Ascend Skills: Difference between revisions
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===Skills=== | |||
As a character levels up their skills they attain new levels of competence, which allow the unlocking of certain new specialities. These traits can be selected from a list, and at each new qualifying level of competence, a character can select one new speciality for which they meet the necessary prerequisites. | |||
At level 5 in a skill a character unlocks access to adept specialities; at level 10 they unlock expert specialities; at level 15, master specialities, and at level 20, paragon specialities. A character also gains one point to spend on specialities every five levels in a skill. A character does not have to select a higher level speciality, and can instead purchase an additional lower level speciality, including taking a previous speciality again, unless specifically disallowed. | |||
===Skill List=== | |||
==Physique Skills== | |||
==Quickness Skills== | |||
=Dodge= | |||
Adept Specialities (level 5): | |||
::Unencumbered Evasion: +2 to Melee and Ranged AC when not wearing armour. | |||
::Agile Armour : -1 to the agility penalty suffered by wearing armour. | |||
::One with the Machine: Apply half Dodge skill to vehicle evasion | |||
Expert Specialities (level 10): | |||
::Sudden Reflexes: Character retains their full dodge even when surprised | |||
::Hasty Improvisation: Character can always find at least 50% “one shot” cover | |||
Master Specialities (level 15): | |||
::Greater Unencumbered Evasion: +4 to Melee and Ranged AC when not wearing armour | |||
::Greater Agile Armour: -2 to the agility penalty suffered by wearing armour. | |||
Paragon Specialities (level 20): | |||
==Will Skills== | |||
==Senses Skills== | |||
==Intellect Skills== | |||
==Social Skills== | |||
Aether Skills |
Revision as of 11:20, 27 March 2015
Back to Ascend
Skills
As a character levels up their skills they attain new levels of competence, which allow the unlocking of certain new specialities. These traits can be selected from a list, and at each new qualifying level of competence, a character can select one new speciality for which they meet the necessary prerequisites.
At level 5 in a skill a character unlocks access to adept specialities; at level 10 they unlock expert specialities; at level 15, master specialities, and at level 20, paragon specialities. A character also gains one point to spend on specialities every five levels in a skill. A character does not have to select a higher level speciality, and can instead purchase an additional lower level speciality, including taking a previous speciality again, unless specifically disallowed.
Skill List
Physique Skills
Quickness Skills
Dodge
Adept Specialities (level 5):
- Unencumbered Evasion: +2 to Melee and Ranged AC when not wearing armour.
- Agile Armour : -1 to the agility penalty suffered by wearing armour.
- One with the Machine: Apply half Dodge skill to vehicle evasion
Expert Specialities (level 10):
- Sudden Reflexes: Character retains their full dodge even when surprised
- Hasty Improvisation: Character can always find at least 50% “one shot” cover
Master Specialities (level 15):
- Greater Unencumbered Evasion: +4 to Melee and Ranged AC when not wearing armour
- Greater Agile Armour: -2 to the agility penalty suffered by wearing armour.
Paragon Specialities (level 20):
Will Skills
Senses Skills
Intellect Skills
Social Skills
Aether Skills