Talk:Battle Cry: Difference between revisions
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Created page with "==Making a spaceship!== While building a spaceship, there are two stats that must be tracked; Space and Cost. Cost (represented with the $ symbol) is simply the Ducat price-e..." |
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Examples: | Examples: | ||
Destroyer; size 13 | :Destroyer; size 13 | ||
Heavy Cruiser; size 45 | :Heavy Cruiser; size 45 | ||
Battleship; size 92 | :Battleship; size 92 | ||
Fast Battleship; size 82 | :Fast Battleship; size 82 | ||
Size range 0-10; multiplier of x1 | :Size range 0-10; multiplier of x1 | ||
Size range 11-20; multiplier of x2 | :Size range 11-20; multiplier of x2 | ||
Size range 21-35; multiplier of x5 | :Size range 21-35; multiplier of x5 | ||
Size range 36-55; multiplier of x10 | :Size range 36-55; multiplier of x10 | ||
Size range 56-80; multiplier of x25 | :Size range 56-80; multiplier of x25 | ||
Size range 81-120; multiplier of x50 | :Size range 81-120; multiplier of x50 | ||
Size range 121+; multiplier of x200 | :Size range 121+; multiplier of x200 | ||
ECM costs $2 x multiplier per +1 | :ECM costs $2 x multiplier per +1 | ||
'''Note''': These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased. | *'''Note''': These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased. | ||
Engines with speed 1 [dreadnought speed] cost 0.5 x multiplier | :Engines with speed 1 [dreadnought speed] cost 0.5 x multiplier | ||
Engines with speed 2 [battleship speed] cost 1 x multiplier | :Engines with speed 2 [battleship speed] cost 1 x multiplier | ||
Engines with speed 3 [slow cruiser speed] cost 2.5 x multiplier | :Engines with speed 3 [slow cruiser speed] cost 2.5 x multiplier | ||
Engines with speed 4 [fast cruiser speed] cost 4 x multiplier | :Engines with speed 4 [fast cruiser speed] cost 4 x multiplier | ||
Engines with speed 5 [slow escort speed] cost 6 x multiplier | :Engines with speed 5 [slow escort speed] cost 6 x multiplier | ||
Engines with speed 6 [fast escort speed] cost 9 x multiplier | :Engines with speed 6 [fast escort speed] cost 9 x multiplier |
Revision as of 18:47, 25 March 2015
Making a spaceship!
While building a spaceship, there are two stats that must be tracked; Space and Cost. Cost (represented with the $ symbol) is simply the Ducat price-equivalent; how much labour, resources and whatnot is required to build one. Space is a holistic measure of volume and tonnage, representing how big a ship is; Space is added up and determines what size class a ship is and consequently how expensive its engines and its ECM suite are.
Component List
Components that require 1 Space.
- 1 Lance ($2)
- 2 Hits ($2)
Components that require 2 Space.
- 1 Laser ($4)
- 1 Missile [3 reloads] ($4)
- 1 Antimatter Cannon ($4)
- 1 Shield ($6)
- 1 Anti-Air ($10)
Components that require 3 Space.
- 1 Missile [8 reloads] ($5)
- 1 Armor ($1)
- 1 ER Laser ($6)
Components that require 4 Space.
- +1 Command System ($8)
- 1 Fort Cannon ($6)
Components that require 20 Space.
- Spinal Cannon ($20)
Examples:
- Destroyer; size 13
- Heavy Cruiser; size 45
- Battleship; size 92
- Fast Battleship; size 82
- Size range 0-10; multiplier of x1
- Size range 11-20; multiplier of x2
- Size range 21-35; multiplier of x5
- Size range 36-55; multiplier of x10
- Size range 56-80; multiplier of x25
- Size range 81-120; multiplier of x50
- Size range 121+; multiplier of x200
- ECM costs $2 x multiplier per +1
- Note: These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased.
- Engines with speed 1 [dreadnought speed] cost 0.5 x multiplier
- Engines with speed 2 [battleship speed] cost 1 x multiplier
- Engines with speed 3 [slow cruiser speed] cost 2.5 x multiplier
- Engines with speed 4 [fast cruiser speed] cost 4 x multiplier
- Engines with speed 5 [slow escort speed] cost 6 x multiplier
- Engines with speed 6 [fast escort speed] cost 9 x multiplier