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::'''Cape:''' | ::'''Cape:''' | ||
::'''Accessories:''' | ::'''Accessories:''' | ||
== The Salubri Cara == | |||
==Vital Statistics== | |||
Concept: <br> | |||
Nature: <br> | |||
Demeanor: <br> | |||
Sect: <br> | |||
Sire: <br> | |||
Clan: The Demon <br> | |||
Embrace: <br> | |||
===Things to Track=== | |||
Vitae Pool 15 | |||
:Blood Points: <br> | |||
Generation: 8 (3 points/turn)<br> | |||
Willpower: (= Courage Rating)<br> | |||
==ADVANTAGES== | |||
'''Humanity:''' (Conscience + Self control) | |||
'''Virtues''' (7; 1 dot in each starting) | |||
:-Conscience * | |||
:-Self-Control * | |||
:-Courage * | |||
'''Clan Disciples:''' Auspex, Fortitude, Obeah <br> | |||
'''Auspex''' | |||
:--? | |||
'''Fortitude''' | |||
:--* | |||
'''Obeah''' | |||
:--** | |||
==BACKGROUNDS (Any 5)== | |||
:Generation: 5 | |||
==ATTRIBUTES 7/5/3== | |||
Physical 0 | |||
:--Dex 1 | |||
:--Strength 1 | |||
:--Stamina 1 | |||
Social 5 | |||
:--Charisma: 1 | |||
:--Manipulation: 1 | |||
:--Appearance: 1 | |||
Mental 3 | |||
:--Perception: 1 | |||
:--Intelligence: 1 | |||
:--Wits: 1 | |||
==ABILITIES 13/9/5== | |||
'''Talents''' 9 | |||
:--Alertness: 3 | |||
:--Athletics: 3 | |||
:--Empathy: 3 | |||
:--Brawl: 2 | |||
:--Dodge: 4 | |||
:--Expression: 3 | |||
:--Intimidation: 3 | |||
:--Subterfuge: 4 ( ) | |||
'''Skills''' 13 | |||
:--Acrobatics: 2 | |||
:--Etiquette: 3 | |||
:--Meditation: 5 | |||
:--Melee: 6 (Bladed) | |||
:--Stealth: 5 (Quiet) | |||
:--Survival: 1 | |||
:--Streetwise: 1 | |||
'''Knowledge''' 5 | |||
:--Lore (Yama Kings): 2 | |||
:--Lore (Kindred of the East): 2 | |||
:--Rituals: 3 | |||
:--Medicine: 2 | |||
:--Linguistics: 2 (Japanese, Chinese) | |||
:--Occult: 3 |
Revision as of 23:49, 21 March 2015
Magic!
Mages (Training) (Upkeep)
- Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
- Master (# Books, # Gold)(#Books, #Gold, #Mana)
- Adept (# Books, # Gold)(#Books, #Gold, #Mana)
Magic Ideas
Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.
Possible Levels
- Level 4 - Missile Swarm
- Level 3 - Fireball.
- Level 2 - Burning hands.
- Level 1 - Ray of frost.
Mage/Magic Limits
A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.
http://dl.dropbox.com/u/991838/VodeAn_BrothersAll.mp3
http://dl.dropbox.com/u/991838/OneHeartofJustice.mp3
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html
Magus Novice Opus
Quwasan St-Briavelisa
- Player: Andronicus
- Magnum Opus:
- Complications
- Soul Jar. The seventh generation container of antediluvian Herumor Shalina.
- Strange Ears. Not an alfar. Really.
- Stats
- Physical 2 (1 CP)
- Smarts 3 (3 CP)
- Perception 2 (1 CP)
- Integrity: 3 (3 CP)
- Charisma 4 (6 CP)
- Specialties
- 7
- Magic
- Space-Time Summoning Art, called Albedo Rank: 1
- Specialization: None (2MP)
- Technique; Switch Teleport.
- Homunculus Creation Art, called Citrinitas Rank: 4
- Specialization: Quwasan-simulacrum (-2) (6MP)
- Technique; Simulacrum Creation (Creates an copy of Quwasan under her control). +5d[2]
- Space-Time Summoning Art, called Albedo Rank: 1
- Accessories
- Hat:
- Cape:
- Accessories:
The Salubri Cara
Vital Statistics
Concept:
Nature:
Demeanor:
Sect:
Sire:
Clan: The Demon
Embrace:
Things to Track
Vitae Pool 15
- Blood Points:
Generation: 8 (3 points/turn)
Willpower: (= Courage Rating)
ADVANTAGES
Humanity: (Conscience + Self control)
Virtues (7; 1 dot in each starting)
- -Conscience *
- -Self-Control *
- -Courage *
Clan Disciples: Auspex, Fortitude, Obeah
Auspex
- --?
Fortitude
- --*
Obeah
- --**
BACKGROUNDS (Any 5)
- Generation: 5
ATTRIBUTES 7/5/3
Physical 0
- --Dex 1
- --Strength 1
- --Stamina 1
Social 5
- --Charisma: 1
- --Manipulation: 1
- --Appearance: 1
Mental 3
- --Perception: 1
- --Intelligence: 1
- --Wits: 1
ABILITIES 13/9/5
Talents 9
- --Alertness: 3
- --Athletics: 3
- --Empathy: 3
- --Brawl: 2
- --Dodge: 4
- --Expression: 3
- --Intimidation: 3
- --Subterfuge: 4 ( )
Skills 13
- --Acrobatics: 2
- --Etiquette: 3
- --Meditation: 5
- --Melee: 6 (Bladed)
- --Stealth: 5 (Quiet)
- --Survival: 1
- --Streetwise: 1
Knowledge 5
- --Lore (Yama Kings): 2
- --Lore (Kindred of the East): 2
- --Rituals: 3
- --Medicine: 2
- --Linguistics: 2 (Japanese, Chinese)
- --Occult: 3