Lost Ground Forces: Difference between revisions

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(+1) Liquid Metal Weapons<br>
(+1) Liquid Metal Weapons<br>


2 x '''Garfish II''' (TM10 Cruiser)<br>
2 x '''Garfish Kai''' (TM10 Cruiser)<br>
//2 x '''Garfish II''' (3/4-1007)<br>
1 x '''Garfish Kai''' (3/07)<br>
1 x '''Garfish Kai''' (4/07)<br>
(+1) Arcane Focus (Battlemagic Chamber)<br>  
(+1) Arcane Focus (Battlemagic Chamber)<br>  
(+1) Regeneration<br>
(+1) Regeneration<br>
Line 388: Line 389:
(+1) Armour (Adamantium)<br>
(+1) Armour (Adamantium)<br>
(-1) Maintenance Heavy (Ether)<br>
(-1) Maintenance Heavy (Ether)<br>
===Kozun Orbit===
800pp of "Malstuff"<br>
''Gods only know now exactly what this shit was composed of. Involved lame TL3 or 4 ships with sails, pirates, artillery...''


===Strategic Airlift===
===Strategic Airlift===

Revision as of 18:39, 28 January 2015

Current Forces

MAKO Airborne Brigade

The MAKO Airborne Brigade is a special combined arms formation meant as a force to conduct fast, high impact missions that are too fast and too high impact to expect out of ordinary infantry but still requiring decent numbers of boots to hit the ground. Currently, it is only 46% outfitted with its aircraft, so it cannot yet be fully deployed by air without at least some magical intervention.

2000 x MAKO Elite (TM10 Simple Elite Infantry)
(+1) Fast Tracking (Synaptite)
(+2) Resonant MAKO Armour
(+1) Barrier Shield (Sildron)
(+1) Agility
(+1) Boosters (Sildron)
(+2) Crima Claws
(^1) Multifusion
25 x Mage Officer (Adept; +1 Warrior Skills, +1 Battlemage)
400 x Magic NCO (Disciple; +1 Warrior Skills, +1 Battlemage)

100 x MAKO Commando (TM10 Simple Special Forces)
(+1) Fast Tracking (Synaptite)
(+2) MAKO Armour
(+1) Barrier Shield (Sildron)
(+1) Agility
(+1) Boosters (Sildron)
(+2) Crima Claws

23 x Turquoise Armour (TM10 Gunship)
(+1) EMBODY System (Synaptite)
(+1) Fast Tracking (Synaptite)
(+1) Liquid Metal Form
(+2) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Gravity Field Drive (Sildron)
(+1) Crima Claws
(x1) Cargo Capacity
(x1) Beam Rifle (Ambrium)

Mobile Armour Battalion

The Mobile Armour Battalion was split off from the main army after the Myrkliean War. It is currently led by Karine Kasaya's protege and adopted daughter, Kasaya Kiriko who pilots Concealed the Conclusion, probably one of the two most powerful mecha in Lost Ground possession. The rest of its order of battle is composed of Argent Armours of ancient Cyclopean make (converted for human use before the arrival of some actual Cyclops) and the only full size tactical armour Lost Ground has produced that isn't a one or two shot - the Emerald Armour. There are three companies currently: one fast and two slow. Someday, it is hoped to raise the force into a proper brigade with some supporting infantry and other units.

1 x Command Armour Concealed the Conclusion (TM12 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 600/Matter 600; Physics 600/Destruction 600)
(+1) EMBODY System (Synaptite)
(+1) Communications (Mindex)
(+1) Magicommu (Battlemagic Chamber)
(+2) Cyclopean Armour (TM12)
(+1) Barrier Shields (Sildron)
(+1) Regeneration (TM10)
(+2) Agility
(+1) Boosters (Thermidron)
(+2) Beam Cannon (TM12)
(^2) Multifusion
(x1) Beam Saber (TM12)
(x1) Cyclopean Shield (TM12)

20 x Argent Armour (TM10 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 500/Matter 500; Physics 500/Destruction 500)
(+1) Cyclopean Armour (Chem/Mat)
(+1) Regeneration (Eng/Mat)
(+1) Beam Cannon (Phys/Des)
(+1) Crima Claws (Eng/Mat)
(^2) Multifusion

11 x Emerald Armour (TM10 Hyperadvanced Armour)
(+1) EMBODY System (Synaptite)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Agility
(+1) Boosters (Thermidron)
(+1) Regeneration
(+1) Beam Cannon (Mage Pyrite)
(+1) Crima Claws

Special Armour Operations

The SAO platoon is a (plucky?) team of three non-magical girls piloting three decently powerful Atlantean mecha attached to the Mobile Armour Brigade as a special tactical platoon due to them being destructive troublemakers. Due to the original powerplants of their mecha being replaced with energist cores, they are able to sustain operations without fuel and away from support.

1 x Close Quarters Battle Armour Saber Lily (TM11 Hyperadvanced Armour)
(+1) Whispers
(+3) Agility
(+1) Extra Arms
(+2) Lily Fangs
(+2) Lily Fang Aethyr Fields
(+2) Lily Fang Azirite Weapons
(^1) Energist Core
(x2) Azirite Blades

1 x Long Range Support Armour Archer Iris (TM11 Hyperadvanced Armour)
(+1) Whispers
(+1) Osiri Sensors
(+2) Shapeshifting
(+6) Gerra Gun
(+1) Aeris Gate
(^1) Energist Core
(x2) Osiri Disks

1 x Heavy Assault Armour Berserker Bluebell (TM11 Hyperadvanced Armour)
(+1) Whispers
(+3) Liquid Armour
(+3) Liquid Regeneration
(+1) Aethyr Fields
(+3) Liquid Korite Cannons
(^1) Energist Core
(x2) Flare Claws

High Mobility Operations

A company that passes as Lost Ground's tactical aerospace force.

Command Armour Ishtar (TM11 Hyperadvanced Armour)
(+1) Whispers
(+1) Comms
(+2) ECM
(+2) Atlantean Armour
(+2) Aeris Shields
(+2) Agility
(+1) Regeneration
(x2) Twin Korite Buster
Ishtar's Wings (TM11 Superfighter Booster)
(+2) Aethyr Boosters
4 x Ishtar's Feathers (TM11 Gunship)
(+2) Automated
(+1) Fast Tracking
(+1) Compact
(+1) Shifting Form
(+2) Armour
(+2) Aeris Shields
(+2) Agility
(-2) Slaved
(x3) Korite Cannon
Ishtar's Feather Boosters (TM11 Tactical Air Booster)
(+1) Aethyr Boosters

2 x ??? Armour (TM10 Hyperadvanced Armour)
(+1) EMBODY System (Synaptite)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+2) Barrier Shield (Sildron)
(+1) Agility
(+1) Regeneration
(+2) Crima Claws
(x1) Beam Rifle (Ambrium)
Wing Boosters (TM10 Superfighter Booster)
(+1) Boosters (Thermidron)

1 x ??? Armour (TM10 Hyperadvanced Armour)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+2) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Wing Fields (Sildron)
(+2) Crima Claws
(x1) Beam Rifle (Ambrium)
Wing Boosters (TM10 Superfighter Booster)
(+1) Boosters (Thermidron)

1 x ??? Armour (TM10 Hyperadvanced Armour)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Agility
(+1) Boosters (Thermidron)
(+2) Crima Claws
(x1) Beam Rifle (Ambrium)
Wing Boosters (TM10 Superfighter Booster)
(+1) Boosters (Thermidron)

2 x ??? Armour (TM10 Superfighter)
(+1) Magicommu (Battlemagic Chamber)
(+1) Liquid Metal Form
(+1) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Wing Fields (Sildron)
(+1) Crima Claws
(x3) Bolt from the Blue (Crycium)
Wing Boosters (TM10 Superfighter Booster)
(+1) Boosters (Thermidron)

1 x ??? Armour (TM10 Superfighter)
(+1) EMBODY System (Synaptite)
(+1) Magicommu (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Morphic Armour
(+1) Barrier Shield (Sildron)
(+1) Regeneration
(+1) Agility
(+1) Boosters (Thermidron)
(+1) Crima Claws
(x1) Beam Rifle (Ambrium)
Wing Boosters (TM10 Superfighter Booster)
(+1) Boosters (Thermidron)

2 x Wing Boosters (TM10 Superfighter Booster)
(+1) Boosters (Thermidron)

A Pile of Really Rocking Units

30 x Diamid Shards (TM11 Special Forces)
(+1) Whispers
(+3) Splinter Armour
(+3) Aeris Shields
(+1) Regeneration
(+3) Core Flame

420 x MAKO Veterans (TM10 Simple Special Forces)
(+2) MAKO Armour
(+1) Crima Claws

357 x Marionettes (TM10 Simple Special Forces)
(+2) Intelligence (Synaptite)
(+2) Morphic Armour
(+2) Agility
(+1) Boosters (Sildron)
(+1) Regeneration
(+2) Crima Claws

150 x Stygian Hoplites (TL10 Special Forces)
(+?) Samothracian Hoplite Armour
Stygian Hoplites (TM10 Special Forces)
(+?) Samothracian Transgene
(^1) Loyalty
(^2) Resurrected (Marshroot)

625 x Opal Shards (TM11 Battlesuits)
(+1) Whispers
(+2) Opal Shard Armour
(+2) Aeris Shields
(+1) Regeneration
(+1) Agility
(+2) Wings
(+2) Core Flame

Lost Ground Army

120000 x Light Infantry (TM10 Simple Skilled Infantry)
(+1) Morphic Armour
(+1) Crima Claws

120000 x Medium Infantry (TM10 Simple Skilled Infantry)
(+2) Morphic Armour
(+1) Crima Claws

24000 x Heavy Infantry (TM10 Simple Skilled Infantry)
(+4) Heavy Morphic Armour
(+2) Crima Claws
(+1) Stealth

52 x Quartz Armour (TM7 Hyperadvanced Armour – Engineering 499/Matter 399)
(+1) Armour (ML5 Adamantium)
(x1) Beam Spray Gun (ML5 Mage Pyrite)

Myrkliean Regiment

King Stetros lent Lost Ground a large contingent of giants in the hopes they could be equipped by the humans given the utter insufficiency of Argentium's fledgling forges. As it turned out, Lost Ground was not in great shape either and has only been able to slap together temporary material for their allies. However, adamantium plate and greatswords are still a far cry from the spears and loincloths they would otherwise be fighting with. They form the core of the so-called "Myrkliean Regiment".

To avoid the giants heading into battle alone, they are escorted by human troops that can keep up with their stride. These are Ikarians in Lost Ground's service riding the planet's sole domesticated animal, the moa, and fighting as the Diaspora Cavalry. There is an urban legend that many Ikarians - generally living in the outskirts - enlist not for the pay but for the gas mask issued to both rider and mount.

//110 x Cyclops (Giant Infantry)
Cyclops (Class ?)
(+?) ???

//110 x Cyclops (Giant Infantry)
(+2) Very Heavily Armoured (Adamantium)
(x2) Greatswords (Adamantium)
Cyclops (Class ?)
(+?) ???

11000 x Diaspora Cavalry (Medium Cavalry)
(+1) Armour (Adamantium)
(+1) Cloud Rifles (Crycium)
Wasteland Moa (Class I)
(+1) Fast

4000 x Diaspora Cataphracts (Heavy Cavalry)
(+1) Armour (Adamantium)
(+1) Weapons (Adamantium)
Black Moa (Class II)
(+1) Fast
(+1) Tough

Damage Absorption

In addition to its regular forces, Lost Ground has almost half a million mixed infantry in the form of simple golems created purely of magic and demihuman mutants wielding Ikarian battlepikes. None of these are capable of fully functioning on their own and are deployed in mass formations at battles to be directed by friendly forces, mitigating casualties amongst "real" troops.

160000 x Golem Infantry (ML4 Simple Skilled Infantry)
(+1) Semi-Autonomous (ML5 Synaptite)
(+1) Armour (ML5 Adamantium)
(+1) Firebolts (ML5 Mage Pyrite)

320000 x Battlepikes (TL4 Skilled Infantry)
(+1) Armour
(+1) Melee
(-1) Heavy Weapons
Lostland Mutants (Class I Skilled Infantry)
(+1) Semi-Intelligent
(+1) Tough

DRAGOON Units

In the quest for ultimate power during Lost Ground's age of war, legendary warrior mages sought to remove their souls into bodies of war machines powered by the hearts of dragons. These became the first dragoons. This tradition was experimentally revived by the empire in the present day with the word DRAGOON rendered in all-caps for emphasis and with energist cores largely omitted due to lack of supply. While each unit can interact with people as a human sized avatar, becoming a DRAGOON changes a mage into something she wasn't before.

//3 x DRAGOON Fortress (TM10 Land Dreadnought) (3-1008)
(^2) Mage in the Shell (Archmage)
(+3) Arcane Focus (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Morphic Armour
(+1) Regeneration
(+1) Boosters (Sildron)
(+1) Crima Claws
(+1) Sonic Scream (Ganzite)

//3 x Incomplete DRAGOON Fortress (TM10 Land Dreadnought)

//1 x DRAGOON Ship Chaika (TM10 Battleship) (6-1008)
(^2) Mage in the Shell (Archmage)
(+1) Astral Line (Aethyrium)
(+1) Arcane Focus (Battlemagic Chamber)
(+1) Morphic Armour
(+1) Regeneration
(+1) Gravity Field Drive (Sildron)
(+1) Planar Gap Drive (Irrinium)
(+1) Liquid Metal Weapons
(+1) Beam Cannons (Mage Pyrite)
(+1) Aviation Deck
(+1) Cargo Capacity
(^1) Energist Core

Fleet

Atlantean Fleet

1 x Zi-Ukkina (TM11 Battleship)
(+3) Intelligence
(+1) Comms
(+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+2) Korite Weapons
(+1) Scale Space

1 x Namtila (TM11 Battleship)
(+3) Intelligence
(+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+2) Korite Weapons
(+1) Scale Space

1 x Neberu (TM11 Battleship)
(+3) Intelligence
(+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+2) Korite Weapons
(+1) Scale Space

1 x Arunana (TM11 Battleship)
(+3) Intelligence
(+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+2) Korite Weapons
(+1) Scale Space

1 x Asaru (TM11 Battleship)
(+2) Intelligence
(+1) Armour (+1) Aeris Shields
(+3) Regeneration
(+1) Aethyr Drive
(+3) Korite Weapons

40 x Fiery Opal Scale (TM10 Simple Patrol Warship)
(+2) Chibi Mental Model (Synaptite)
(+2) Morphic Armour
(+1) Rocket Engine (Thermidron)
(+1) Fast
(+2) Crima Ram
(-2) Expendable
(-2) Slaved
(-2) Range
(x1) Flamehaze Torpedoes (Mage Pyrite)

Lost Ground Fleet

2 x Garfish (TM10 Cruiser)
(+1) Gravity Field Drive (Sildron)
(+1) Liquid Metal Weapons

2 x Garfish Kai (TM10 Cruiser)
1 x Garfish Kai (3/07)
1 x Garfish Kai (4/07)
(+1) Arcane Focus (Battlemagic Chamber)
(+1) Regeneration
(+1) Gravity Field Drive (Sildron)
(+1) Liquid Metal Weapons

//0 x Naostar (TM5 Grand Ship - Engineering 399/Matter 299)
(+1) Battlemagic Chamber
(+1) Armour (Adamantium)
(-1) Maintenance Heavy (Ether)

Kozun Orbit

800pp of "Malstuff"
Gods only know now exactly what this shit was composed of. Involved lame TL3 or 4 ships with sails, pirates, artillery...

Strategic Airlift

The Murian looks like a gigantic, fat-bodied cross between a bird and a fish. It is notable for its ability to dive as a submersible and prefers water landings in normal operation.

1 x Murian -space adapted- (TM10 Super Airlift 100000CP)
(+1) Morphic Armour
(+1) Amphibious
(+1) Gravity Field Drive (Sildron)
(-1) No Externals

4 x Murian (TM10 Super Airlift 100000CP)
(+1) Morphic Armour
(+1) Amphibious
(+1) Gravity Field Drive (Sildron)
(-1) Atmosphere Only
(-1) No Externals

Transports

For planet with little if any skyfaring tradition, Lost Ground has produced some rather big transport type ships. They move via gravity based drives and have a dark, techy, dystopiapunk look despite actually operating on high magic.

10 x Type 214 Transport (TM10 Complex Freighter; 25000CP)
(+1) Gravity Field Drive (Sildron)

5 x Type 215 Transport (TM10 Complex Superfreighter; 250000CP)
(+1) Gravity Field Drive (Sildron)

Under Construction

4 x Saber Marionettes (2/07-7/07)
2 x Saber Marionettes (8/07)
1 x Garfish upgrade (3/07-4/07)
22 x Cyclops Gear (2/07-6/07)
24 x Quartz Armour (2/07-6/07)
16 x Quartz Armour (7/1007)
10 x Quartz Armour (8/1007)
4 x Quartz Armour (9/1007)
1 x Emerald Armour (2/07-3/08)
1 x Turquoise Armour (3/1007)
1 x Turquoise Armour (5/1007)
17 x Marionettes (6/1007)
1 x Vector Citadel (3/1007)
2 x Opal Scales (2/07)-9/07
4 x Opal Scales (10/1007)

1 x DRAGOON Ship upgrade (6/1008)
10 x Naostar (4/1007)
4 x Naostar (5/1007)
5 x Naostar (6/1007)
1 x Naostar (7/1007)
1 x Archmage upgrade (+2 Mage in the Shell) (10/1007)

Things That Need Building

4 x Murian space adaptation (40pp/5 months)
2 x Garfish upgrade (20pp/10 months)
320000 x Battlepike upgrade (128pp)

air intercept
moar armour
more aerospace insertion
armour externals
MAKO veteran upgrade
unify mecha speed/boosters