Mith Nara: Difference between revisions
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[[Category: ReLOE]] | |||
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''And lo on the night of the third day, when the Orbat stood completed, did Arc say from on high 'My work shall be undone and redone, before I am finished.' and it was so.''<br> | ''And lo on the night of the third day, when the Orbat stood completed, did Arc say from on high 'My work shall be undone and redone, before I am finished.' and it was so.''<br> | ||
''So, some explanation of this is probably in order. Keyway is a super fantasy world with a ton of NPC powers, including but not limited to: | ''So, some explanation of this is probably in order. Keyway is a super fantasy world with a ton of NPC powers, including but not limited to: Liolanthe Confederation, the Gorghannen, Dwarves, Azrozea, Mal's snake island and a minotaur island that became Mith Nara. Originally the Lolianthes and the Gorghannen were the dominant powers, who utterly loathed and despised each other and warred for centuries. The Lolianthes were savage jungle-dwelling close to nature types who employed vast armies of creatures. The Gorghannen lived in fortress-cities in the mountains and employed armies of golems. Their wars were at a stalemate for ages because neither side could meaningfully damage the other. The balance was upset when the Papacy forced the demons out of the system next door and they took up residence on Keyway. The demons outright attacked Azrozea, conquered it and set up a doomsday weapon in the island's central volcano. They also infiltrated and suborned the Liolanthes, who finally began organizing properly, destroyed several Gorghannen cities and also laid siege to the Dwarves.''<br> | ||
''So the | ''So the Liolanthes/demons are well on their way toward global conquest. Fallen Gorghannen cities are burned and the people slaughtered or enslaved. Dissenters are being killed or enslaved, as is generally anyone else of any utility who isn't already in league with them. The dwarves and the Gorghannen continue to fight what seems to be a losing battle and only two places offer any kind of refuge. Mith Nara was very heavily fortified and had a relatively strong garrison, so it attracted the majority of the refugees attempting to flee the main continent. Offworld travel is largely blocked, which prevents any kind of reinforcements from coming in, as well as preventing people from escaping.''<br> | ||
''So Mith Nara is a conglomeration of various refugee groups that have spent the past | ''So Mith Nara is a conglomeration of various refugee groups that have spent the past three years crash-militarizing and preparing to take some kind of action while the continental powers are occupied. What developed in LoE was a high magic nation with a bunch of creature races and armies based on beasts instead of constructs. It was wildly different and unique compared to any of LoE's other powers, but it made things overall very awkward and difficult to work with in the context of the majority of the game's player base. So, now things will move to what it should have been: a ramshackle organization comprising a kitchen sink of everything on Keyway, desperate and squabbling for resources and for say in the overall plan to save the world. Including more of the Liolanthes and the Gorghannen to dilute some of the extremes. All these dissimilar groups, some of which hate each other, will continue to work under common interests mostly owing to Rhodos. Though it's not because he's a particularly enlightened leader. Rhodos is not diplomatic by any stretch. He is blunt, decisive, intimidating and keenly aware of what things have to happen in order for any kind of government to function. While he is involved in high-level decisions, he doesn't absolutely dictate policy. What he does do is force the various parties together and to arrive at a consensus, then acts to keep the various factions aligned on global goals. It works because nobody wants to be the problem that makes Rhodos come down from his mountain to personally solve. <br>'' | ||
'''Level of Power''': Empire (? starting points)<br> | '''Level of Power''': Empire (? starting points)<br> | ||
'''Empire Population''': | '''Empire Population''': 50 million = 50 SP (+25 Industry) + 1.2 million<br> | ||
'''Infrastructure''':<br> | '''Infrastructure''':<br> | ||
Industry: | Industry: 75 production points/month + 25 Population (75 sp) <br> | ||
Wealth: | Wealth: 62 wealth/month (62 sp)<br> | ||
Research: 5 research/year (5 sp)<br> | Research: 5 research/year (5 sp)<br> | ||
Ether Collection: | Ether Collection: 150 Ether/month (150 sp)<br> | ||
''There have been so many OOB revisions due to rules changes I can no longer tell if this is correct. But this is what my past self trusted. Let's hope that Past Me had good judgement.''<br> | ''There have been so many OOB revisions due to rules changes I can no longer tell if this is correct. But this is what my past self trusted. Let's hope that Past Me had good judgement.''<br> | ||
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WU: 233<br> | WU: 233<br> | ||
Ether: 120<br> | Ether: 120<br> | ||
''This is completely wrong for 1007, but it's not getting done if there's no more yearly upkeep | ''This is completely wrong for 1007, but it's not getting done if there's no more yearly upkeep.''<br> | ||
'''Terrain/Weather''' <br> | '''Terrain/Weather''' <br> | ||
Line 100: | Line 102: | ||
=='''Advancement'''== | =='''Advancement'''== | ||
Technology: | Technology: 0 SP<br> | ||
Engineering: | Engineering: 0<br> | ||
Chemistry: | Chemistry: 0<br> | ||
Physics: 0<br> | Physics: 0<br> | ||
Biology: 0<br> | Biology: 0<br> | ||
Psychology: 0<br> | Psychology: 0<br> | ||
'' | ''As part of the ongoing efforts to simplify LoE's system into something less convoluted, mixed advancement units were removed and replaced with units of my highest advancement level. No mixed advancement units means no TL2. This OOB contained TL2 units with ML5 mage caps, TL2 units with ML5 materials and ML5 mage caps, ML3 units with ML5 mage caps and ML4 units with ML5 mage caps. Along with straight ML5 units. A tally later showed this was fully half of my forces and confirmed that by all that is holy, this OOB is a nightmare.''<br> | ||
Magic: 250 SP<br> | Magic: 250 SP<br> | ||
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Total Advancement costs: 300 SP<br> | Total Advancement costs: 300 SP<br> | ||
===Advantages (Total: | ===Advantages (Total: 25 SP)=== | ||
''So, the great reckoning begins. See these ads? They don't mean anything any more. Not a bit. The creature stuff is completely defunct, there is no more prospecting and no more artificing stuff with geodes. All for the better, yet some things remain behind. Look upon this, ye people of the future! Imagine this as a gargantuan monolith - a looming momument of weathered stone - a record of the folly of people who thought giant rocks in the middle of fields were the shit. And now we're blowing it up to make room for a new bypass.''<br> | ''So, the great reckoning begins. See these ads? They don't mean anything any more. Not a bit. The creature stuff is completely defunct, there is no more prospecting and no more artificing stuff with geodes. All for the better, yet some things remain behind. Look upon this, ye people of the future! Imagine this as a gargantuan monolith - a looming momument of weathered stone - a record of the folly of people who thought giant rocks in the middle of fields were the shit. And now we're blowing it up to make room for a new bypass.''<br> | ||
Terra Incognita Magicka (0 SP)<br> | Terra Incognita Magicka (0 SP)<br> | ||
Ether Rich (15)<br> | Ether Rich (15)<br> | ||
Green Fields (10 SP)<br> | |||
''This was added with points leftover from the abolishment of TL2. It doesn't do very much, but fark it. At least ONE PC world is going to be a lush and vibrant place. It also represents a constant stream of refugees coming in to some place that can support them.''<br> | |||
Creature Fest! (0)<br> | Creature Fest! (0)<br> | ||
Native Creature Population - Minotaurs (0)<br> | Native Creature Population - Minotaurs (0)<br> | ||
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===Disadvantages (Total: 75 SP)=== | ===Disadvantages (Total: 75 SP)=== | ||
''Disad farming was something you could list on your tax returns as an | ''Disad farming was something you could list on your tax returns as an occuption in LoE. Past Me is guilty. So very guilty. But at least some of this should change now.''<br> | ||
Hostile World (25 SP) (Reduced down from 50 SP with TIM defunct)<br> | Hostile World (25 SP) (Reduced down from 50 SP with TIM defunct)<br> | ||
''"You may as well take hostile world because I know what you're getting." Y-uuup''<br> | ''"You may as well take hostile world because I know what you're getting." Y-uuup''<br> | ||
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''I thought about nixing this one too, but I think it actually fits. With all this high magic, Mith Nara could've built an Exodus Gate and probably escaped Keyway. There's lots of other planets out there, but only one is home. Keyway is a mess, but these colors don't run.''<br> | ''I thought about nixing this one too, but I think it actually fits. With all this high magic, Mith Nara could've built an Exodus Gate and probably escaped Keyway. There's lots of other planets out there, but only one is home. Keyway is a mess, but these colors don't run.''<br> | ||
==Military: == | ==Military: 8657.5 PP== | ||
''After I converted the RP from mages and also converted all my creature stuff to PP, this is what I wound up with. I don't know if this is a correct translation, but I have done some math on the subject of how much it would have worked out to if I had industry or research instead of all those creature advantages. It's actually pretty close.''<br> | ''After I converted the RP from mages and also converted all my creature stuff to PP, this is what I wound up with. I don't know if this is a correct translation, but I have done some math on the subject of how much it would have worked out to if I had industry or research instead of all those creature advantages. It's actually pretty close.''<br> | ||
Army: 5532.5<br> | |||
:Cavalry : 2055<br> | |||
:Infantry: 2802.5<br> | |||
:Artillery: 675<br> | |||
Air: 1530<br> | |||
Forts: | Navy: 775<br> | ||
Forts: 820<br> | |||
Creature Points: 1800(?)<br> | Creature Points: 1800(?)<br> | ||
''I have no idea what the creature points mean. I can't tell if I spent some of them, all of them or none of them. Or...wait. Wait! I figured it out! I FIGURED IT OUT! HAHAHA! Take that, Past Me! It's...however many I gained in 1006. Whatever that number was. It was probably a lot.''<br> | ''I have no idea what the creature points mean. I can't tell if I spent some of them, all of them or none of them. Or...wait. Wait! I figured it out! I FIGURED IT OUT! HAHAHA! Take that, Past Me! It's...however many I gained in 1006. Whatever that number was. It was probably a lot.''<br> | ||
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Minotaurs (Native Population) (Class V)<br> | Minotaurs (Native Population) (Class V)<br> | ||
+ | +3 Strength<br> | ||
+2 Toughness<br> | +2 Toughness<br> | ||
Cost: 0<br> | Cost: 0<br> | ||
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Template Cost: 1<br> | Template Cost: 1<br> | ||
Batch Cost: 30<br> | Batch Cost: 30<br> | ||
''I had a very strange physical description for them despite the name implying bird-like, trying way too hard to be different for the sake of being different. They were some kind of pterodactyl folks. Though that's actually kinda cool as a concept now that I think about it.''<br> | ''I had a very strange physical description for them despite the name implying bird-like, trying way too hard to be different for the sake of being different. They were some kind of pterodactyl folks. Though that's actually kinda cool as a concept now that I think about it. I happened upon a better concept I think that spans the divide, though. Proto-birds in the vein of feathered dinosaurs. The few defining traits they have is an ingrained claustrophobia, and in general utilizing high skill/coordination tactics and ranged weapons because they're much weaker physically than most other Keyway denizens their own size.''<br> | ||
Schecks (Class V) - Infantry<br> | Schecks (Class V) - Infantry<br> | ||
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Cost: 1 <br> | Cost: 1 <br> | ||
batch Cost: 30<br> | batch Cost: 30<br> | ||
''Lizard/dinosaur folks. | ''Lizard/dinosaur folks. Again, I had a completely bizarre description for them that was almost centauroid for no other reason than to be different for the sake of being different. What they really should be is some sort of ornithopod reptile with a long stride and a horned head. That sort of body plan puts most of their strength in their legs and body as compared to a humanoid, so they most effectively use melee weapons like lances and spears that they can put their body weight behind. They are much faster on the ground with better balance, though, and tend towards maneuver-based warfare with ranged weapons. That's not dramatically different from regular fantasy stock, though I notice I made everything the highest class it could be whether or not the concept demanded it.''<br> | ||
Vehicle Types:<br> | Vehicle Types:<br> | ||
Line 187: | Line 191: | ||
Cost: 1<br> | Cost: 1<br> | ||
Batch Cost: 60<br> | Batch Cost: 60<br> | ||
''This I think was supposed to be some kind of huge dinosaur, but now I can't help but think of it as a giant scaled fire-breathing serpentine wurm out of norse myth. I'm cool with that.''<br> | ''This I think was supposed to be some kind of huge dinosaur, but now I can't help but think of it as a giant scaled fire-breathing serpentine wurm out of norse myth. I'm cool with that. But...it could also be an honest fire-breathing kaiju, and that's hard to resist. So very hard.''<br> | ||
Armoursaur(Class VII) - Rare<br> | |||
Monster Cavalry (1 per 10)<br> | |||
+1 Agility<br> | +1 Agility<br> | ||
+1 Speed<br> | +1 Speed<br> | ||
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+2 Regeneration<br> | +2 Regeneration<br> | ||
+1 Strength<br> | +1 Strength<br> | ||
''Rectifying some of Past Self's mistakes, these replace the poorly conceptualized giants. This is exactly what it says on the tin; huge plated dinosaurs. I have a theme here and we're sticking to it.''<br> | |||
'' | |||
Banorin (Class IV)<br> | |||
+2 Stoneskin<br> | +2 Stoneskin<br> | ||
+ | +2 Strength<br> | ||
''The image I have in my head for these is something like a rhino with a carapace of rigid plates, complete with a horn on its nose. Keyway's unicorn.''<br> | |||
Pack Beast (Class V)<br> | Pack Beast (Class V)<br> | ||
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+2 Large Size<br> | +2 Large Size<br> | ||
+1 Speed<br> | +1 Speed<br> | ||
Air Types:<br> | Air Types:<br> | ||
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+1 Senses<br> | +1 Senses<br> | ||
+2 Sixth Sense<br> | +2 Sixth Sense<br> | ||
''Legendary birds that could carry away elephants. As a true mythical creature, it has a magical power. It controls lightning. Pretty serious.''<br> | |||
Wyverns (Class IV)<br> | |||
+2 Agility<br> | |||
+2 Sixth Sense<br> | |||
Mythical Creatures:<br> | Mythical Creatures:<br> | ||
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Total Cost: 220 PP<br> | Total Cost: 220 PP<br> | ||
20x | 20x Schech Siege Armoursaur<br> | ||
Monster Cavalry (1 per 10)<br> | |||
+1 Agility<br> | +1 Agility<br> | ||
+1 Speed<br> | +1 Speed<br> | ||
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Equipment:<br> | Equipment:<br> | ||
+2 Adamantium Armour<br> | +2 Adamantium Armour<br> | ||
+2 Pyrite | +2 Pyrite cannon On Its Back<br> | ||
+1 Sildron Enhanced Armor (Shields)<br> | +1 Sildron Enhanced Armor (Shields)<br> | ||
+3 Mage (ML5)<br> | +3 Mage (ML5)<br> | ||
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Total Cost: 160 PP<br> | Total Cost: 160 PP<br> | ||
Upkeep(batch) 0 IUU, 1 WU, 3 Ether<br> | Upkeep(batch) 0 IUU, 1 WU, 3 Ether<br> | ||
80x | 80x Schech Siege Armoursaur<br> | ||
Monster Cavalry (1 per 10)<br> | |||
+1 Agility<br> | +1 Agility<br> | ||
+1 Speed<br> | +1 Speed<br> | ||
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Total Cost: 480 PP<br> | Total Cost: 480 PP<br> | ||
200x | 200x Liolanthe Banorin<br> | ||
Very Heavy Cavalry (1 per 100)<br> | Very Heavy Cavalry (1 per 100)<br> | ||
+ | +2 Strength<br> | ||
+ | +2 Stoneskin<br> | ||
Equipment:<br> | Equipment:<br> | ||
+2 Pyrite-Laden Ballista<br> | +2 Pyrite-Laden Ballista<br> | ||
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Upkeep: 0 Ind, 2 WU, 2 Ether<br> | Upkeep: 0 Ind, 2 WU, 2 Ether<br> | ||
900x Liolanthe Banorin<br> | |||
Very Heavy Cavalry (1 per 100)<br> | Very Heavy Cavalry (1 per 100)<br> | ||
+ | +2 Strength<br> | ||
+ | +2 Stoneskin<br> | ||
Equipment:<br> | Equipment:<br> | ||
+1 Adamantium Armour<br> | +1 Adamantium Armour<br> | ||
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Upkeep: 0 IUU, 1.5 WU, 2 Ether<br> | Upkeep: 0 IUU, 1.5 WU, 2 Ether<br> | ||
1000x Liolanthe Young Banorin<br> | |||
Heavy Cavalry (1 per 200)<br> | Heavy Cavalry (1 per 200)<br> | ||
+ | +2 Strength<br> | ||
+ | +2 Stoneskin<br> | ||
Equipment:<br> | Equipment:<br> | ||
+1 Adamantium Armour<br> | +1 Adamantium Armour<br> | ||
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Total Cost: 250 PP<br> | Total Cost: 250 PP<br> | ||
Upkeep: 0 IUU, 5 WU, 15 Ether<br> | Upkeep: 0 IUU, 5 WU, 15 Ether<br> | ||
1000x | 1000x Schech Strike Regiment<br> | ||
Medium Cavalry (1 per 1000)<br> | Medium Cavalry (1 per 1000)<br> | ||
+2 Stoneskin<br> | +2 Stoneskin<br> | ||
+ | +2 Strength<br> | ||
Equipment:<br> | Equipment:<br> | ||
(ML5)<br> | |||
+1 Ranged Weapons<br> | +1 Ranged Weapons<br> | ||
+1 Mobility<br> | +1 Mobility<br> | ||
+1 Armour<br> | +1 Armour<br> | ||
+2 Mage (ML5)<br> | +2 Mage (ML5)<br> | ||
Batch Cost: | Batch Cost: 50 PP<br> | ||
Total Cost: | Total Cost: 50 PP<br> | ||
Upkeep: 1 Ind, 1 WU, 0 Ether<br> | Upkeep: 1 Ind, 1 WU, 0 Ether<br> | ||
2000x Avian Scout Regiment<br> | 2000x Avian Scout Regiment<br> | ||
Light Cavalry (1 per 2000)<br> | Light Cavalry (1 per 2000)<br> | ||
+ | +2 Advanced Mobility: Flight<br> | ||
+ | +1 Tough<br> | ||
+1 Speed<br> | +1 Speed<br> | ||
Equipment:<br> | Equipment:<br> | ||
+2 Mindex-Enchanced Tracking | +2 Mindex-Enchanced Tracking<br> | ||
+3 | +3 I Am Invisible<br> | ||
+3 Mage (ML5)<br> | +3 Mage (ML5)<br> | ||
Batch Cost: 65 PP<br> | Batch Cost: 65 PP<br> | ||
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200 x Margrave's Elites<br> | 200 x Margrave's Elites<br> | ||
(Special Forces: 1 per 100)<br> | (Simple Special Forces: 1 per 100)<br> | ||
Minotaurs<br> | Minotaurs<br> | ||
+ | +3 Strength<br> | ||
+2 Toughness<br> | +2 Toughness<br> | ||
Equipment:<br> | Equipment:<br> | ||
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100x Dragon's Legion Experiment<br> | 100x Dragon's Legion Experiment<br> | ||
(Special Forces: 1 per 100)<br> | (Simple Special Forces: 1 per 100)<br> | ||
Minotaurs<br> | Minotaurs<br> | ||
+ | +3 Strength<br> | ||
+2 Toughness<br> | +2 Toughness<br> | ||
Equipment:<br> | Equipment:<br> | ||
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Batch Cost: 85 PP<br> | Batch Cost: 85 PP<br> | ||
Total Cost: 85 PP<br> | Total Cost: 85 PP<br> | ||
''What the heck are these things supposed to be? Why did I do this?'' | ''What the heck are these things supposed to be? Why did I do this?'' | ||
300x Pride of Mith Nara<br> | |||
Special Forces (1 per 100)<br> | Simple Special Forces (1 per 100)<br> | ||
Minotaurs<br> | Minotaurs<br> | ||
+ | +3 Strength<br> | ||
+2 Toughness<br> | +2 Toughness<br> | ||
Equipment:<br> | Equipment:<br> | ||
( | (ML5)<br> | ||
+1 Melee Weapons<br> | +1 Adamantium Melee Weapons<br> | ||
+1 Armour<br> | +1 Adamantium Armour<br> | ||
+2 Mage (ML5)<br> | +2 Mage (ML5)<br> | ||
Batch Cost: | Batch Cost: 50 PP<br> | ||
Total Cost: | Total Cost: 150 PP<br> | ||
Upkeep: 0 Ind, 6.6 WU, 0 Ether<br> | Upkeep: 0 Ind, 6.6 WU, 0 Ether<br> | ||
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Very Heavy Infantry (1 per 200)<br> | Very Heavy Infantry (1 per 200)<br> | ||
Minotaurs<br> | Minotaurs<br> | ||
+ | +3 Strength<br> | ||
+2 Toughness<br> | +2 Toughness<br> | ||
Equipment:<br> | Equipment:<br> | ||
(Eng 230, Chem 230)<br> | (Eng 230, Chem 230)<br> | ||
+1 Melee<br> | +1 Adamantium Melee Weapons<br> | ||
+1 Armour<br> | +1 Adamantium Armour<br> | ||
+2 Mage (ML5)<br> | +2 Mage (ML5)<br> | ||
Batch Cost: | Batch Cost: 50 PP<br> | ||
Total Cost: | Total Cost: 400 PP<br> | ||
Upkeep: 0 Ind, 8 WU, 0 Ether<br> | Upkeep: 0 Ind, 8 WU, 0 Ether<br> | ||
20 000x Avian War Party<br> | |||
(Avians)<br> | (Avians)<br> | ||
+3 Advanced Mobility: Flight<br> | +3 Advanced Mobility: Flight<br> | ||
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+1 Toughness<br> | +1 Toughness<br> | ||
Elite Infantry (1 per 2000)<br> | Elite Infantry (1 per 2000)<br> | ||
( | (ML5)<br> | ||
+1 | +1 Mobility<br> | ||
+1 Armour<br> | +1 Mythril Armour<br> | ||
+1 Crossbow<br> | +1 Ambrium Crossbow<br> | ||
+2 Mage (ML5)<br> | +2 Mage (ML5)<br> | ||
Batch Cost: | Batch Cost: 55 PP<br> | ||
Total Cost: | Total Cost: 550 PP<br> | ||
Upkeep: 3 Ind, 3 WU, 0 Ether<br> | Upkeep: 3 Ind, 3 WU, 0 Ether<br> | ||
100 000x Schech Army<br> | |||
(Schechs)<br> | |||
+2 Speed<br> | |||
+1 Agility<br> | |||
+1 Toughness<br> | |||
+1 Strength<br> | |||
Skilled Infantry (1 per 20 000)<br> | |||
(ML5)<br> | |||
+1 Mythril Armour<br> | |||
+2 Powdered Pyrite Arquebus<br> | |||
+1 Mobility<br> | |||
+2 Mage (ML5)<br> | |||
Batch Cost: 55 PP<br> | |||
Total Cost: 275 PP<br> | |||
Upkeep: 0 Ind, 3 WU, 0 Ether<br> | |||
80 000x Mith Nara Regulars<br> | 80 000x Mith Nara Regulars<br> | ||
Simple Skilled Infantry: 1 per 20 000<br> | Simple Skilled Infantry: 1 per 20 000<br> | ||
Minotaurs<br> | Minotaurs<br> | ||
+ | +3 Strength<br> | ||
+2 Toughness<br> | +2 Toughness<br> | ||
Equipment:<br> | Equipment:<br> | ||
Line 517: | Line 489: | ||
Simple Skilled Infantry: 1 per 20 000<br> | Simple Skilled Infantry: 1 per 20 000<br> | ||
(Minotaurs)<br> | (Minotaurs)<br> | ||
+ | +3 Strength<br> | ||
+2 Toughness<br> | +2 Toughness<br> | ||
Equipment:<br> | Equipment:<br> | ||
+1 Heavy Weapons (Anti-vehicle)<br> | +1 Heavy Weapons (Anti-vehicle)<br> | ||
+1 Pyrite<br> | +1 Pyrite Hand Cannon<br> | ||
+2 Mythril Armour<br> | +2 Mythril Armour<br> | ||
+1 Mobility<br> | +1 Mobility<br> | ||
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Upkeep: 0 Ind, 4 WU, 4 Ether<br> | Upkeep: 0 Ind, 4 WU, 4 Ether<br> | ||
200 000x Provincial Guard<br> | |||
Simple Skilled Infantry (1 per 20 000)<br> | |||
(ML5)<br> | |||
+3 Strength<br> | |||
Skilled Infantry (1 per 20 000)<br> | |||
( | |||
+ | |||
+2 Toughness<br> | +2 Toughness<br> | ||
Equipment:<br> | Equipment:<br> | ||
+1 Adamantium Melee Weapons<br> | |||
+ | +2 Adamantium Armour<br> | ||
+ | |||
+2 Mage (ML5)<br> | +2 Mage (ML5)<br> | ||
Batch Cost: | Batch Cost: 55 PP<br> | ||
Total Cost: | Total Cost: 550 PP<br> | ||
Upkeep: 0 Ind, 14 WU, 0 Ether<br> | Upkeep: 0 Ind, 14 WU, 0 Ether<br> | ||
15x +1 Pyrite Ranged Weapons Infantry External<br> | 15x +1 Pyrite Ranged Weapons Infantry External<br> | ||
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==='''Artillery'''=== | ==='''Artillery'''=== | ||
6000x Magepowder Rocket Battery<br> | |||
Simple Artillery: 1 per 400<br> | Simple Artillery: 1 per 400<br> | ||
( | (ML5)<br> | ||
+1 Range<br> | +1 Range<br> | ||
+1 Mobility<br> | +1 Mobility<br> | ||
+ | +1 Big Boom<br> | ||
Cost: | Cost: 20 PP per Batch<br> | ||
Total Cost: 300 PP<br> | |||
Upkeep: 1 Ind, 1 WU, 0 Ether<br> | Upkeep: 1 Ind, 1 WU, 0 Ether<br> | ||
750x Bombards<br> | |||
Simple Very Heavy Artillery: 1 per 50<br> | Simple Very Heavy Artillery: 1 per 50<br> | ||
( | (ML5)<br> | ||
+ | +1 Adamantium Barrel and Pyrite Powder<br> | ||
+2 | +1 Explosive Shot<br> | ||
Cost: | +2 Range<br> | ||
Cost: 25 PP per Batch<br> | |||
Total Cost: 375 PP<br> | |||
Upkeep: 2 Ind, 1 WU, 0 Ether<br> | Upkeep: 2 Ind, 1 WU, 0 Ether<br> | ||
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Total Cost: 220 PP<br> | Total Cost: 220 PP<br> | ||
200x Wyvern<br> | |||
Flyer (1 per 25)<br> | |||
+2 Agility<br> | |||
+2 Sixth Sense<br> | |||
Equipment:<br> | |||
(ML5)<br> | |||
+ | +1 Mithril Armour<br> | ||
+2 | +1 Sildron-Laced Armour<br> | ||
+1 Wizard with a Ballista<br> | |||
( | |||
+1 | |||
+ | |||
+1 | |||
+1 Mage (ML5)<br> | +1 Mage (ML5)<br> | ||
Batch Cost: | Batch Cost: 45 PP<br> | ||
Total Cost: | Total Cost: 360 PP<br> | ||
Upkeep: 0 IUU, | Upkeep: 0 IUU, 8 WU, 16 Ether<br> | ||
[[Rhodos]] the Grey<br> | [[Rhodos]] the Grey<br> | ||
''Rhodos remained a hero independent of my national OOB. My records for him are pretty terrible, but they exist. I don't actually know how that's supposed to work with the new national hero character business''.<br> | ''Rhodos remained a hero independent of my national OOB. My records for him are pretty terrible, but they exist. I don't actually know how that's supposed to work with the new national hero character business''.<br> | ||
Zathil<br> | Zathil<br> | ||
Mega Flyer: 5 per 1<br> | |||
<br> | |||
(Dragon)<br> | (Dragon)<br> | ||
+1 Etheric Metabolism<br> | +1 Etheric Metabolism<br> | ||
Line 757: | Line 641: | ||
+1 Strength<br> | +1 Strength<br> | ||
+2 Ranged Attack (Fwoosh!)<br> | +2 Ranged Attack (Fwoosh!)<br> | ||
+1 Toughness | +1 Toughness<br> | ||
Equipment:<br> | Equipment:<br> | ||
( | (ML5)<br> | ||
+2 Sildron Enhanced Armor (Shields)<br> | +2 Sildron Enhanced Armor (Shields)<br> | ||
+1 Telekinetic Bash<br> | +1 Telekinetic Bash<br> | ||
+2 Casting Chamber<br> | +2 Casting Chamber<br> | ||
+3 Mage (ML5)<br> | +3 Mage (ML5)<br> | ||
Total Cost: | Total Cost: 115 PP<br> | ||
Upkeep: 1 Ind, 2 WU, 0 Ether<br> | Upkeep: 1 Ind, 2 WU, 0 Ether<br> | ||
Nerrental<br> | Nerrental<br> | ||
Mega Flyer: 5 per 1<br> | |||
(Dragon)<br> | (Dragon)<br> | ||
+1 Etheric Metabolism<br> | +1 Etheric Metabolism<br> | ||
Line 776: | Line 659: | ||
+1 Strength<br> | +1 Strength<br> | ||
+2 Ranged Attack (Fwoosh!)<br> | +2 Ranged Attack (Fwoosh!)<br> | ||
+1 Toughness | +1 Toughness<br> | ||
( | Equipment:<br> | ||
(ML5)<br> | |||
+2 Adamantium Armour<br> | +2 Adamantium Armour<br> | ||
+1 Mindex (Sensors)<br> | +1 Mindex (Sensors)<br> | ||
+2 Casting Chamber<br> | +2 Casting Chamber<br> | ||
+3 Mage (ML5)<br> | +3 Mage (ML5)<br> | ||
Total Cost: | Total Cost: 115 PP<br> | ||
Upkeep: 1 Ind, 2 WU, 0 Ether<br> | Upkeep: 1 Ind, 2 WU, 0 Ether<br> | ||
1x | 1x Chailar<br> | ||
Gigantic Flyer: 1 per 1<br> | |||
(Dragon)<br> | (Dragon)<br> | ||
+1 Etheric Metabolism<br> | +1 Etheric Metabolism<br> | ||
Line 794: | Line 678: | ||
+2 Ranged Attack (Fwoosh!)<br> | +2 Ranged Attack (Fwoosh!)<br> | ||
+1 Toughness (or Large Size?)<br> | +1 Toughness (or Large Size?)<br> | ||
( | Equipment:<br> | ||
(ML5)<br> | |||
+1 Adamantium Armour<br> | +1 Adamantium Armour<br> | ||
+1 Sildron Enhanced Armor (Shields)<br> | +1 Sildron Enhanced Armor (Shields)<br> | ||
Line 803: | Line 688: | ||
Upkeep: 1 Ind, 2 WU, 0 Ether<br> | Upkeep: 1 Ind, 2 WU, 0 Ether<br> | ||
1x | 1x Rethus<br> | ||
Gigantic Flyer: 1 per 1<br> | |||
(Dragon)<br> | (Dragon)<br> | ||
+1 Etheric Metabolism<br> | +1 Etheric Metabolism<br> | ||
Line 813: | Line 698: | ||
+1 Toughness (or Large Size?)<br> | +1 Toughness (or Large Size?)<br> | ||
Equipment:<br> | Equipment:<br> | ||
(ML5)<br> | |||
+2 Adamantium Armour<br> | +2 Adamantium Armour<br> | ||
+2 Melee<br> | +2 Melee<br> | ||
+1 Casting Chamber | |||
+3 Mage (ML5)<br> | +3 Mage (ML5)<br> | ||
Total Cost: | Total Cost: 95 PP<br> | ||
Upkeep: 1 Ind, 2 WU, 0 Ether<br> | Upkeep: 1 Ind, 2 WU, 0 Ether<br> | ||
1x Elder Dragon<br> | 1x Elder Dragon<br> | ||
Gigantic Flyer: 1 per 1<br> | |||
(Dragon)<br> | (Dragon)<br> | ||
+1 Etheric Metabolism<br> | +1 Etheric Metabolism<br> | ||
Line 827: | Line 714: | ||
+1 Strength<br> | +1 Strength<br> | ||
+2 Ranged Attack (Fwoosh!)<br> | +2 Ranged Attack (Fwoosh!)<br> | ||
+1 Toughness ( | +1 Toughness<br> | ||
Equipment:<br> | |||
(ML5)<br> | |||
+2 Adamantium Armour<br> | |||
+2 Melee<br> | |||
+1 Casting Chamber | |||
+3 Mage (ML5)<br> | +3 Mage (ML5)<br> | ||
Total Cost: | Total Cost: 95 PP<br> | ||
Upkeep: 1 Ind, 2 WU, 0 Ether<br> | Upkeep: 1 Ind, 2 WU, 0 Ether<br> | ||
20x Young Dragon<br> | |||
Huge Flyer: 1 per 10<br> | |||
(Dragon)<br> | (Dragon)<br> | ||
+1 Etheric Metabolism<br> | +1 Etheric Metabolism<br> | ||
Line 841: | Line 733: | ||
+2 Ranged Attack (Fwoosh!)<br> | +2 Ranged Attack (Fwoosh!)<br> | ||
+1 Toughness (or Large Size?)<br> | +1 Toughness (or Large Size?)<br> | ||
Equipment:<br> | |||
(ML5)<br> | |||
+1 Mythril Armour<br> | |||
+1 Melee<br> | |||
+3 Mage (ML5)<br> | +3 Mage (ML5)<br> | ||
Batch Cost: | Batch Cost: 60 PP<br> | ||
Total Cost: | Total Cost: 120 PP<br> | ||
Upkeep: 3 Ind, 4.5 WU, 0 Ether<br> | Upkeep: 3 Ind, 4.5 WU, 0 Ether<br> | ||
=='''Naval Forces'''== | |||
''This navy was crash-built in a panic at the onset of the Island Crisis to move my armies across the ocean. If any of it survives, it may wind up ferrying me across the stars. Appropriately fantastical I suppose.''<br> | |||
75x Longship O' Doom<br> | |||
Simple Cruiser: 1 per 5<br> | |||
(ML5)<br> | |||
+1 Adamantium Cladding<br> | |||
+1 Heavily Enchanted Gunpowder cannon Battery<br> | |||
+1 Levitated By A Wizard<br> | |||
+1 Mage (ML5)<br> | |||
Batch Cost: 25 PP<br> | |||
Total Cost: 375 PP<br> | |||
0 IUU, 22.5 WU, 0 Ether<br> | |||
100x Longship O' Somewhat Lesser Doom<br> | |||
Simple Small Warship: 1 per 10<br> | |||
(ML5)<br> | |||
+1 Adamantium Armour<br> | |||
+1 Heavily Enchanted Gunpowder cannon Battery<br> | |||
+1 Levitated By A Wizard<br> | |||
+1 Mage (ML5)<br> | |||
Batch Cost: 25 PP<br> | |||
Total Cost: 250 PP<br> | |||
Upkeep: 0 IUU, 2.5 WU, 0 Ether<br> | |||
300 Longboat O' Doom<br> | |||
Simple Freighter: 1 per 20<br> | |||
(ML5)<br> | |||
+1 Levitated By A Wizard<br> | |||
Batch Cost: 10 PP<br> | |||
Total Cost: 150 PP<br> | |||
Upkeep: 0 IUU, 25 WU, 0 Ether<br> | |||
=='''Magic Users'''== | |||
''This section was subject to heavy errata. A significant amount of PP was gained after converting things from RP, which is now distributed as +mage caps amongst my forces.''<br> | |||
=='''Creatures'''== | =='''Creatures'''== | ||
''This had a purpose at one point, but EVERYTHING is creatures.''<br> | |||
=='''Forts'''== | =='''Forts'''== | ||
''Castles! Everywhere. Wow. I guess it was called the fortress island for a reason. Now with a whole pile of raw magical power, these fortresses shall become goddam flying space castles.''<br> | ''Castles! Everywhere. Wow. I guess it was called the fortress island for a reason. Now with a whole pile of raw magical power, these fortresses shall become goddam flying space castles. Though due to various rules difficulties and revisions, they must now poofle to different KINDS of fortresses. But they're all still literal stone-walled castles on islands of floating rock ripped from the earth by tremendous power. Wizards are awesome.''<br> | ||
The Fortress of Iridas<br> | The Fortress of Iridas<br> | ||
Super Fort (5 per 1)<br> | |||
( | (ML5)<br> | ||
+1 | +1 Particularly Massive cannon Battery<br> | ||
+1 | +1 Transmuted Stone Walls<br> | ||
+ | +1 Huge Island of Rock (Cargo)<br> | ||
Cost: | +1 A Wizard Makes It Go<br> | ||
+2 Mage<br> | |||
Cost: 60 PP<br> | |||
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br> | Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br> | ||
The Western Wall<br> | The Western Wall<br> | ||
Super Fort (5 per 1)<br> | |||
( | (ML5)<br> | ||
+1 | +1 Particularly Massive cannon Battery<br> | ||
+1 | +1 Transmuted Stone Walls<br> | ||
+ | +1 Huge Island of Rock (Cargo)<br> | ||
Cost: | +1 A Wizard Makes It Go<br> | ||
+2 Mage<br> | |||
Cost: 60 PP<br> | |||
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br> | Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether<br> | ||
20x March District Fortress<br> | |||
Battle Fort (2 per 1)<br> | |||
( | (ML5)<br> | ||
+1 Heavy | +1 Heavy Adamantium cannon Battery<br> | ||
+1 | +0 Double Powder Charges<br> | ||
+ | +1 Transmuted Stone Walls<br> | ||
Batch Cost: | +1 A Wizard Makes It Go<br> | ||
Total Cost: | +2 Mage<br> | ||
Batch Cost: 35 PP<br> | |||
Total Cost: 700 PP<br> | |||
Upkeep (War only): 30 Ind, 30 WU, 0 Ether<br> | Upkeep (War only): 30 Ind, 30 WU, 0 Ether<br> | ||
Revision as of 15:52, 22 February 2015
Mith Nara
Now with notes from Arc nine years later!
And lo on the night of the third day, when the Orbat stood completed, did Arc say from on high 'My work shall be undone and redone, before I am finished.' and it was so.
So, some explanation of this is probably in order. Keyway is a super fantasy world with a ton of NPC powers, including but not limited to: Liolanthe Confederation, the Gorghannen, Dwarves, Azrozea, Mal's snake island and a minotaur island that became Mith Nara. Originally the Lolianthes and the Gorghannen were the dominant powers, who utterly loathed and despised each other and warred for centuries. The Lolianthes were savage jungle-dwelling close to nature types who employed vast armies of creatures. The Gorghannen lived in fortress-cities in the mountains and employed armies of golems. Their wars were at a stalemate for ages because neither side could meaningfully damage the other. The balance was upset when the Papacy forced the demons out of the system next door and they took up residence on Keyway. The demons outright attacked Azrozea, conquered it and set up a doomsday weapon in the island's central volcano. They also infiltrated and suborned the Liolanthes, who finally began organizing properly, destroyed several Gorghannen cities and also laid siege to the Dwarves.
So the Liolanthes/demons are well on their way toward global conquest. Fallen Gorghannen cities are burned and the people slaughtered or enslaved. Dissenters are being killed or enslaved, as is generally anyone else of any utility who isn't already in league with them. The dwarves and the Gorghannen continue to fight what seems to be a losing battle and only two places offer any kind of refuge. Mith Nara was very heavily fortified and had a relatively strong garrison, so it attracted the majority of the refugees attempting to flee the main continent. Offworld travel is largely blocked, which prevents any kind of reinforcements from coming in, as well as preventing people from escaping.
So Mith Nara is a conglomeration of various refugee groups that have spent the past three years crash-militarizing and preparing to take some kind of action while the continental powers are occupied. What developed in LoE was a high magic nation with a bunch of creature races and armies based on beasts instead of constructs. It was wildly different and unique compared to any of LoE's other powers, but it made things overall very awkward and difficult to work with in the context of the majority of the game's player base. So, now things will move to what it should have been: a ramshackle organization comprising a kitchen sink of everything on Keyway, desperate and squabbling for resources and for say in the overall plan to save the world. Including more of the Liolanthes and the Gorghannen to dilute some of the extremes. All these dissimilar groups, some of which hate each other, will continue to work under common interests mostly owing to Rhodos. Though it's not because he's a particularly enlightened leader. Rhodos is not diplomatic by any stretch. He is blunt, decisive, intimidating and keenly aware of what things have to happen in order for any kind of government to function. While he is involved in high-level decisions, he doesn't absolutely dictate policy. What he does do is force the various parties together and to arrive at a consensus, then acts to keep the various factions aligned on global goals. It works because nobody wants to be the problem that makes Rhodos come down from his mountain to personally solve.
Level of Power: Empire (? starting points)
Empire Population: 50 million = 50 SP (+25 Industry) + 1.2 million
Infrastructure:
Industry: 75 production points/month + 25 Population (75 sp)
Wealth: 62 wealth/month (62 sp)
Research: 5 research/year (5 sp)
Ether Collection: 150 Ether/month (150 sp)
There have been so many OOB revisions due to rules changes I can no longer tell if this is correct. But this is what my past self trusted. Let's hope that Past Me had good judgement.
...Hope springs eternal, but this is a cynical world we live in. Why did you do this, Past Me? Why did you inflict this on me?
Current to January, 1007:
Stockpiles:
IUU: 292.5
Cash Left: 454.5
Ether Left: 2477.7
Geodes: 103
Research: 0
Prepared Spells:
10x D5/5
Cost: 7 ether each
Total Cost: 70 Ether
2x Move 5/5 - Shield
Cost: 7 ether each
Total Cost: 14 ether
10x D5
Cost: 2 ether each
Total Cost: 20 Ether
20x D4/3
Cost: 3 ether each
Total Cost: 60 Ether
20x Move 4/3 Shield
Cost: 4 ether each
Total Cost: 80 ether
Upkeep for 1006 (Paid):
IUU: 9 (Army), 81 (Mages)
WU: 233
Ether: 120
This is completely wrong for 1007, but it's not getting done if there's no more yearly upkeep.
Terrain/Weather
Total: 13 SP (3 free)
6x Wild Terrain:
Northeastern Province
Southeastern Province
Southwestern Province
Northwestern Province
The Western Walls (Shoreline facing continent)
Iridas & Surround (Base of Central Mountains)
4x Very Difficult Terrain
Northern Mountains (Special Feature: Travenil, a massive icy peak)
Central Mountains
Southern Mountains
Intervening Terrain:
3x Wild (The Straights of Mith Nara, Two Bordering Ocean)
Climate: Temperate
Weather:
Summer: Normal
Winter:
Cold (1 SP)
Stormy Skies (1 SP)
Storms (1 SP)
Why the heck did I spent points to make the weather worse?
Total Infrastructure Capacity:
(Tech)
66 Industry
26 Million Pop
(Magic)
126 Industry
126 Million Pop
Advancement
Technology: 0 SP
Engineering: 0
Chemistry: 0
Physics: 0
Biology: 0
Psychology: 0
As part of the ongoing efforts to simplify LoE's system into something less convoluted, mixed advancement units were removed and replaced with units of my highest advancement level. No mixed advancement units means no TL2. This OOB contained TL2 units with ML5 mage caps, TL2 units with ML5 materials and ML5 mage caps, ML3 units with ML5 mage caps and ML4 units with ML5 mage caps. Along with straight ML5 units. A tally later showed this was fully half of my forces and confirmed that by all that is holy, this OOB is a nightmare.
Magic: 250 SP
Destruction: 500
Creation: 500
Movement: 500
Mental: 500
Transmogrification: 500
Fusion: Zip
Total Advancement costs: 300 SP
Advantages (Total: 25 SP)
So, the great reckoning begins. See these ads? They don't mean anything any more. Not a bit. The creature stuff is completely defunct, there is no more prospecting and no more artificing stuff with geodes. All for the better, yet some things remain behind. Look upon this, ye people of the future! Imagine this as a gargantuan monolith - a looming momument of weathered stone - a record of the folly of people who thought giant rocks in the middle of fields were the shit. And now we're blowing it up to make room for a new bypass.
Terra Incognita Magicka (0 SP)
Ether Rich (15)
Green Fields (10 SP)
This was added with points leftover from the abolishment of TL2. It doesn't do very much, but fark it. At least ONE PC world is going to be a lush and vibrant place. It also represents a constant stream of refugees coming in to some place that can support them.
Creature Fest! (0)
Native Creature Population - Minotaurs (0)
Nobody ever called me on it to my face, but holy shit. There's so many beautiful snowflakes in here I can't see anything but a dizzying whitespace. I just know this spot is where it started. What was I thinking?
Disadvantages (Total: 75 SP)
Disad farming was something you could list on your tax returns as an occuption in LoE. Past Me is guilty. So very guilty. But at least some of this should change now.
Hostile World (25 SP) (Reduced down from 50 SP with TIM defunct)
"You may as well take hostile world because I know what you're getting." Y-uuup
Tech Dumb (25 SP)
To be honest this was a total gimmie. Mith Nara can't actually make any complex units. But they're an isolated fantasy civilization that's hardly ever *encountered* complex technology. And nobody's just going to up and give me a pile of machine guns.
Fourth Law (0 SP)
This was here because the Gorghannen, the golem dudes, were a traditional enemy. But they're not the enemy any more.
Home is Where the Heart Is (25)
I thought about nixing this one too, but I think it actually fits. With all this high magic, Mith Nara could've built an Exodus Gate and probably escaped Keyway. There's lots of other planets out there, but only one is home. Keyway is a mess, but these colors don't run.
Military: 8657.5 PP
After I converted the RP from mages and also converted all my creature stuff to PP, this is what I wound up with. I don't know if this is a correct translation, but I have done some math on the subject of how much it would have worked out to if I had industry or research instead of all those creature advantages. It's actually pretty close.
Army: 5532.5
- Cavalry : 2055
- Infantry: 2802.5
- Artillery: 675
Air: 1530
Navy: 775
Forts: 820
Creature Points: 1800(?)
I have no idea what the creature points mean. I can't tell if I spent some of them, all of them or none of them. Or...wait. Wait! I figured it out! I FIGURED IT OUT! HAHAHA! Take that, Past Me! It's...however many I gained in 1006. Whatever that number was. It was probably a lot.
Template Points Available: 50
Templates:
These don't matter any more!
Infantry:
Minotaurs (Native Population) (Class V)
+3 Strength
+2 Toughness
Cost: 0
I get that the island was a minotaur island, but it would've worked way better if I'd had a more normal base population with all these creatures filling in around it. An actual kitchen sink of fantasy stuff, some more traditional and some radical, instead of being fully poised on the extreme end of the scale.
Avians (Class V) - Infantry
+3 Advanced Mobility: Flight
+1 Stealth
+1 Toughness
Template Cost: 1
Batch Cost: 30
I had a very strange physical description for them despite the name implying bird-like, trying way too hard to be different for the sake of being different. They were some kind of pterodactyl folks. Though that's actually kinda cool as a concept now that I think about it. I happened upon a better concept I think that spans the divide, though. Proto-birds in the vein of feathered dinosaurs. The few defining traits they have is an ingrained claustrophobia, and in general utilizing high skill/coordination tactics and ranged weapons because they're much weaker physically than most other Keyway denizens their own size.
Schecks (Class V) - Infantry
+2 Speed
+1 Agility
+1 Toughness
+1 Strength
Cost: 1
batch Cost: 30
Lizard/dinosaur folks. Again, I had a completely bizarre description for them that was almost centauroid for no other reason than to be different for the sake of being different. What they really should be is some sort of ornithopod reptile with a long stride and a horned head. That sort of body plan puts most of their strength in their legs and body as compared to a humanoid, so they most effectively use melee weapons like lances and spears that they can put their body weight behind. They are much faster on the ground with better balance, though, and tend towards maneuver-based warfare with ranged weapons. That's not dramatically different from regular fantasy stock, though I notice I made everything the highest class it could be whether or not the concept demanded it.
Vehicle Types:
Landwyrm (Class V) - Titan - Rare
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Melee
Cost: 1
Batch Cost: 60
This I think was supposed to be some kind of huge dinosaur, but now I can't help but think of it as a giant scaled fire-breathing serpentine wurm out of norse myth. I'm cool with that. But...it could also be an honest fire-breathing kaiju, and that's hard to resist. So very hard.
Armoursaur(Class VII) - Rare
Monster Cavalry (1 per 10)
+1 Agility
+1 Speed
+3 Stoneskin
+2 Regeneration
+1 Strength
Rectifying some of Past Self's mistakes, these replace the poorly conceptualized giants. This is exactly what it says on the tin; huge plated dinosaurs. I have a theme here and we're sticking to it.
Banorin (Class IV)
+2 Stoneskin
+2 Strength
The image I have in my head for these is something like a rhino with a carapace of rigid plates, complete with a horn on its nose. Keyway's unicorn.
Pack Beast (Class V)
+2 Beast of Burden
+2 Large Size
+1 Speed
Air Types:
Roc (Class VII)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Sixth Sense
Legendary birds that could carry away elephants. As a true mythical creature, it has a magical power. It controls lightning. Pretty serious.
Wyverns (Class IV)
+2 Agility
+2 Sixth Sense
Mythical Creatures:
Elder Wyrm Nerrental: 1
Elder Wyrm Zathil: 2
Leftover Template Points: 15
Does. Not. Matter!
Pool: 150
This doesn't matter any more either!
Army
1x Landwyrm
(Titan: 1 per 1)
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Strength
Equipment
+2 Adamantium Armour
+2 Casting Chamber
+1 Sildron Enhanced Armour (Shields)
+3 Mage (ML5)
Cost: 70 PP
Upkeep: 0 Ind, 1 WU, 3 Ether
I guess this one is layered down in metal plates and has a howdah on its back with mages. Sure. OK.
2x Landwyrm
(Titan: 1 per 1)
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Strength
Equipment
+2 Adamantium Armour
+1 Even More Fwoosh (Ranged Weapon)
+1 Sildron Enhanced Armor (Shields)
+1 Mindex Scrying
+3 Mage (ML5)
Batch Cost: 70 PP
Total Cost: 140 PP
Upkeep: 0 Ind, 2 WU, 6 Ether
I remember having this idea similar to a lot of fantasy where intelligence isn't rare at all and these sorts of things didn't need handlers. Even so, how does this work?
4x Landwyrm
(Titan: 1 per 1)
+3 Stoneskin
+1 Ranged Attack (Fwoosh!)
+1 Strength
Equipment
+2 Adamantium Armour
+3 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 220 PP
20x Schech Siege Armoursaur
Monster Cavalry (1 per 10)
+1 Agility
+1 Speed
+2 Stoneskin
+1 Strength
+2 Regeneration
Equipment:
+2 Adamantium Armour
+2 Pyrite cannon On Its Back
+1 Sildron Enhanced Armor (Shields)
+3 Mage (ML5)
Batch Cost: 80 PP
Total Cost: 160 PP
Upkeep(batch) 0 IUU, 1 WU, 3 Ether
80x Schech Siege Armoursaur
Monster Cavalry (1 per 10)
+1 Agility
+1 Speed
+2 Stoneskin
+1 Strength
+2 Regeneration
Equipment:
+2 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 60 PP
Total Cost: 480 PP
200x Liolanthe Banorin
Very Heavy Cavalry (1 per 100)
+2 Strength
+2 Stoneskin
Equipment:
+2 Pyrite-Laden Ballista
+1 Mobility
+2 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 60 PP
Total Cost: 120 PP
Upkeep: 0 Ind, 2 WU, 2 Ether
900x Liolanthe Banorin
Very Heavy Cavalry (1 per 100)
+2 Strength
+2 Stoneskin
Equipment:
+1 Adamantium Armour
+1 Pyrite Ranged Weapon
+1 Sildron Enhanced Armor (Shields)
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 200 PP
Upkeep: 0 IUU, 1.5 WU, 2 Ether
1000x Liolanthe Young Banorin
Heavy Cavalry (1 per 200)
+2 Strength
+2 Stoneskin
Equipment:
+1 Adamantium Armour
+1 Pyrite Ranged Weapon
+1 Sildron-laced Armour (Shields)
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 250 PP
Upkeep: 0 IUU, 5 WU, 15 Ether
1000x Schech Strike Regiment
Medium Cavalry (1 per 1000)
+2 Stoneskin
+2 Strength
Equipment:
(ML5)
+1 Ranged Weapons
+1 Mobility
+1 Armour
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 50 PP
Upkeep: 1 Ind, 1 WU, 0 Ether
2000x Avian Scout Regiment
Light Cavalry (1 per 2000)
+2 Advanced Mobility: Flight
+1 Tough
+1 Speed
Equipment:
+2 Mindex-Enchanced Tracking
+3 I Am Invisible
+3 Mage (ML5)
Batch Cost: 65 PP
Total Cost: 65 PP
Upkeep: 0 Ind, 1 WU, 4 Ether
20 000 x Pack Beast
(Beast of Burden: 1 per 2000)
+2 Beast of Burden
+2 Large Size
+1 Speed
Batch Cost: 30 PP
Total Cost: 300 PP
200 x Margrave's Elites
(Simple Special Forces: 1 per 100)
Minotaurs
+3 Strength
+2 Toughness
Equipment:
+2 Mythril Armour
+2 Adamantium Weapons
+1 Mobility
+3 Mage (ML5)
Batch Cost: 70 PP
Total Cost: 140 PP
Upkeep: 0 Industry, 2 WU, 0 Ether
100x Dragon's Legion Experiment
(Simple Special Forces: 1 per 100)
Minotaurs
+3 Strength
+2 Toughness
Equipment:
+2 Mythril Armour
+2 Adamantium Weapons
+1 Sildron Mobility
+1 Wolfsbane
+1 Titan Juice
+1 Natural Pyrite Ranged Weaponry
+3 Mage (ML5)
Batch Cost: 85 PP
Total Cost: 85 PP
What the heck are these things supposed to be? Why did I do this?
300x Pride of Mith Nara
Simple Special Forces (1 per 100)
Minotaurs
+3 Strength
+2 Toughness
Equipment:
(ML5)
+1 Adamantium Melee Weapons
+1 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 150 PP
Upkeep: 0 Ind, 6.6 WU, 0 Ether
1600x Minotaur Champion
Very Heavy Infantry (1 per 200)
Minotaurs
+3 Strength
+2 Toughness
Equipment:
(Eng 230, Chem 230)
+1 Adamantium Melee Weapons
+1 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 400 PP
Upkeep: 0 Ind, 8 WU, 0 Ether
20 000x Avian War Party
(Avians)
+3 Advanced Mobility: Flight
+1 Stealth
+1 Toughness
Elite Infantry (1 per 2000)
(ML5)
+1 Mobility
+1 Mythril Armour
+1 Ambrium Crossbow
+2 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 550 PP
Upkeep: 3 Ind, 3 WU, 0 Ether
100 000x Schech Army
(Schechs)
+2 Speed
+1 Agility
+1 Toughness
+1 Strength
Skilled Infantry (1 per 20 000)
(ML5)
+1 Mythril Armour
+2 Powdered Pyrite Arquebus
+1 Mobility
+2 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 275 PP
Upkeep: 0 Ind, 3 WU, 0 Ether
80 000x Mith Nara Regulars
Simple Skilled Infantry: 1 per 20 000
Minotaurs
+3 Strength
+2 Toughness
Equipment:
+2 Mythril Armour
+2 Adamantium Weapons
+1 Mobility
+2 Mage (ML5)
Batch Cost: 65 PP
Total Cost: 260 PP
Upkeep: 0 Ind, 2.75 WU, 0 Ether
30 000x Mith Nara Assault Regiment
Simple Skilled Infantry: 1 per 20 000
(Minotaurs)
+3 Strength
+2 Toughness
Equipment:
+1 Heavy Weapons (Anti-vehicle)
+1 Pyrite Hand Cannon
+2 Mythril Armour
+1 Mobility
+2 Mage (ML5)
Batch Cost: 65 PP
Total Cost: 97.5 PP
Upkeep: 0 IUU, 1 WU, 1 Ether
80 000x Mith Nara Arbalestiers
Simple Skilled Infantry: 1 per 20 000
Minotaurs
+2 Strength
+1 Speed
+2 Toughness
Equipment:
+1 Mythril Armour
+1 Pyrite Arbalest (Ranged Weapons)
+2 Mage (ML5)
Batch Cost: 50 PP
Total Cost: 200 PP
Upkeep: 0 Ind, 4 WU, 4 Ether
200 000x Provincial Guard
Simple Skilled Infantry (1 per 20 000)
(ML5)
+3 Strength
+2 Toughness
Equipment:
+1 Adamantium Melee Weapons
+2 Adamantium Armour
+2 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 550 PP
Upkeep: 0 Ind, 14 WU, 0 Ether
15x +1 Pyrite Ranged Weapons Infantry External
Adds +1 Ether
4x +1 Adamantium Melee External
Artillery
6000x Magepowder Rocket Battery
Simple Artillery: 1 per 400
(ML5)
+1 Range
+1 Mobility
+1 Big Boom
Cost: 20 PP per Batch
Total Cost: 300 PP
Upkeep: 1 Ind, 1 WU, 0 Ether
750x Bombards
Simple Very Heavy Artillery: 1 per 50
(ML5)
+1 Adamantium Barrel and Pyrite Powder
+1 Explosive Shot
+2 Range
Cost: 25 PP per Batch
Total Cost: 375 PP
Upkeep: 2 Ind, 1 WU, 0 Ether
Air Forces
5x Young Roc
Deadly Flyer (1 per 5)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Sixth Sense
Equipment:
+2 Ambruim Lightning Generator (Des)
+2 Levistones (Fo/Fi)
+1 Mindex-Enhanced Senses
+3 Mage (ML5)
Batch Cost: 80 PP
Total Cost: 80 PP
Upkeep: 0 Ind, 1 WU, 6 Ether
10x Young Roc
Deadly Flyer (1 per 5)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Sixth Sense
Equipment:
+1 Ambruim Lightning Generator
+1 Casting Chamber
+2 Levistones (Fo/Fi)
+1 Mindex-Enhanced Senses
+3 Mage (ML5)
Batch Cost: 80 PP
Total Cost: 160 PP
5x Young Roc
Deadly Flyer (1 per 5)
+2 Ranged Attack
+2 Agility
+1 Senses
+2 Sixth Sense
Equipment:
+1 Ambruim Lightning Generator
+1 Casting Chamber
+1 Levistones (Fo/Fi)
+1 Mythril Armour
+3 Mage (ML5)
Batch Cost: 75 PP
Total Cost: 75 PP
100x Flyer
(Flyer: 1 per 25)
+2 Agility
+1 Speed
+2 Sixth Sense
Equipment:
+2 Levistones
+1 Ambruim Lightning Generator (Des)
+2 Mage (ML5)
Batch Cost: 55 PP
Total Cost: 220 PP
200x Wyvern
Flyer (1 per 25)
+2 Agility
+2 Sixth Sense
Equipment:
(ML5)
+1 Mithril Armour
+1 Sildron-Laced Armour
+1 Wizard with a Ballista
+1 Mage (ML5)
Batch Cost: 45 PP
Total Cost: 360 PP
Upkeep: 0 IUU, 8 WU, 16 Ether
Rhodos the Grey
Rhodos remained a hero independent of my national OOB. My records for him are pretty terrible, but they exist. I don't actually know how that's supposed to work with the new national hero character business.
Zathil
Mega Flyer: 5 per 1
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness
Equipment:
(ML5)
+2 Sildron Enhanced Armor (Shields)
+1 Telekinetic Bash
+2 Casting Chamber
+3 Mage (ML5)
Total Cost: 115 PP
Upkeep: 1 Ind, 2 WU, 0 Ether
Nerrental
Mega Flyer: 5 per 1
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness
Equipment:
(ML5)
+2 Adamantium Armour
+1 Mindex (Sensors)
+2 Casting Chamber
+3 Mage (ML5)
Total Cost: 115 PP
Upkeep: 1 Ind, 2 WU, 0 Ether
1x Chailar
Gigantic Flyer: 1 per 1
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness (or Large Size?)
Equipment:
(ML5)
+1 Adamantium Armour
+1 Sildron Enhanced Armor (Shields)
+1 Mindex Sensor-Deal (Sensors)
+2 Casting Chamber
+3 Mage (ML5)
Total Cost: 95 PP
Upkeep: 1 Ind, 2 WU, 0 Ether
1x Rethus
Gigantic Flyer: 1 per 1
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness (or Large Size?)
Equipment:
(ML5)
+2 Adamantium Armour
+2 Melee
+1 Casting Chamber
+3 Mage (ML5)
Total Cost: 95 PP
Upkeep: 1 Ind, 2 WU, 0 Ether
1x Elder Dragon
Gigantic Flyer: 1 per 1
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness
Equipment:
(ML5)
+2 Adamantium Armour
+2 Melee
+1 Casting Chamber
+3 Mage (ML5)
Total Cost: 95 PP
Upkeep: 1 Ind, 2 WU, 0 Ether
20x Young Dragon
Huge Flyer: 1 per 10
(Dragon)
+1 Etheric Metabolism
+2 Self-Generating Ether
+3 Stoneskin
+1 Strength
+2 Ranged Attack (Fwoosh!)
+1 Toughness (or Large Size?)
Equipment:
(ML5)
+1 Mythril Armour
+1 Melee
+3 Mage (ML5)
Batch Cost: 60 PP
Total Cost: 120 PP
Upkeep: 3 Ind, 4.5 WU, 0 Ether
This navy was crash-built in a panic at the onset of the Island Crisis to move my armies across the ocean. If any of it survives, it may wind up ferrying me across the stars. Appropriately fantastical I suppose.
75x Longship O' Doom
Simple Cruiser: 1 per 5
(ML5)
+1 Adamantium Cladding
+1 Heavily Enchanted Gunpowder cannon Battery
+1 Levitated By A Wizard
+1 Mage (ML5)
Batch Cost: 25 PP
Total Cost: 375 PP
0 IUU, 22.5 WU, 0 Ether
100x Longship O' Somewhat Lesser Doom
Simple Small Warship: 1 per 10
(ML5)
+1 Adamantium Armour
+1 Heavily Enchanted Gunpowder cannon Battery
+1 Levitated By A Wizard
+1 Mage (ML5)
Batch Cost: 25 PP
Total Cost: 250 PP
Upkeep: 0 IUU, 2.5 WU, 0 Ether
300 Longboat O' Doom
Simple Freighter: 1 per 20
(ML5)
+1 Levitated By A Wizard
Batch Cost: 10 PP
Total Cost: 150 PP
Upkeep: 0 IUU, 25 WU, 0 Ether
Magic Users
This section was subject to heavy errata. A significant amount of PP was gained after converting things from RP, which is now distributed as +mage caps amongst my forces.
Creatures
This had a purpose at one point, but EVERYTHING is creatures.
Forts
Castles! Everywhere. Wow. I guess it was called the fortress island for a reason. Now with a whole pile of raw magical power, these fortresses shall become goddam flying space castles. Though due to various rules difficulties and revisions, they must now poofle to different KINDS of fortresses. But they're all still literal stone-walled castles on islands of floating rock ripped from the earth by tremendous power. Wizards are awesome.
The Fortress of Iridas
Super Fort (5 per 1)
(ML5)
+1 Particularly Massive cannon Battery
+1 Transmuted Stone Walls
+1 Huge Island of Rock (Cargo)
+1 A Wizard Makes It Go
+2 Mage
Cost: 60 PP
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether
The Western Wall
Super Fort (5 per 1)
(ML5)
+1 Particularly Massive cannon Battery
+1 Transmuted Stone Walls
+1 Huge Island of Rock (Cargo)
+1 A Wizard Makes It Go
+2 Mage
Cost: 60 PP
Upkeep (War Only): 2.5 Ind, 2.5 WU, 0 Ether
20x March District Fortress
Battle Fort (2 per 1)
(ML5)
+1 Heavy Adamantium cannon Battery
+0 Double Powder Charges
+1 Transmuted Stone Walls
+1 A Wizard Makes It Go
+2 Mage
Batch Cost: 35 PP
Total Cost: 700 PP
Upkeep (War only): 30 Ind, 30 WU, 0 Ether