Viseth Hammond: Difference between revisions
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:Background: Guild Merchant | :Background: Guild Merchant | ||
::Origin – Shipping Magnate | ::Origin – Shipping Magnate | ||
::Personality Trait – | ::Personality Trait – I am a literal moe-fiend. | ||
::Ideal – Money and Power are the only motivation for all (Evil) | ::Ideal – Money and Power are the only motivation for all (Evil) | ||
::Bond – I will own the great shipping routes of Barclan and the entire southern coast | ::Bond – I will own the great shipping routes of Barclan and the entire southern coast | ||
::Flaw – I demand nobility to validate my power. | ::Flaw – I demand nobility to validate my power. | ||
Bio: Viseth grew up under the wing of wandering merchant Beth Hammond, who discovered and adopted the devil-touched child. Her skill in trading blossomed along with her powers, and she settled in the city of Barclan when her parent stopped there, taking work with the shipping companies at the docks. Her devilish heritage may have made her fears and turned honest merchants against her, but it also gave her advantages she used to curb and control the criminal elements, using them to undercut her opponents and earn legitimacy. It also attracted the attention of fell powers, and her divine | Bio: Viseth grew up under the wing of wandering merchant Beth Hammond, who discovered and adopted the devil-touched child. Her skill in trading blossomed along with her powers, and she settled in the city of Barclan when her parent stopped there, taking work with the shipping companies at the docks. Her devilish heritage may have made her fears and turned honest merchants against her, but it also gave her advantages she used to curb and control the criminal elements, using them to undercut her opponents and earn legitimacy. It also attracted the attention of fell powers, and her divine grandparent, a Pit Fiend of tremendous power called Red Sarthis. When he whispered the knowledge of how to make pacts, Viseth heard, and instead sought out other powers, altering the contract with knowledge purchased or stolen. It was through her that she discovered the Endless Gold - a great entity that came to her dreams, intrigued by her will and lust for wealth and power. She bonded with the great old one, severing her connection to her Grandfather and dashing the plans he had conceived her for. | ||
Viseth rose quickly with her newfound power, taking head of her own organization, the Hammond Consortium. But she desired true ownership and legitimacy, which required a noble title - something that couldn't be bought. Her attempts to corner the markets and use crime and magic to control all southern shipping put her into several conflicts with mercenary adventurers. Her own servants, including her ninja bodyguard, often clashed with them as she enthralled key officials or just plain convinced them through their greed. Her grand plan, awakening a kraken to rule shipping routes and controlling it with a powerful ritual, came to a violent interruption thanks to a certain wizard (or sorceror), resulting in her being cast across the planes... | Viseth rose quickly with her newfound power, taking head of her own organization, the Hammond Consortium. But she desired true ownership and legitimacy, which required a noble title - something that couldn't be bought. Her attempts to corner the markets and use crime and magic to control all southern shipping put her into several conflicts with mercenary adventurers. Her own servants, including her ninja bodyguard, often clashed with them as she enthralled key officials or just plain convinced them through their greed. Her grand plan, awakening a kraken to rule shipping routes and controlling it with a powerful ritual, came to a violent interruption thanks to a certain wizard (or sorceror), resulting in her being cast across the planes... | ||
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::Entropic Ward | ::Entropic Ward | ||
Familiar: | Familiar: Xexeth, female Imp (golden hide, with a long row of ten diamond eyes | ||
:Invisibility | :Invisibility | ||
:Shapeshifting | :Shapeshifting | ||
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Spell Slots | Spell Slots | ||
: | :All Levels: 2 | ||
Spells Known: 7 | Spells Known: 7 | ||
Line 100: | Line 100: | ||
:Misty Step | :Misty Step | ||
:Hold Person | :Hold Person | ||
: | :Vampiric Touch | ||
:Fly | :Fly | ||
Latest revision as of 11:04, 1 February 2015
- Race: Tiefling
- Class: Warlock (Great Old One "The Endless Gold")
- Alignment: Lawful Evil
- Background: Guild Merchant
- Origin – Shipping Magnate
- Personality Trait – I am a literal moe-fiend.
- Ideal – Money and Power are the only motivation for all (Evil)
- Bond – I will own the great shipping routes of Barclan and the entire southern coast
- Flaw – I demand nobility to validate my power.
Bio: Viseth grew up under the wing of wandering merchant Beth Hammond, who discovered and adopted the devil-touched child. Her skill in trading blossomed along with her powers, and she settled in the city of Barclan when her parent stopped there, taking work with the shipping companies at the docks. Her devilish heritage may have made her fears and turned honest merchants against her, but it also gave her advantages she used to curb and control the criminal elements, using them to undercut her opponents and earn legitimacy. It also attracted the attention of fell powers, and her divine grandparent, a Pit Fiend of tremendous power called Red Sarthis. When he whispered the knowledge of how to make pacts, Viseth heard, and instead sought out other powers, altering the contract with knowledge purchased or stolen. It was through her that she discovered the Endless Gold - a great entity that came to her dreams, intrigued by her will and lust for wealth and power. She bonded with the great old one, severing her connection to her Grandfather and dashing the plans he had conceived her for.
Viseth rose quickly with her newfound power, taking head of her own organization, the Hammond Consortium. But she desired true ownership and legitimacy, which required a noble title - something that couldn't be bought. Her attempts to corner the markets and use crime and magic to control all southern shipping put her into several conflicts with mercenary adventurers. Her own servants, including her ninja bodyguard, often clashed with them as she enthralled key officials or just plain convinced them through their greed. Her grand plan, awakening a kraken to rule shipping routes and controlling it with a powerful ritual, came to a violent interruption thanks to a certain wizard (or sorceror), resulting in her being cast across the planes...
Appearance: Tall, dark-skinned, with a mane of black hair with dark violet roots, purple multi-pupiled eyes and sharp teeth, twin tails (the short, prehensile kind). Also, a foot-long tongue.
Stats
HP: 39
- Hit Dice: 6
- Dice Type d8
- Size: Medium
- Speed: 30
Attributes
- Strength 8 [-1]
- Dexterity 10 [0]
- Constitution 12 [+1]
- Intelligence 14 (13+1) [+2]
- Wisdom 14 [+2]
- Charisma 19 (15+2+2) [+4]
Proficiencies
Proficiency Bonus: +3
- Skills
- Arcana
- Deception
- Insight
- Persuasion
- Saving Throws
- Wisdom
- Charisma
- Weapons
- Simple Weapons
- Armour
- Light Armour
- Tools
- Navigator's Tools
- Languages
- Common
- Infernal
- Deep Speech
- Special
- Guild Membership (Shipping Guild)
- Darkvision 60 ft.
- Fire Resistance
- Thaumaturgy cantrip
- Awakened Mind
- Pact of the Chain (Imp)
- Entropic Ward
Familiar: Xexeth, female Imp (golden hide, with a long row of ten diamond eyes
- Invisibility
- Shapeshifting
- Sting, poison, or Bite in other form
Magic
- Cantrips Known 3
- Thaumaturgy (Tiefling)
- Eldritch Blast
- Friends
- Mage Hand
Spell Slots
- All Levels: 2
Spells Known: 7
- Dissonant Whispers (GOO)
- Tasha's Hideous Laughter (GOO)
- Detect Thoughts (GOO)
- Phantasmal Force (GOO)
- Clairvoyance (GOO)
- Sending (GOO)
- Charm Person
- Protection from Evil and Good
- Crown of Madness
- Misty Step
- Hold Person
- Vampiric Touch
- Fly
Tiefling Spell Abilities
- Hellish Rebuke (as 2nd level spell) 1/ day
- Darkness 1/day
Invocations: 3
- Eldritch Sight
- Repelling Blast
- Voice of the Chain Master
Equipment
- Light Crossbow
- 20 Bolts
- Quarterstaff
- 2 Daggers
- Leather Armour
- Arcane Focus (Orb covered in eye-gems)
- Scholar's Pack
- Navigator's Tools
- Letter of Introduction
- Traveller's Clothes (Midriff Friendly)
- Belt Pouch with 15 gp