Difference between revisions of "Operation Red Star"

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A '''Bargain''' is a bit of information that the interrogator is interested in and willing to trade some information of their own for. You can trade this bit of information for something from the interrogator - some bit of background or information about themselves or the other PCs that they must reveal.
 
A '''Bargain''' is a bit of information that the interrogator is interested in and willing to trade some information of their own for. You can trade this bit of information for something from the interrogator - some bit of background or information about themselves or the other PCs that they must reveal.
 
   
 
   
You can also declare that something the interrogator says is a '''Lie'''. You know that their version of events *isn't* true, and why. You can choose to call them on it, or keep the knowledge that they're lying to yourself (again, you obviously need to provide how you know as part of your own stream of consciousness.)
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You can also declare that something the interrogator says is a '''Lie'''. You know that their version of events *isn't* true, and why. You can choose to call them on it, or keep the knowledge that they're lying to yourself (again, you obviously need to provide how you know as part of your own stream of consciousness). This doesn't mean you can dictate what actually happened, just that you know they're lying for some reason.  
  
 
You can use a point at any point in the interrogation, but once it's gone, it's gone. Game is over when we're out of Secrets, Bargains, or Lies, and the truth, whatever it is, is on the table.
 
You can use a point at any point in the interrogation, but once it's gone, it's gone. Game is over when we're out of Secrets, Bargains, or Lies, and the truth, whatever it is, is on the table.

Revision as of 18:20, 18 January 2015

Titan DMZ

Belts of quick-fabbed starship scaffolds ring the large, hazy moon of Saturn. Large ring objects, nudged gently into Titan's orbit are slowly hollowed out and eaten away, becoming space habitats and raw materials for a booming construction industry. Constellations of kilsats and carrier torches orbit at odd angles, covering every arc with the ability to launch kinetic mines and particle lances.

The Titan DMZ, encompassing almost the entirety of its orbital plane around Saturn, likely contains more antimatter warheads than anywhere else in the solar system.

Even has global powers eye each other nervously, interplanetary business concerns compete for attention, resources, contracts, and orbits from each major power, their business disputes erupting sporadically into outright sabotage and espionage. Domed cities on the surface host the office parks of competing hypercorps with rich parks and day spas between them, while their workers in the vast subsurface tunnels carry on vicious work gang brawls between each other. The embassy staffs work as much for the corporations as their respective government, and are traded between them like sports players between teams.

The outskirts of the domed cities of Aarhus, Union City, and Juren Chengshi are surrounded by bioroid factories and automated construction gear, preparing for a second wave of human colonization.

The Interrogation

//Describe the state the players find themselves in.

Secrets, Bargains, Lies

Character creation consists of a name, a concept, and five points distributed between Secrets, Bargain, and Lies. Characters are all being debriefed by an interrogator after some major event (which is the real story that's being revealed, bit by bit). They are assumed to be truthful - they are either under some form of compulsion, trust or want to help the interrogator (to whatever extent) or simply want to tell the story. The interrogator (GM) can override their version of events at any time, declaring that they know that something different happened or decide between alternate versions of events between PCs. The interrogator doesn't have to answer any questions. The exceptions are the secrets, bargains, and lies.

You can use a Secret to tell the interrogator something that's not the whole truth - you can omit key details, or your real motivation for doing something. The interrogator can't call you on it (though obviously you have to provide what really happened).

A Bargain is a bit of information that the interrogator is interested in and willing to trade some information of their own for. You can trade this bit of information for something from the interrogator - some bit of background or information about themselves or the other PCs that they must reveal.

You can also declare that something the interrogator says is a Lie. You know that their version of events *isn't* true, and why. You can choose to call them on it, or keep the knowledge that they're lying to yourself (again, you obviously need to provide how you know as part of your own stream of consciousness). This doesn't mean you can dictate what actually happened, just that you know they're lying for some reason.

You can use a point at any point in the interrogation, but once it's gone, it's gone. Game is over when we're out of Secrets, Bargains, or Lies, and the truth, whatever it is, is on the table.