Talk:Air Combat: Difference between revisions
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=Units= | =Units= | ||
===Fighter (4)=== | ===Fighter (4)=== | ||
:Anti-Air: 3 | :Anti-Air: 3 |
Revision as of 00:45, 21 February 2015
- ALL 1/25 TACTICAL AIR REDUCED TO ONE BATCH TO TWENTY
- SUPERFIGHTERS ARE 1/4.
Units
Fighter (4)
- Anti-Air: 3
- Anti-Ground: 1
- Anti-Ship: 0
- Mobility: 12
- Hits: 1
- Save: 9
Examples
Superfighter (1)
- Anti-Air: 2
- Anti-Ground: 1
- Anti-Ship: 1
- Mobility: 14
- Hits: 1
- Save: 6
- Critical Mass (4)
Circus of Superfighters (4)
- Anti-Air: 4
- Anti-Ground: 3
- Anti-Ship: 3
- Mobility: 14
- Hits: 2
- Save: 6
Examples
Superbomber (1)
- Anti-Air: 4
- Anti-Ground: 5
- Anti-Ship: 6
- Mobility: 10
- Hits: 3
- Save: 7
Examples
Aviation Scout (20)
- Anti-Air: 0
- Anti-Ground: 1
- Anti-Ship: 0
- Mobility: 8
- Hits: 1
- Save: 9
- Aviation
Examples
Gunship (4)
- Anti-Air: 1
- Anti-Ground: 3
- Anti-Ship: 1
- Mobility: 8
- Hits: 1
- Save: 7
- Aviation
Examples
Light Aviation Transport (20)
- Anti-Air: 0
- Anti-Ground: 1
- Anti-Ship: 0
- Mobility: 8
- Hits: 1
- Save: 9
- Aviation
Examples
Hyperadvanced Armour (1)
- Anti-Air: 1
- Anti-Ground: 1
- Anti-Ship: 1
- Mobility: 8
- Hits: 1
- Save: 5
- Aviation, Critical Mass (4)
- Can function as Aviation if they have an inherent +2 Boosters while in atmosphere or +1 Boosters while in deep sky.
Team of Mobile Suits (4)
- Anti-Air: 3
- Anti-Ground: 3
- Anti-Ship: 3
- Mobility: 8
- Hits: 2
- Save: 5
- Aviation