Violette Voclain: Difference between revisions
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= Backgrounds = | = Backgrounds = | ||
:'''Avatar 5//''' | :'''Avatar 5//''' '''The Basilisk''' | ||
:'''Destiny 2//''' Destined to live in bright and interesting days; whether good or bad is up for grabs. | :'''Destiny 2//''' Destined to live in bright and interesting days; whether good or bad is up for grabs. | ||
:'''Resources 3//''' Receives a handsome stipend from her family. Actually a somewhat popular street magician, as well. | :'''Resources 3//''' Receives a handsome stipend from her family. Actually a somewhat popular street magician, as well. | ||
:'''Legend 5//''' ''The Basilisk'' | :'''Legend 5//''' ''The Basilisk'', lord of all serpents, of the hottest breath, cruelest poison and deadliest gaze. | ||
:'''Spirit Mentor 7//''' Lord Balor, lord of the Formorians | :'''Spirit Mentor 7//''' ''Lord Balor'', lord of the Formorians | ||
:Favored of the Formorian lord Balor for the power of her gaze and destructive power, despite her being yet incapable of visitation of the Umbra on her own. He taught her the arts of weaving power into staves and of destructive power of focused eyes. He visits her in her dreams, held back from plundering her mind for Glamour by the puissance of her Avatar and the vagueries of fate, which have declared her a grandchild by proxy and thus as much of a danger to him as Lugh was in ancient times. As a consequence of this patronage, both the Seelie and Unseelie courts have a curious and somewhat malign interest in her. | :Favored of the Formorian lord Balor for the power of her gaze and destructive power, despite her being yet incapable of visitation of the Umbra on her own. He taught her the arts of weaving power into staves and of destructive power of focused eyes. He visits her in her dreams, held back from plundering her mind for Glamour by the puissance of her Avatar and the vagueries of fate, which have declared her a grandchild by proxy and thus as much of a danger to him as Lugh was in ancient times. As a consequence of this patronage, both the Seelie and Unseelie courts have a curious and somewhat malign interest in her. | ||
:*Themes: Destruction, drought, plague and other disasters; kingship. | :*Themes: Destruction, drought, plague and other disasters; kingship. | ||
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== Weapons == | == Weapons == | ||
:'''Cinnabar Wand//''' Strength +0B, Conceal: P | |||
:'''Magical Girl Rod//''' Strength +0B, Conceal: J | |||
: | |||
:'''Sonic Screwdriver//''' Strength +0B, Conceal: P | |||
: | |||
== Misc == | == Misc == | ||
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== Merits == | == Merits == | ||
:''' | :'''Catlike Balance//''' Literally a circus performer. All difficulties for rolls involving balance or body coordination are reduced by -2. | ||
:''' | :'''Concentration//''' Surviving high-flying trapeze acts and psychedelic nu-cirque routines requires incredible mental focus. No penalties from non-harmful environmental conditions or things like being thrown around, hung upside down, etc. | ||
:'''Parlor Tricks//''' Can perform little magic tricks, making small objects levitate, pull out cards, light flames, etc. Not useful for combat but stylish and allows for small tricks in placing foci in the right place at the right time. | :'''Parlor Tricks//''' Can perform little magic tricks, making small objects levitate, pull out cards, light flames, etc. Not useful for combat but stylish and allows for small tricks in placing foci in the right place at the right time. | ||
== Flaws == | == Flaws == | ||
:'''One Eye//''' -2 to vision-based Alertness or Awareness tests and all actions that are dependent on depth perception. | :'''One Eye//''' -2 to vision-based Alertness or Awareness tests and all actions that are dependent on depth perception. | ||
:'''Geas 3//''' | :'''Geas 3//''' Do not betray House Verditus on penalty of death. | ||
:'''Primal Marks//''' | :'''Primal Marks//''' Has a forked tongue (sometimes!) and unusually smooth, silky skin. Dislikes the smell of weasels. | ||
= Chargen = | = Chargen = |
Revision as of 16:06, 10 April 2015
Overview
Appearance
Background
Born to an impeccable but illegitimate pedigree, Violette grew up without knowing anything of magick, the Order and her true parentage. After being abandonned by her mother, she was adopted by a couple of American circus performers who were living in Rome. Although somewhat atypical, she grew up in pleasant circumstances and took to the semi-nomadic life of her parents very well, moving from city to city without complaint. Deciding that she wanted to follow her parents' footsteps, she dedicated herself to the circus as well, picking up great skill at physically-intense nouveau cirque acrobatics and experimenting with stage magic and commedia dell’arte.
Lessons
Vital Statistics
- Name// Enni Herrera
- Craft Name// Violette Argyris Vasiliki Ysolt Voclain bani Verditus
- Shadow Name// Violette Argyris Vasiliki Ysolt Voclain bani Verditus; the Knight of Wands, Grandchilde to Balor of the Evil Eye, Remembrancer of Arcadia, the Scourge's Jester
- True Name// Violette Argyris Vasiliki Ysolt Voclain bani Verditus; the Knight of Wands, Grandchilde to Balor of the Evil Eye, Remembrancer of Arcadia, the Scourge's Jester; Noqui Mitretre Kopuff Sakwanvi
- Tradition// Order of Hermes (House Verditus)
- Concept// Bastard Heir to the Art of Wands
- Image Song// Go West - Eye to Eye
- Nature// Jester (Empathy/Hypocrisy)
- Demeanor// Conformist (Cooperation/Low Self-Esteem)
- Essence// Primordial
- Chantry//
Things to Track
- Willpower// 6
- Temporary Willpower// 6
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 4
- Quintessence// 5/5 + 4/4 (Parma Magica)
- Paradox// 0
Attributes
- Strength 2//
- Dexterity 4// Performer
- Stamina 3//
- Perception 5// Burning Gaze
- Intelligence 2//
- Wits 4//
- Charisma 2//
- Manipulation 4// Utterly Convincing
- Appearance 3//
Abilities
TALENTS/
- Alertness 1//
- Athletics 3//
- Awareness 3//
- Blatancy (Stage Magic) 4// Pyrotechnics
- Subterfuge 3//
SKILLS/
- Acrobatics 4// Death Defying
- Craft 3//
- Stealth 2//
KNOWLEDGES/
- Enochian 3//
- Investigation 4// Research
- Linguistics 4// Calligraphy; Italian, English, French, Spanish, Arabic
- Occult 4// Wands
Paradigm
Foci and Spheres
- Correspondence 2//
- Forces 4//
- Prime 4//
Rotes
Backgrounds
- Avatar 5// The Basilisk
- Destiny 2// Destined to live in bright and interesting days; whether good or bad is up for grabs.
- Resources 3// Receives a handsome stipend from her family. Actually a somewhat popular street magician, as well.
- Legend 5// The Basilisk, lord of all serpents, of the hottest breath, cruelest poison and deadliest gaze.
- Spirit Mentor 7// Lord Balor, lord of the Formorians
- Favored of the Formorian lord Balor for the power of her gaze and destructive power, despite her being yet incapable of visitation of the Umbra on her own. He taught her the arts of weaving power into staves and of destructive power of focused eyes. He visits her in her dreams, held back from plundering her mind for Glamour by the puissance of her Avatar and the vagueries of fate, which have declared her a grandchild by proxy and thus as much of a danger to him as Lugh was in ancient times. As a consequence of this patronage, both the Seelie and Unseelie courts have a curious and somewhat malign interest in her.
- Themes: Destruction, drought, plague and other disasters; kingship.
- Realm: Deep Dreaming (Imprisoned)
- Status 2// Hailed as the renewal of a bloodline of Verditus magi, commanding substantial respect. Loses some for playing at being a debased street magician, though.
- Wonder 5// Voclain's Cabochon - (Quintessence 30/30)
- A fine cabochon of an unidentified gemstone said to be found on the Moon. The symbol of the lineage of Voclain Balestrini, one of Verditus' own disciples and a master of wandcraft said to have been taught by the faeries of Italy. His household continued the tradition throughout the centuries until persecution by the Catholic Inquisition and repression under the fascists bled them dry and most of their Awakened members died out. In the modern age, only two members are proper members of the Order of Hermes. As symbol of her inheritance of the lineage the periapt has been granted to Violette, who wears it as a glass eye and has been made to swear stricter oaths than are usually required to use it.
- Resonance: Dynamic (Energetic/Playful/Imaginative)
- Processes Quint into any of three types of Dynamic essence and provides them to the user on demand.
- Must be of the lineage of Voclain.
- Must carry oath to the legacy of Voclain and House Verditus to wield.
- A fine cabochon of an unidentified gemstone said to be found on the Moon. The symbol of the lineage of Voclain Balestrini, one of Verditus' own disciples and a master of wandcraft said to have been taught by the faeries of Italy. His household continued the tradition throughout the centuries until persecution by the Catholic Inquisition and repression under the fascists bled them dry and most of their Awakened members died out. In the modern age, only two members are proper members of the Order of Hermes. As symbol of her inheritance of the lineage the periapt has been granted to Violette, who wears it as a glass eye and has been made to swear stricter oaths than are usually required to use it.
Equipment
Outfits
Transport
Weapons
- Cinnabar Wand// Strength +0B, Conceal: P
- Magical Girl Rod// Strength +0B, Conceal: J
- Sonic Screwdriver// Strength +0B, Conceal: P
Misc
Merits and Flaws
Merits
- Catlike Balance// Literally a circus performer. All difficulties for rolls involving balance or body coordination are reduced by -2.
- Concentration// Surviving high-flying trapeze acts and psychedelic nu-cirque routines requires incredible mental focus. No penalties from non-harmful environmental conditions or things like being thrown around, hung upside down, etc.
- Parlor Tricks// Can perform little magic tricks, making small objects levitate, pull out cards, light flames, etc. Not useful for combat but stylish and allows for small tricks in placing foci in the right place at the right time.
Flaws
- One Eye// -2 to vision-based Alertness or Awareness tests and all actions that are dependent on depth perception.
- Geas 3// Do not betray House Verditus on penalty of death.
- Primal Marks// Has a forked tongue (sometimes!) and unusually smooth, silky skin. Dislikes the smell of weasels.
Chargen
Attributes
Attribute Points 64/44/24
- Perception 5 (40)
- Intelligence 1 (0)
- Wits 4 (24)
- Strength 2 (4)
- Dexterity 4 (24)
- Stamina 3 (12)
- Charisma 2 (4)
- Appearance 1 (0)
- Manipulation 4 (24)
Abilities
Talents 39/39
- Alertness 1 (3)
- Athletics 3 (9)
- Awareness 3 (9)
- Blatancy 3 (9)
- Subterfuge 3 (9)
Skills 27/27
- Acrobatics 4 (15)
- Craft 3 (9)
- Stealth 1 (3)
Knowledges 15/15
- Enochian 3 (6)
- Occult 3 (6)
- Investigation 1 (3)
Backgrounds
Background Points 21/21
- Resources 3 (9)
- Influence 2 (6)
- Destiny 2 (6)
Spheres
Sphere Points 65/65
- Forces 3 (31)
- Prime 3 (34)
Freebie Points
Freebie Points 126/105 +21
- One Eye (+6)
- Geas 3 (+9)
- Primal Marks (+6)
- Intelligence 2 (4)
- Appearance 3 (12)
- Correspondence 2 (18)
- Stealth 2 (2)
- Blatancy 4 (6)
- Occult 4 (3)
- Linguistics 2 (3)
- Investigation 4 (6)
- Acrobatics Aptitude (3)
- Blatancy Aptitude (3)
- Parlor Tricks (3)
- Spirit Mentor 7 (21)
- Legend 5 (15)
- Avatar 5 (15)
- Wonder 5 (15)
XP
Experience Gains
Experience Total/Spent/Unspent (55/55/0)
- Bonus Chargen XP (50)
- GM: Session 1 (5)
Experience Spending
Experience Total/Spent/Unspent (55/55/0)
- Forces 4 (24)
- Prime 4 (21)
- Linguistics 4 (5)
- Willpower 6 (5)