The Expanse: Difference between revisions
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==Professions== | ==Professions== | ||
===Operative=== | ===Operative=== | ||
conditioning intrusion contacts | |||
===Diplomat=== | ===Diplomat=== | ||
Empathy, Contacts conditioning | |||
===Field Technologist=== | ===Field Technologist=== | ||
Piloting, technology conditioning | |||
===I-tech=== | ===I-tech=== | ||
Intrusion, technology, conditioning | |||
===Trooper=== | ===Trooper=== | ||
Conditioning, +2 Physical | |||
===Officer=== | ===Officer=== | ||
Contacts, conditioning, Command | |||
===Path Finder=== | ===Path Finder=== | ||
Intrusion Empathy Conditioning | |||
===Sneak Thief=== | ===Sneak Thief=== | ||
Intrusion Contacts | |||
===Pilot=== | ===Pilot=== | ||
Pilot, Technology Conditioning | |||
==Secondary Stats== | ==Secondary Stats== |
Revision as of 11:31, 31 July 2009
Premise
Your Character
Your character is female D:< You have 50 points to design your character. Any excess points can be saved for increase later.
Level 1 - 1 CP - Hobbyist
Level 2 - 3 CP - Amateur
Level 3 - 6 CP - Professional
Level 4 - 10 CP - Skilled Professional
Level 5 - 15 CP - Experienced Professional
Level 6 - 21 CP - Expert
Level 7 - 28 CP - Master
Level 8 - 36 CP - Ancient Master
Level 9 - 45 CP - Superlative
Level 10 - 55 CP - Unmatched
In short, to improve a stat costs (current level + 1)
Stats
Physical
Smarts
Education
Integrity
Perception
Charisma
Specialties
Expanse Races
Classic Humans
Classic model humans are, despite the name, not what they once were. The term classic human now refers to people with generally old style body plans and skin colour. Like all the Expanse’s inhabitants they are heavily augmented, most with both genetic and cybernetic upgrades to the original human body.
Most classic human families tend to be a little more conservative about upgrade than other clades, however, this conservatism allows classic model humans to gain a wide variety of upgrades rather than a specialist selection. As such they have +1 bonus to each stat.
Classic model humans are still the most common type of person in the Expanse, making up about 55% of the total population.
Sidhe
It was perhaps inevitable, given humanities long love affair with the concept of Elves that once the technology of transhumanism became widespread, someone would decide to remake themselves and their children that way. Sidhe are an old combination, having been through countless upgrades over the years, and one that has reached a high state of maturity.
This age has also means many Sidhe families are thirty second century equivalent of old money. Current generation Sidhe enhancements do not make them smarter than the norm for the Expanse but do give them better upkeep of education than most classic model human clades. Sidhe gain +2 each in integrity, education and charisma.
Gynoids
The gap between humans and machines has narrowed over since its high point around a millennia ago. Now, biological citizens of the Expanse can compete with their mechanical sisters on a near equal level. Gynoids are mostly created to resemble one of the other clades of the Expanse, but some have distinctive features of their own, such as antenna or metallic skin.
Metal is still stronger than most flesh, and machine brains are easier to make smart and quick on the up take, giving Gynoids a +2 bonus to physical, smarts and perception.
Splices
The first splices were the ever popular catgirls, but since then humans with moth antenna, dog ears or a whole host of other animal features have appeared from the genetic laboratories of the Expanse. As well as the cosmetic reasons, these modifications tend to give their user considerably enhanced perception. A side effect of the splicing process seems to be a much higher degree of personality integrity than the norm, which has found many splices a place in combat units.
Splices receive a +2 bonus to integrity, perception and charisma
Sculpts
Once known as bioborgs or full conversion cyborgs, Sculpts are members of other clades who’ve radically changed their initial body pattern and abilities using cybernetics. Sculpts are a relatively new phenomena in the Expanse, at least as a distinct clade, and the idea of Sculpt children still attracts much philosophical debate.
Sculpts use the stats of one of the other clades but with a +2 to physical and a +1 smarts and a -2 to integrity
Anthromorphs
+Smarts Perception education
Valkyries
+physical + charisma
Professions
Operative
conditioning intrusion contacts
Diplomat
Empathy, Contacts conditioning
Field Technologist
Piloting, technology conditioning
I-tech
Intrusion, technology, conditioning
Trooper
Conditioning, +2 Physical
Officer
Contacts, conditioning, Command
Path Finder
Intrusion Empathy Conditioning
Sneak Thief
Intrusion Contacts
Pilot
Pilot, Technology Conditioning
Secondary Stats
Secondary Statistics are linked to professions and can only be bought if you are of a particular profession.