Talk:Battle Cry: Difference between revisions
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:1 Fort Cannon ($6) | :1 Fort Cannon ($6) | ||
Components that require '''20''' Space. | Components that require '''20''' Space. | ||
:Spinal Cannon ($ | :Spinal Cannon ($40) | ||
Examples: | Examples: | ||
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:Battleship; size 92 | :Battleship; size 92 | ||
:Fast Battleship; size 82 | :Fast Battleship; size 82 | ||
<br><br> | |||
To determine Space multiplier, divide the ship's Space by 10 (keeping all fractions) and then square it. Thus a Battleship would have a Space multiplier of 9.2 x 9.2 = 84.64. | |||
<br><br> | |||
:ECM costs $2 x multiplier per +1 | :ECM costs $2 x multiplier per +1 | ||
*'''Note''': These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased. | *'''Note''': These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased. | ||
:Engines with speed 1 [dreadnought speed] cost 0. | :Engines with speed 1 [dreadnought speed] cost 0.25 x multiplier | ||
:Engines with speed 2 [battleship speed] cost | :Engines with speed 2 [battleship speed] cost 0.5 x multiplier | ||
:Engines with speed 3 [slow cruiser speed] cost | :Engines with speed 3 [slow cruiser speed] cost 1.25 x multiplier | ||
:Engines with speed 4 [fast cruiser speed] cost | :Engines with speed 4 [fast cruiser speed] cost 2.5 x multiplier | ||
:Engines with speed 5 [slow escort speed] cost | :Engines with speed 5 [slow escort speed] cost 4 x multiplier | ||
:Engines with speed 6 [fast escort speed] cost | :Engines with speed 6 [fast escort speed] cost 6 x multiplier | ||
===Heirlooms=== | |||
These are things you can plug into your ship - presumably via some sort of baroque contraption - that provide performance bonuses. | |||
*Oscillation Overthruster: +1 Speed | |||
*Epitaph: +1 Laser range | |||
*Flux Capacitor: 5 shield regeneration/turn | |||
*Zohar: May go on to ''all'' special orders at one time once per battle. |
Revision as of 19:44, 25 March 2015
Making a spaceship!
While building a spaceship, there are two stats that must be tracked; Space and Cost. Cost (represented with the $ symbol) is simply the Ducat price-equivalent; how much labour, resources and whatnot is required to build one. Space is a holistic measure of volume and tonnage, representing how big a ship is; Space is added up and determines what size class a ship is and consequently how expensive its engines and its ECM suite are.
Component List
Components that require 1 Space.
- 1 Lance ($2)
- 2 Hits ($2)
Components that require 2 Space.
- 1 Laser ($4)
- 1 Missile [3 reloads] ($4)
- 1 Antimatter Cannon ($4)
- 1 Shield ($6)
- 1 Anti-Air ($10)
Components that require 3 Space.
- 1 Missile [8 reloads] ($5)
- 1 Armor ($1)
- 1 ER Laser ($6)
Components that require 4 Space.
- +1 Command System ($8)
- 1 Fort Cannon ($6)
Components that require 20 Space.
- Spinal Cannon ($40)
Examples:
- Destroyer; size 13
- Heavy Cruiser; size 45
- Battleship; size 92
- Fast Battleship; size 82
To determine Space multiplier, divide the ship's Space by 10 (keeping all fractions) and then square it. Thus a Battleship would have a Space multiplier of 9.2 x 9.2 = 84.64.
- ECM costs $2 x multiplier per +1
- Note: These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased.
- Engines with speed 1 [dreadnought speed] cost 0.25 x multiplier
- Engines with speed 2 [battleship speed] cost 0.5 x multiplier
- Engines with speed 3 [slow cruiser speed] cost 1.25 x multiplier
- Engines with speed 4 [fast cruiser speed] cost 2.5 x multiplier
- Engines with speed 5 [slow escort speed] cost 4 x multiplier
- Engines with speed 6 [fast escort speed] cost 6 x multiplier
Heirlooms
These are things you can plug into your ship - presumably via some sort of baroque contraption - that provide performance bonuses.
- Oscillation Overthruster: +1 Speed
- Epitaph: +1 Laser range
- Flux Capacitor: 5 shield regeneration/turn
- Zohar: May go on to all special orders at one time once per battle.