting/capturing.
* Invested in Hermetic politics.
** Interested in making a proper Chantry house on the East Coast.
** Wants to raise an apprentice to increase her status.
** Wants to do important things to gain more authority and influence in the Order.
** Not as concerned about other Traditions' issues.
* Patron is a Formorian, a spirit that ''might'' have something to do with the Worm (although it isn't a Formori).
** Seelie fae hate her.
** Most werewolves hate her.
** That ones that don't might want to use her to advance their own ends.
** Luckily all of the above can be rendered into good Tass.
** Unluckily, her patron is a fairly powerful Incarna imprisoned in the Deep Dreaming.
* Has lots of family problems.
** Mortal family are dodgy circus people.
** Actual mystical family are losers who are either mortal servants or Sorcerers, except for her dodgy uncle who is quite powerful.
** Doesn't know who her father is other than that he's a powerful mage from the wrong place- could even be scandalously non-Hermetic!
** Resented as an upstart.
** Interested in finding out more and helping out, nonetheless.

Revision as of 20:02, 15 April 2015

M:RR or the Mage Round Robin is a new Mage the Ascension campaign run as shared setting with multiple storytellers.


Premise

North America, I guess? The Chantry is interdimensional for people who want some world hopping shenanigans.

Characters

Characters List

Post your concepts here, who wants to play.

  • Peel: Monoko Fujiyama, Japanese etherite materialist. More about the science than the action. OR hidden christian ninja OR Kaneko Fujiyama, samurai
  • Mal: Hisaki Ariadust - Quarter-Japanese Hermetic from a historic magical family. Has family near Nagasaki.
  • Silence: Conspiracy Theory Science Etherite Sigrún
  • FBH: Mara Evergreen Ecstatic Biker of Justice
  • Sarpedon: Seungryong Pak North Korean SINANJU Commando
  • Exhack: Violette Voclain - Hermetic of House Verditus, Master of Wands and Explosive Trickery.
  • Acat: Ray Sevin - VA Ghostbuster and general nerd guy.
  • Shrike: Ragnar Belix - Former orphan 'adventurer' from Horizon

Chargen Summary

Revised mechanics, probably, but some horrible chimera of Mage, Mage 2E and RevMage cosmology TBD. There's also m20! Use XP-based chargen (linked in the header) save for the following modifications:

  • Initial Arete 4.
  • 50 XP post-chargen.
  • Dodge does not exist anymore. Evade attacks with a combat skill, athletics or like sub-skill.

Familiars use Familiars Via XP.

GMs

Sign up here if you're interested in GMing and include vague point-form notes on expected setting, subject or tone (just enough to avoid flagrant overlap).

Peel

GM-Maybe

  • Cattle Mutilations
    • The Southwest
  • Horrible Dungeon

Mal

GM-Maybe

  • Darkest Appalachia
    • Appalachia

FBH

GM-OK

Exhack

GM-Absolute

  • Hawaii Nights (Current)
    • Hawaii Nights II: Etheric Boogaloo (Planning)
      • Hawaii Nights III: The Siege of Mauna Kea (Planning)
  • V3: Virtual Vaporwave Vampires (Planning)
  • Nephandic Meth-dealing Biker Arc (Planning)

Setting

As a general note, I think it'll be good to keep presentation consistent but underpinnings vague. This way GMs can vindicate player theories in their work (although maybe not that lazily) by incorporating ongoing theories into major metaplot revelations. Entropy might be kind of powerful!

GM Information

Post official GM worldbuilding here. Try to keep information listed pertinent to player encounters rather than the overall campaign.

Player Information

Post in-character journals, PC projects and theories about various unspecified worldbuild elements here.

Violette

Plot Hooks:

  • Always looking for rare and special materials to make new wonders.
    • Down for monster hunting/capturing.
  • Invested in Hermetic politics.
    • Interested in making a proper Chantry house on the East Coast.
    • Wants to raise an apprentice to increase her status.
    • Wants to do important things to gain more authority and influence in the Order.
    • Not as concerned about other Traditions' issues.
  • Patron is a Formorian, a spirit that might have something to do with the Worm (although it isn't a Formori).
    • Seelie fae hate her.
    • Most werewolves hate her.
    • That ones that don't might want to use her to advance their own ends.
    • Luckily all of the above can be rendered into good Tass.
    • Unluckily, her patron is a fairly powerful Incarna imprisoned in the Deep Dreaming.
  • Has lots of family problems.
    • Mortal family are dodgy circus people.
    • Actual mystical family are losers who are either mortal servants or Sorcerers, except for her dodgy uncle who is quite powerful.
    • Doesn't know who her father is other than that he's a powerful mage from the wrong place- could even be scandalously non-Hermetic!
    • Resented as an upstart.
    • Interested in finding out more and helping out, nonetheless.