Viseth Hammond: Difference between revisions

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:Background: Guild Merchant
:Background: Guild Merchant
::Origin – Shipping Magnate
::Origin – Shipping Magnate
::Personality Trait –  
::Personality Trait – I am a literal moe-fiend.
::Ideal – Money and Power are the only motivation for all (Evil)
::Ideal – Money and Power are the only motivation for all (Evil)
::Bond – I will own the great shipping routes of Barclan and the entire southern coast
::Bond – I will own the great shipping routes of Barclan and the entire southern coast
::Flaw – I demand nobility to validate my power.
::Flaw – I demand nobility to validate my power.


Bio: Viseth grew up under the wing of wandering merchant Beth Hammond, who discovered and adopted the devil-touched child. Her skill in trading blossomed along with her powers, and she settled in the city of Barclan when her parent stopped there, taking work with the shipping companies at the docks. Her devilish heritage may have made her fears and turned honest merchants against her, but it also gave her advantages she used to curb and control the criminal elements, using them to undercut her opponents and earn legitimacy. It also attracted the attention of fell powers, and her divine parent, a Pit Fiend of tremendous power called Red Sarthis. When he whispered the knowledge of how to make pacts, Viseth heard, and instead sought out other powers, altering the contract with knowledge purchased or stolen. It was through her that she discovered the Endless Gold - a great entity that came to her dreams, intrigued by her will and lust for wealth and power. She bonded with the great old one, severing her connection to her father and dashing the plans he had conceived her for.  
Bio: Viseth grew up under the wing of wandering merchant Beth Hammond, who discovered and adopted the devil-touched child. Her skill in trading blossomed along with her powers, and she settled in the city of Barclan when her parent stopped there, taking work with the shipping companies at the docks. Her devilish heritage may have made her fears and turned honest merchants against her, but it also gave her advantages she used to curb and control the criminal elements, using them to undercut her opponents and earn legitimacy. It also attracted the attention of fell powers, and her divine grandparent, a Pit Fiend of tremendous power called Red Sarthis. When he whispered the knowledge of how to make pacts, Viseth heard, and instead sought out other powers, altering the contract with knowledge purchased or stolen. It was through her that she discovered the Endless Gold - a great entity that came to her dreams, intrigued by her will and lust for wealth and power. She bonded with the great old one, severing her connection to her Grandfather and dashing the plans he had conceived her for.  


Viseth rose quickly with her newfound power, taking head of her own organization, the Hammond Consortium. But she desired true ownership and legitimacy, which required a noble title - something that couldn't be bought. Her attempts to corner the markets and use crime and magic to control all southern shipping put her into several conflicts with mercenary adventurers. Her own servants, including her ninja bodyguard, often clashed with them as she enthralled key officials or just plain convinced them through their greed. Her grand plan, awakening a kraken to rule shipping routes and controlling it with a powerful ritual, came to a violent interruption thanks to a certain wizard (or sorceror), resulting in her being cast across the planes...
Viseth rose quickly with her newfound power, taking head of her own organization, the Hammond Consortium. But she desired true ownership and legitimacy, which required a noble title - something that couldn't be bought. Her attempts to corner the markets and use crime and magic to control all southern shipping put her into several conflicts with mercenary adventurers. Her own servants, including her ninja bodyguard, often clashed with them as she enthralled key officials or just plain convinced them through their greed. Her grand plan, awakening a kraken to rule shipping routes and controlling it with a powerful ritual, came to a violent interruption thanks to a certain wizard (or sorceror), resulting in her being cast across the planes...
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::Entropic Ward
::Entropic Ward


Familiar: XeX, female Imp
Familiar: Xexeth, female Imp (golden hide, with a long row of ten diamond eyes
:Invisibility
:Invisibility
:Shapeshifting
:Shapeshifting
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Spell Slots
Spell Slots
:1st Level: 2
:All Levels: 2


Spells Known: 7
Spells Known: 7
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:Misty Step
:Misty Step
:Hold Person
:Hold Person
:Dispel Magic
:Vampiric Touch
:Fly
:Fly



Latest revision as of 11:04, 1 February 2015

Race: Tiefling
Class: Warlock (Great Old One "The Endless Gold")
Alignment: Lawful Evil
Background: Guild Merchant
Origin – Shipping Magnate
Personality Trait – I am a literal moe-fiend.
Ideal – Money and Power are the only motivation for all (Evil)
Bond – I will own the great shipping routes of Barclan and the entire southern coast
Flaw – I demand nobility to validate my power.

Bio: Viseth grew up under the wing of wandering merchant Beth Hammond, who discovered and adopted the devil-touched child. Her skill in trading blossomed along with her powers, and she settled in the city of Barclan when her parent stopped there, taking work with the shipping companies at the docks. Her devilish heritage may have made her fears and turned honest merchants against her, but it also gave her advantages she used to curb and control the criminal elements, using them to undercut her opponents and earn legitimacy. It also attracted the attention of fell powers, and her divine grandparent, a Pit Fiend of tremendous power called Red Sarthis. When he whispered the knowledge of how to make pacts, Viseth heard, and instead sought out other powers, altering the contract with knowledge purchased or stolen. It was through her that she discovered the Endless Gold - a great entity that came to her dreams, intrigued by her will and lust for wealth and power. She bonded with the great old one, severing her connection to her Grandfather and dashing the plans he had conceived her for.

Viseth rose quickly with her newfound power, taking head of her own organization, the Hammond Consortium. But she desired true ownership and legitimacy, which required a noble title - something that couldn't be bought. Her attempts to corner the markets and use crime and magic to control all southern shipping put her into several conflicts with mercenary adventurers. Her own servants, including her ninja bodyguard, often clashed with them as she enthralled key officials or just plain convinced them through their greed. Her grand plan, awakening a kraken to rule shipping routes and controlling it with a powerful ritual, came to a violent interruption thanks to a certain wizard (or sorceror), resulting in her being cast across the planes...

Appearance: Tall, dark-skinned, with a mane of black hair with dark violet roots, purple multi-pupiled eyes and sharp teeth, twin tails (the short, prehensile kind). Also, a foot-long tongue.

Stats

HP: 39

Hit Dice: 6
Dice Type d8
Size: Medium
Speed: 30

Attributes

Strength 8 [-1]
Dexterity 10 [0]
Constitution 12 [+1]
Intelligence 14 (13+1) [+2]
Wisdom 14 [+2]
Charisma 19 (15+2+2) [+4]


Proficiencies

Proficiency Bonus: +3

Skills
Arcana
Deception
Insight
Persuasion
Saving Throws
Wisdom
Charisma
Weapons
Simple Weapons
Armour
Light Armour
Tools
Navigator's Tools
Languages
Common
Infernal
Deep Speech
Special
Guild Membership (Shipping Guild)
Darkvision 60 ft.
Fire Resistance
Thaumaturgy cantrip
Awakened Mind
Pact of the Chain (Imp)
Entropic Ward

Familiar: Xexeth, female Imp (golden hide, with a long row of ten diamond eyes

Invisibility
Shapeshifting
Sting, poison, or Bite in other form

Magic

Cantrips Known 3
Thaumaturgy (Tiefling)
Eldritch Blast
Friends
Mage Hand

Spell Slots

All Levels: 2

Spells Known: 7

Dissonant Whispers (GOO)
Tasha's Hideous Laughter (GOO)
Detect Thoughts (GOO)
Phantasmal Force (GOO)
Clairvoyance (GOO)
Sending (GOO)
Charm Person
Protection from Evil and Good
Crown of Madness
Misty Step
Hold Person
Vampiric Touch
Fly

Tiefling Spell Abilities

Hellish Rebuke (as 2nd level spell) 1/ day
Darkness 1/day

Invocations: 3

Eldritch Sight
Repelling Blast
Voice of the Chain Master

Equipment

Light Crossbow
20 Bolts
Quarterstaff
2 Daggers
Leather Armour
Arcane Focus (Orb covered in eye-gems)
Scholar's Pack
Navigator's Tools
Letter of Introduction
Traveller's Clothes (Midriff Friendly)
Belt Pouch with 15 gp