Talk:Battle Cry: Difference between revisions

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Created page with "==Making a spaceship!== While building a spaceship, there are two stats that must be tracked; Space and Cost. Cost (represented with the $ symbol) is simply the Ducat price-e..."
 
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Examples:
Examples:
Destroyer; size 13
:Destroyer; size 13
Heavy Cruiser; size 45
:Heavy Cruiser; size 45
Battleship; size 92
:Battleship; size 92
Fast Battleship; size 82
:Fast Battleship; size 82


Size range 0-10; multiplier of x1
:Size range 0-10; multiplier of x1
Size range 11-20; multiplier of x2
:Size range 11-20; multiplier of x2
Size range 21-35; multiplier of x5
:Size range 21-35; multiplier of x5
Size range 36-55; multiplier of x10
:Size range 36-55; multiplier of x10
Size range 56-80; multiplier of x25
:Size range 56-80; multiplier of x25
Size range 81-120; multiplier of x50
:Size range 81-120; multiplier of x50
Size range 121+; multiplier of x200
:Size range 121+; multiplier of x200


ECM costs $2 x multiplier per +1
:ECM costs $2 x multiplier per +1
'''Note''':  These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased.
*'''Note''':  These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased.
Engines with speed 1 [dreadnought speed] cost 0.5 x multiplier
:Engines with speed 1 [dreadnought speed] cost 0.5 x multiplier
Engines with speed 2 [battleship speed] cost 1 x multiplier
:Engines with speed 2 [battleship speed] cost 1 x multiplier
Engines with speed 3 [slow cruiser speed] cost 2.5 x multiplier
:Engines with speed 3 [slow cruiser speed] cost 2.5 x multiplier
Engines with speed 4 [fast cruiser speed] cost 4 x multiplier
:Engines with speed 4 [fast cruiser speed] cost 4 x multiplier
Engines with speed 5 [slow escort speed] cost 6 x multiplier
:Engines with speed 5 [slow escort speed] cost 6 x multiplier
Engines with speed 6 [fast escort speed] cost 9 x multiplier
:Engines with speed 6 [fast escort speed] cost 9 x multiplier

Revision as of 18:47, 25 March 2015

Making a spaceship!

While building a spaceship, there are two stats that must be tracked; Space and Cost. Cost (represented with the $ symbol) is simply the Ducat price-equivalent; how much labour, resources and whatnot is required to build one. Space is a holistic measure of volume and tonnage, representing how big a ship is; Space is added up and determines what size class a ship is and consequently how expensive its engines and its ECM suite are.

Component List

Components that require 1 Space.

1 Lance ($2)
2 Hits ($2)

Components that require 2 Space.

1 Laser ($4)
1 Missile [3 reloads] ($4)
1 Antimatter Cannon ($4)
1 Shield ($6)
1 Anti-Air ($10)

Components that require 3 Space.

1 Missile [8 reloads] ($5)
1 Armor ($1)
1 ER Laser ($6)

Components that require 4 Space.

+1 Command System ($8)
1 Fort Cannon ($6)

Components that require 20 Space.

Spinal Cannon ($20)

Examples:

Destroyer; size 13
Heavy Cruiser; size 45
Battleship; size 92
Fast Battleship; size 82
Size range 0-10; multiplier of x1
Size range 11-20; multiplier of x2
Size range 21-35; multiplier of x5
Size range 36-55; multiplier of x10
Size range 56-80; multiplier of x25
Size range 81-120; multiplier of x50
Size range 121+; multiplier of x200
ECM costs $2 x multiplier per +1
  • Note: These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased.
Engines with speed 1 [dreadnought speed] cost 0.5 x multiplier
Engines with speed 2 [battleship speed] cost 1 x multiplier
Engines with speed 3 [slow cruiser speed] cost 2.5 x multiplier
Engines with speed 4 [fast cruiser speed] cost 4 x multiplier
Engines with speed 5 [slow escort speed] cost 6 x multiplier
Engines with speed 6 [fast escort speed] cost 9 x multiplier